v/examples/gg/grid_of_rectangles.v

75 lines
2.3 KiB
V

module main
import gg
import sokol.sgl
struct App {
mut:
gg &gg.Context = unsafe { nil }
}
const cmax_x = 115
const cmax_y = 81
const cs = 10
const c_fg = gg.rgb(20, 30, 255)
const c_em = gg.rgb(255, 50, 0)
fn main() {
mut app := &App{}
app.gg = gg.new_context(
bg_color: gg.white
width: cmax_x * cs
height: cmax_y * cs
create_window: true
window_title: 'Grid with many rectangles (drawn with no context)'
frame_fn: frame
user_data: app
)
app.gg.run()
}
fn frame(app &App) {
app.gg.begin()
// Note: this uses 2 separate loops, with each doing its own drawing for performance reasons.
// The underlying Sokol library can eliminate sgl begin/end calls, when multiple primitives of the
// same kind are drawn one after the other, without context changes.
// However, filled rectangles are drawn with quads, while empty rectangles are drawn with lines.
// In this case, if the draw calls are put in the same loop, using app.gg.draw_rect_filled/5 and app.gg.draw_rect_empty/5,
// sokol can not batch the begin/end calls, and their overhead becomes much bigger.
//
// That is why:
// a) we use several loops here.
// b) we use a single sgl.begin_quads() before the first loop, and a single sgl.end() after it.
// c) we use draw_rect_filled_no_context/5 inside the loop, instead of draw_rect_filled/5 .
// e) we use a single sgl.begin_lines() before the second loop, and a single sgl.end() after it.
// f) we use draw_rect_empty_no_context/5 inside the second loop, instead of draw_rect_empty/5 .
// Note: the separation of the loops/kinds of draws, is several times more important for eliminating
// the performance overhead (12-15% CPU usage), compared to the use of draw_rect_filled_no_context
// vs draw_rect_filled (1-2% CPU usage), because of Sokol's optimisation.
$if !do_not_draw_rect_filled ? {
sgl.begin_quads()
for y in 0 .. cmax_y {
for x in 0 .. cmax_x {
cy, cx := y * cs, x * cs
app.gg.draw_rect_filled_no_context(cx, cy, cs - 2, cs - 2, c_fg)
}
}
sgl.end()
}
$if draw_rect_empty ? {
sgl.begin_lines()
for y in 0 .. cmax_y {
for x in 0 .. cmax_x {
cy, cx := y * cs, x * cs
app.gg.draw_rect_empty_no_context(cx + 2, cy + 2, cs - 3, cs - 3, c_em)
}
}
sgl.end()
}
app.gg.end()
}