import math fn test_mix() { assert math.mix(0.0, 100.0, 0.0) == 0.0 assert math.mix(0.0, 100.0, 0.1) == 10.0 assert math.mix(0.0, 100.0, 0.2) == 20.0 assert math.mix(0.0, 100.0, 0.5) == 50.0 assert math.mix(0.0, 100.0, 0.8) == 80.0 assert math.mix(0.0, 100.0, 0.9) == 90.0 assert math.mix(0.0, 100.0, 1.0) == 100.0 assert math.mix(100.0, 500.0, 0.0) == 100.0 assert math.mix(100.0, 500.0, 0.1) == 140.0 assert math.mix(100.0, 500.0, 0.2) == 180.0 assert math.mix(100.0, 500.0, 0.5) == 300.0 assert math.mix(100.0, 500.0, 0.8) == 420.0 assert math.mix(100.0, 500.0, 0.9) == 460.0 assert math.mix(100.0, 500.0, 1.0) == 500.0 } fn test_clip() { assert math.clip(0.0, 10.0, 50.0) == 10.0 assert math.clip(5.5, 10.0, 50.0) == 10.0 assert math.clip(10.0, 10.0, 50.0) == 10.0 assert math.clip(20.0, 10.0, 50.0) == 20.0 assert math.clip(50.0, 10.0, 50.0) == 50.0 assert math.clip(80.0, 10.0, 50.0) == 50.0 assert math.clip(90.5, 10.0, 50.0) == 50.0 assert math.clip(0, 10, 50) == 10 assert math.clip(5, 10, 50) == 10 assert math.clip(10, 10, 50) == 10 assert math.clip(20, 10, 50) == 20 assert math.clip(50, 10, 50) == 50 assert math.clip(80, 10, 50) == 50 assert math.clip(90, 10, 50) == 50 } // The test curve control points are taken from: https://cubic-bezier.com/#.19,-0.09,.42,1.19 const b = [ math.BezierPoint{0, 0}, math.BezierPoint{0.19, -0.09}, math.BezierPoint{0.42, 1.19}, math.BezierPoint{1.0, 1.0}, ] const bx = b.map(it.x) const by = b.map(it.y) const bx_fa = [4]f64{init: b[index].x} const by_fa = [4]f64{init: b[index].y} fn test_cubic_bezier() { assert math.cubic_bezier(0.0, b) == math.BezierPoint{b[0].x, b[0].x} assert math.cubic_bezier(0.5, b) == math.BezierPoint{0.35375, 0.5375} assert math.cubic_bezier(1.0, b) == math.BezierPoint{b[3].x, b[3].x} } fn test_cubic_bezier_a() { assert math.cubic_bezier_a(0.0, bx, by) == math.BezierPoint{bx[0], by[0]} assert math.cubic_bezier_a(0.5, bx, by) == math.BezierPoint{0.35375, 0.5375} assert math.cubic_bezier_a(1.0, bx, by) == math.BezierPoint{bx[3], by[3]} } fn test_cubic_bezier_fa() { assert math.cubic_bezier_fa(0.0, bx_fa, by_fa) == math.BezierPoint{bx_fa[0], by_fa[0]} assert math.cubic_bezier_fa(0.5, bx_fa, by_fa) == math.BezierPoint{0.35375, 0.5375} assert math.cubic_bezier_fa(1.0, bx_fa, by_fa) == math.BezierPoint{bx_fa[3], by_fa[3]} }