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160 lines
4.4 KiB
V
160 lines
4.4 KiB
V
import os
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import term
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// For a more detailed description of the brainfuck language, see:
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// https://en.wikipedia.org/wiki/Brainfuck
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// http://brainfuck.org/brainfuck.html ,
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// http://brainfuck.org/epistle.html ,
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// http://www.hevanet.com/cristofd/brainfuck/ .
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const show_state = os.getenv('VERBOSE') != ''
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struct BFState {
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mut:
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pc u16 // program counter (PC) register
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address u16 // a 16-bit address register, serving as an index to the memory below
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program string // the BF program
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memory []u8 = []u8{len: 65536} // we have 2^16 bytes of memory
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targets map[int]int // a mapping for the program address of a `[` to its corresponding `]`, and from a `]` to its corresponding opening `[`.
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}
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fn BFState.new(program string) &BFState {
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mut state := &BFState{
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program: program
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}
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state.find_matching_pairs()
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return state
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}
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// show the current state of an BF interpreter. Useful for debugging.
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fn (state &BFState) show() {
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println('PC: ${state.pc}')
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println('Address: ${state.address}')
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mut max_non_zero_address := -1
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for i := state.memory.len - 1; i >= 0; i-- {
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if state.memory[i] != 0 {
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max_non_zero_address = i
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break
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}
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}
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println('Memory: ${state.memory#[0..max_non_zero_address + 1]}')
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println('Memory[Address]: ${state.memory#[state.address..state.address + 1]}')
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}
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// find_matching_pairs fills in the `targets` mapping for all pairs of `[` and `]`,
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// so that when interpreting, we would not have to search for them anymore.
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fn (mut state BFState) find_matching_pairs() {
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mut stack := []int{}
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for i in 0 .. state.program.len {
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pi := state.program[i]
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match pi {
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`[` {
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stack << i
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}
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`]` {
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if stack.len == 0 {
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eprintln('> unmatched `]` found in the program, at position: ${i}')
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eprintln('program so far:')
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eprintln(state.program#[0..i + 1])
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exit(1)
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}
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pc := stack.pop()
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state.targets[pc] = i + 1
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state.targets[i] = pc + 1
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// eprintln('>>> found `[` at i $i; pc: $pc')
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}
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else {}
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}
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}
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if stack.len > 0 {
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eprintln('> found ${stack.len} unmatched `[`:')
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for i in stack {
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eprintln(' `[` at position: ${i}, program so far: `${state.program#[0..i + 1]}`')
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}
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exit(1)
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}
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}
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@[noreturn]
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fn (state &BFState) panic_for_bracket(b1 rune, b2 rune) {
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panic('unbalanced `${b1}` found, its target `${b2}` is not known; address: ${state.address}, pc: ${state.pc}')
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}
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fn (mut state BFState) run() ? {
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// the BF interpreter starts here:
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for state.pc < state.program.len {
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// get the current program character (corresponding to our program counter), and interpret it according to BF's rules:
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match state.program[state.pc] {
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`>` {
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state.address++ // increment the address
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}
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`<` {
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state.address-- // decrement the address
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}
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`+` {
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state.memory[state.address]++ // increment the value at the address
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}
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`-` {
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state.memory[state.address]-- // decrement the value at the address
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}
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`.` {
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print(rune(state.memory[state.address])) // print the value at the address
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flush_stdout() // ensure that even single characters are printed immediately, and not buffered
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}
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`,` {
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inp := u8(term.utf8_getchar() or { 0 }) // read a character value from the standard input/terminal
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state.memory[state.address] = inp
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}
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`[` {
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if state.memory[state.address] == 0 {
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state.pc = u16(state.targets[state.pc])
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continue
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}
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}
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`]` {
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if state.memory[state.address] != 0 {
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state.pc = u16(state.targets[state.pc])
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continue
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}
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}
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`#` {
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state.show()
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}
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else {
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// The interpreter should ignore characters that are not part of the language.
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// I.e. they are treated like programmer comments.
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}
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}
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// increment the program counter to go to the next instruction
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state.pc++
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// go back to the line `for state.pc < state.program.len {`
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}
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}
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@[noreturn]
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fn show_usage() {
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eprintln('you need to supply a brainfuck program/expression as a string argument,')
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eprintln('or filename.b, if it is located in a file (note the `.b` extension).')
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exit(1) // exit with non-zero exit code if there is no program to run
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}
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fn main() {
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if os.args.len < 2 {
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show_usage()
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}
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mut program := os.args[1] // our program is fed in as a string
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if program.ends_with('.b') {
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program = os.read_file(program) or {
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eprintln('error reading file ${program}: ${err}')
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show_usage()
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}
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}
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mut state := BFState.new(program)
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state.run()
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if show_state {
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state.show()
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}
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}
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