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Set -DBUILD_SHARED_LIBS=ON by default on scripts and CI/CD
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2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@ -56,7 +56,7 @@ jobs:
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set(ENV{CC} ${{ matrix.config.cc }})
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set(ENV{CXX} ${{ matrix.config.cxx }})
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- run: mkdir build
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- run: cmake -G "${{ matrix.config.generator }}" -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_RUN_CPPCHECK=OFF -DSQLITECPP_RUN_CPPLINT=OFF ..
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- run: cmake -G "${{ matrix.config.generator }}" -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DBUILD_SHARED_LIBS=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_RUN_CPPCHECK=OFF -DSQLITECPP_RUN_CPPLINT=OFF ..
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working-directory: build
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- run: cmake --build build --config ${{ matrix.config.build_type }}
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- run: ctest --verbose --output-on-failure --test-dir build
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52
build.bat
52
build.bat
@ -1,26 +1,26 @@
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@REM Copyright (c) 2012-2023 Sebastien Rombauts (sebastien.rombauts@gmail.com)
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@REM
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@REM Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
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@REM or copy at http://opensource.org/licenses/MIT)
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mkdir build
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cd build
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@REM Generate a Visual Studio solution for latest version found
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REM -DPYTHON_EXECUTABLE=D:\workspace\Corvus\UnrealEngine\Engine\Binaries\ThirdParty\Python\Win64\python.exe
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cmake -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_RUN_CPPLINT=OFF ..
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@if ERRORLEVEL 1 goto onError
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@REM Build default configuration (ie 'Debug')
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cmake --build .
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@if ERRORLEVEL 1 goto onError
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@REM Build and run tests
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ctest --output-on-failure
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@if ERRORLEVEL 1 goto onError
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@goto onSuccess
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:onError
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@echo An error occured!
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:onSuccess
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@cd ..
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@REM Copyright (c) 2012-2023 Sebastien Rombauts (sebastien.rombauts@gmail.com)
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@REM
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@REM Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
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@REM or copy at http://opensource.org/licenses/MIT)
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mkdir build
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cd build
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@REM Generate a Visual Studio solution for latest version found
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REM -DPYTHON_EXECUTABLE=D:\workspace\Corvus\UnrealEngine\Engine\Binaries\ThirdParty\Python\Win64\python.exe
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cmake -DBUILD_SHARED_LIBS=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_RUN_CPPLINT=OFF ..
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@if ERRORLEVEL 1 goto onError
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@REM Build default configuration (ie 'Debug')
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cmake --build .
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@if ERRORLEVEL 1 goto onError
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@REM Build and run tests
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ctest --output-on-failure
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@if ERRORLEVEL 1 goto onError
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@goto onSuccess
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:onError
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@echo An error occured!
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:onSuccess
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@cd ..
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2
build.sh
2
build.sh
@ -11,7 +11,7 @@ mkdir -p build
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cd build
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# Generate a Makefile for GCC (or Clang, depending on CC/CXX envvar)
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cmake -DCMAKE_BUILD_TYPE=Debug -DSQLITECPP_USE_ASAN=ON -DSQLITECPP_USE_GCOV=OFF -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_BUILD_TESTS=ON ..
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cmake -DCMAKE_BUILD_TYPE=Debug -DSQLITECPP_USE_ASAN=ON -DSQLITECPP_USE_GCOV=OFF -DBUILD_SHARED_LIBS=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_BUILD_EXAMPLES=ON ..
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# Build (ie 'make')
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cmake --build .
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