v/vlib/veb/sse/sse.v
2024-04-25 02:13:55 +03:00

74 lines
2.3 KiB
V

module sse
import veb
import net
import strings
// This module implements the server side of `Server Sent Events`.
// See https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events#event_stream_format
// as well as https://html.spec.whatwg.org/multipage/server-sent-events.html#server-sent-events
// for detailed description of the protocol, and a simple web browser client example.
//
// > Event stream format
// > The event stream is a simple stream of text data which must be encoded using UTF-8.
// > Messages in the event stream are separated by a pair of newline characters.
// > A colon as the first character of a line is in essence a comment, and is ignored.
// > Note: The comment line can be used to prevent connections from timing out;
// > a server can send a comment periodically to keep the connection alive.
// >
// > Each message consists of one or more lines of text listing the fields for that message.
// > Each field is represented by the field name, followed by a colon, followed by the text
// > data for that field's value.
@[params]
pub struct SSEMessage {
pub mut:
id string
event string
data string
retry int
}
@[heap]
pub struct SSEConnection {
pub mut:
conn &net.TcpConn @[required]
}
// start an SSE connection
pub fn start_connection(mut ctx veb.Context) &SSEConnection {
ctx.res.header.set(.connection, 'keep-alive')
ctx.res.header.set(.cache_control, 'no-cache')
ctx.send_response_to_client('text/event-stream', '')
return &SSEConnection{
conn: ctx.conn
}
}
// send_message sends a single message to the http client that listens for SSE.
// It does not close the connection, so you can use it many times in a loop.
pub fn (mut sse SSEConnection) send_message(message SSEMessage) ! {
mut sb := strings.new_builder(512)
if message.id != '' {
sb.write_string('id: ${message.id}\n')
}
if message.event != '' {
sb.write_string('event: ${message.event}\n')
}
if message.data != '' {
sb.write_string('data: ${message.data}\n')
}
if message.retry != 0 {
sb.write_string('retry: ${message.retry}\n')
}
sb.write_string('\n')
sse.conn.write(sb)!
}
// send a 'close' event and close the tcp connection.
pub fn (mut sse SSEConnection) close() {
sse.send_message(event: 'close', data: 'Closing the connection', retry: -1) or {}
sse.conn.close() or {}
}