v/cmd/tools/vshader.v
2025-05-13 22:05:22 +03:00

305 lines
9.9 KiB
V

// Copyright (c) 2024 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
//
// vshader aids in generating special shader code C headers via sokol-shdc's 'annotated GLSL' format to any
// supported target formats that sokol_gfx supports internally.
//
// vshader bootstraps itself by downloading its own dependencies to a system cache directory on first run.
//
// Please see https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md#feature-overview
// for a more in-depth overview of the specific tool in use.
//
// The shader language used is, as described on the overview page linked above, an 'annotated GLSL'
// and 'modern GLSL' (v450) shader language format.
import os
import time
import io.util
import flag
import net.http
const shdc_full_hash = '0d91b038780614a867f2c8eecd7d935d76bcaae3'
const tool_version = '0.0.4'
const tool_description = "Compile shaders in sokol's annotated GLSL format to C headers for use with sokol based apps"
const tool_name = os.file_name(os.executable())
const cache_dir = os.join_path(os.cache_dir(), 'v', tool_name)
const runtime_os = os.user_os()
const supported_hosts = ['linux', 'macos', 'windows']
const supported_slangs = [
'glsl430', // default desktop OpenGL backend (SOKOL_GLCORE)
'glsl410', // default macOS desktop OpenGL
'glsl300es', // OpenGLES3 and WebGL2 (SOKOL_GLES3)
'hlsl4', // Direct3D11 with HLSL4 (SOKOL_D3D11)
'hlsl5', // Direct3D11 with HLSL5 (SOKOL_D3D11)
'metal_macos', // Metal on macOS (SOKOL_METAL)
'metal_ios', // Metal on iOS devices (SOKOL_METAL)
'metal_sim', // Metal on iOS simulator (SOKOL_METAL)
'wgsl', // WebGPU (SOKOL_WGPU)
'reflection',
]
const default_slangs = [
'glsl410',
'glsl300es',
// 'hlsl4', and hlsl5 can't be used at the same time
'hlsl5',
'metal_macos',
'metal_ios',
'metal_sim',
'wgsl',
]
const shdc_version = shdc_full_hash[0..8]
const shdc_urls = {
'windows': 'https://github.com/floooh/sokol-tools-bin/raw/${shdc_full_hash}/bin/win32/sokol-shdc.exe'
'macos': 'https://github.com/floooh/sokol-tools-bin/raw/${shdc_full_hash}/bin/osx/sokol-shdc'
'linux': 'https://github.com/floooh/sokol-tools-bin/raw/${shdc_full_hash}/bin/linux/sokol-shdc'
'osx_a64': 'https://github.com/floooh/sokol-tools-bin/raw/${shdc_full_hash}/bin/osx_arm64/sokol-shdc'
}
const shdc_version_file = os.join_path(cache_dir, 'sokol-shdc.version')
const shdc_exe = os.join_path(cache_dir, 'sokol-shdc.exe')
struct Options {
show_help bool
verbose bool
force_update bool
slangs []string
}
struct CompileOptions {
verbose bool
slangs []string
invoke_path string
}
fn main() {
if os.args.len == 1 {
println('Usage: ${tool_name} PATH \n${tool_description}\n${tool_name} -h for more help...')
exit(1)
}
mut fp := flag.new_flag_parser(os.args[1..])
fp.application(tool_name)
fp.version(tool_version)
fp.description(tool_description)
fp.arguments_description('PATH [PATH]...')
fp.skip_executable()
// Collect tool options
opt := Options{
show_help: fp.bool('help', `h`, false, 'Show this help text.')
force_update: fp.bool('force-update', `u`, false, 'Force update of the sokol-shdc tool.')
verbose: fp.bool('verbose', `v`, false, 'Be verbose about the tools progress.')
slangs: fp.string_multi('slang', `l`, 'Shader dialects to generate code for. Default is all.\n Available dialects: ${supported_slangs}')
}
if opt.show_help {
println(fp.usage())
exit(0)
}
ensure_external_tools(opt) or { panic(err) }
input_paths := fp.finalize() or { panic(err) }
for path in input_paths {
if os.exists(path) {
compile_shaders(opt, path) or { panic(err) }
}
}
}
// shader_program_name returns the name of the program from `shader_file`.
// shader_program_name returns a blank string if no @program entry could be found.
fn shader_program_name(shader_file string) string {
shader_program := os.read_lines(shader_file) or { return '' }
for line in shader_program {
if line.contains('@program ') {
return line.all_after('@program ').all_before(' ')
}
}
return ''
}
// validate_shader_file returns an error if `shader_file` isn't valid.
fn validate_shader_file(shader_file string) ! {
shader_program := os.read_lines(shader_file) or {
return error('shader program at "${shader_file}" could not be opened for reading')
}
mut has_program_directive := false
for line in shader_program {
if line.contains('@program ') {
has_program_directive = true
break
}
}
if !has_program_directive {
return error('shader program at "${shader_file}" is missing a "@program" directive.')
}
}
// compile_shaders compiles all `*.glsl` files found in `input_path`
// to their C header file representatives.
fn compile_shaders(opt Options, input_path string) ! {
mut path := os.real_path(input_path)
path = path.trim_right('/')
if os.is_file(path) {
path = os.dir(path)
}
mut shader_files := []string{}
collect(path, mut shader_files)
if shader_files.len == 0 {
if opt.verbose {
eprintln('${tool_name} found no shader files to compile for "${path}"')
}
return
}
for shader_file in shader_files {
// It could be the user has WIP shader files lying around not used,
// so we just report that there's something wrong
validate_shader_file(shader_file) or {
eprintln(err)
continue
}
co := CompileOptions{
verbose: opt.verbose
slangs: opt.slangs
invoke_path: path
}
// Currently sokol-shdc allows for multiple --input flags
// - but it's only the last entry that's actually compiled/used
// Given this fact - we can only compile one '.glsl' file to one C '.h' header
compile_shader(co, shader_file)!
}
}
// compile_shader compiles `shader_file` to a C header file.
fn compile_shader(opt CompileOptions, shader_file string) ! {
path := opt.invoke_path
// The output convention, for now, is to use the name of the .glsl file
mut out_file := os.file_name(shader_file).all_before_last('.') + '.h'
out_file = os.join_path(path, out_file)
mut slangs := opt.slangs.clone()
if opt.slangs.len == 0 {
slangs = default_slangs.clone()
}
header_name := os.file_name(out_file)
if opt.verbose {
eprintln('${tool_name} generating shader code for ${slangs} in header "${header_name}" in "${path}" from ${shader_file}')
}
cmd :=
'${os.quoted_path(shdc_exe)} --input ${os.quoted_path(shader_file)} --output ${os.quoted_path(out_file)} --slang ' +
os.quoted_path(slangs.join(':'))
if opt.verbose {
eprintln('${tool_name} executing:\n${cmd}')
}
res := os.execute(cmd)
if res.exit_code != 0 {
eprintln('${tool_name} failed generating shader includes:\n ${res.output}\n ${cmd}')
exit(1)
}
if opt.verbose {
program_name := shader_program_name(shader_file)
eprintln('${tool_name} usage example in V:\n\nimport sokol.gfx\n\n#include "${header_name}"\n\nfn C.${program_name}_shader_desc(gfx.Backend) &gfx.ShaderDesc\n')
}
}
// collect recursively collects `.glsl` file entries from `path` in `list`.
fn collect(path string, mut list []string) {
if !os.is_dir(path) {
return
}
mut files := os.ls(path) or { return }
for file in files {
p := os.join_path(path, file)
if os.is_dir(p) && !os.is_link(p) {
collect(p, mut list)
} else if os.exists(p) {
if os.file_ext(p) == '.glsl' {
list << os.real_path(p)
}
}
}
return
}
// ensure_external_tools returns nothing if the external
// tools can be setup or is already in place.
fn ensure_external_tools(opt Options) ! {
if !os.exists(cache_dir) {
os.mkdir_all(cache_dir)!
}
if opt.force_update {
download_shdc(opt)!
return
}
is_shdc_available := os.is_file(shdc_exe)
is_shdc_executable := os.is_executable(shdc_exe)
if opt.verbose {
eprintln('reading version from ${shdc_version_file} ...')
version := os.read_file(shdc_version_file) or { 'unknown' }
eprintln('${tool_name} using sokol-shdc version ${version} at "${shdc_exe}"')
eprintln('executable: ${is_shdc_executable}')
eprintln(' available: ${is_shdc_available}')
if is_shdc_available {
eprintln(' file path: ${shdc_exe}')
eprintln(' file size: ${os.file_size(shdc_exe)}')
eprintln(' file time: ${time.unix_microsecond(os.file_last_mod_unix(shdc_exe),
0)}')
}
}
if is_shdc_available && is_shdc_executable {
return
}
download_shdc(opt)!
}
// download_shdc downloads the `sokol-shdc` tool to an OS specific cache directory.
fn download_shdc(opt Options) ! {
// We want to use the same, runtime, OS type as this tool is invoked on.
mut download_url := shdc_urls[runtime_os] or { '' }
$if arm64 && macos {
download_url = shdc_urls['osx_a64']
}
if download_url == '' {
return error('${tool_name} failed to download an external dependency "sokol-shdc" for ${runtime_os}.\nThe supported host platforms for shader compilation is ${supported_hosts}')
}
if opt.verbose {
eprintln('> reading version from ${shdc_version_file} ...')
}
update_to_shdc_version := os.read_file(shdc_version_file) or { shdc_version }
if opt.verbose {
eprintln('> update_to_shdc_version: ${update_to_shdc_version} | shdc_version: ${shdc_version}')
}
if opt.verbose {
if shdc_version != update_to_shdc_version && os.exists(shdc_exe) {
eprintln('${tool_name} updating sokol-shdc to version ${shdc_version} ...')
} else {
eprintln('${tool_name} installing sokol-shdc version ${update_to_shdc_version} ...')
}
}
if os.exists(shdc_exe) {
os.rm(shdc_exe)!
}
mut dtmp_file, dtmp_path := util.temp_file(util.TempFileOptions{ path: os.dir(shdc_exe) })!
dtmp_file.close()
if opt.verbose {
eprintln('${tool_name} downloading sokol-shdc from ${download_url}')
}
http.download_file(download_url, dtmp_path) or {
os.rm(dtmp_path)!
return error('${tool_name} failed to download sokol-shdc needed for shader compiling: ${err}')
}
// Make it executable
os.chmod(dtmp_path, 0o775)!
// Move downloaded file in place
os.mv(dtmp_path, shdc_exe)!
// Update internal version file
os.write_file(shdc_version_file, shdc_version)!
}