SQLiteCpp/src/Database.cpp
2015-05-21 10:52:46 +02:00

181 lines
6.5 KiB
C++

/**
* @file Database.cpp
* @ingroup SQLiteCpp
* @brief Management of a SQLite Database Connection.
*
* Copyright (c) 2012-2013 Sebastien Rombauts (sebastien.rombauts@gmail.com)
*
* Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
* or copy at http://opensource.org/licenses/MIT)
*/
#include <SQLiteCpp/Database.h>
#include <SQLiteCpp/Statement.h>
#include <SQLiteCpp/Assertion.h>
#include <SQLiteCpp/Exception.h>
#include <string>
#ifndef SQLITE_DETERMINISTIC
#define SQLITE_DETERMINISTIC 0x800
#endif // SQLITE_DETERMINISTIC
namespace SQLite
{
// Open the provided database UTF-8 filename with SQLITE_OPEN_xxx provided flags.
Database::Database(const char* apFilename,
const int aFlags /* = SQLITE_OPEN_READONLY*/,
const int aBusyTimeoutMs /* = 0 */,
const char* apVfs /* = NULL*/) :
mpSQLite(NULL),
mFilename(apFilename)
{
const int ret = sqlite3_open_v2(apFilename, &mpSQLite, aFlags, apVfs);
if (SQLITE_OK != ret)
{
std::string strerr = sqlite3_errmsg(mpSQLite);
sqlite3_close(mpSQLite); // close is required even in case of error on opening
throw SQLite::Exception(strerr);
}
if (aBusyTimeoutMs > 0)
{
setBusyTimeout(aBusyTimeoutMs);
}
}
// Open the provided database UTF-8 filename with SQLITE_OPEN_xxx provided flags.
Database::Database(const std::string& aFilename,
const int aFlags /* = SQLITE_OPEN_READONLY*/,
const int aBusyTimeoutMs /* = 0 */,
const std::string& aVfs /* = "" */) :
mpSQLite(NULL),
mFilename(aFilename)
{
const int ret = sqlite3_open_v2(aFilename.c_str(), &mpSQLite, aFlags, aVfs.empty() ? NULL : aVfs.c_str());
if (SQLITE_OK != ret)
{
std::string strerr = sqlite3_errmsg(mpSQLite);
sqlite3_close(mpSQLite); // close is required even in case of error on opening
throw SQLite::Exception(strerr);
}
if (aBusyTimeoutMs > 0)
{
setBusyTimeout(aBusyTimeoutMs);
}
}
// Close the SQLite database connection.
Database::~Database() noexcept // nothrow
{
const int ret = sqlite3_close(mpSQLite);
// Avoid unreferenced variable warning when build in release mode
(void) ret;
// Only case of error is SQLITE_BUSY: "database is locked" (some statements are not finalized)
// Never throw an exception in a destructor :
SQLITECPP_ASSERT(SQLITE_OK == ret, "database is locked"); // See SQLITECPP_ENABLE_ASSERT_HANDLER
}
/**
* @brief Set a busy handler that sleeps for a specified amount of time when a table is locked.
*
* This is usefull in multithreaded program to handle case where a table is locked for writting by a thread.
* Any other thread cannot access the table and will receive a SQLITE_BUSY error:
* setting a timeout will wait and retry up to the time specified before returning this SQLITE_BUSY error.
* Reading the value of timeout for current connection can be done with SQL query "PRAGMA busy_timeout;".
* Default busy timeout is 0ms.
*
* @param[in] aBusyTimeoutMs Amount of milliseconds to wait before returning SQLITE_BUSY
*
* @throw SQLite::Exception in case of error
*/
void Database::setBusyTimeout(const int aBusyTimeoutMs) noexcept // nothrow
{
const int ret = sqlite3_busy_timeout(mpSQLite, aBusyTimeoutMs);
check(ret);
}
// Shortcut to execute one or multiple SQL statements without results (UPDATE, INSERT, ALTER, COMMIT, CREATE...).
int Database::exec(const char* apQueries)
{
const int ret = sqlite3_exec(mpSQLite, apQueries, NULL, NULL, NULL);
check(ret);
// Return the number of rows modified by those SQL statements (INSERT, UPDATE or DELETE only)
return sqlite3_changes(mpSQLite);
}
// Shortcut to execute a one step query and fetch the first column of the result.
// WARNING: Be very careful with this dangerous method: you have to
// make a COPY OF THE result, else it will be destroy before the next line
// (when the underlying temporary Statement and Column objects are destroyed)
// this is an issue only for pointer type result (ie. char* and blob)
// (use the Column copy-constructor)
Column Database::execAndGet(const char* apQuery)
{
Statement query(*this, apQuery);
(void)query.executeStep(); // Can return false if no result, which will throw next line in getColumn()
return query.getColumn(0);
}
// Shortcut to test if a table exists.
bool Database::tableExists(const char* apTableName)
{
Statement query(*this, "SELECT count(*) FROM sqlite_master WHERE type='table' AND name=?");
query.bind(1, apTableName);
(void)query.executeStep(); // Cannot return false, as the above query always return a result
const int Nb = query.getColumn(0);
return (1 == Nb);
}
// Attach a custom function to your sqlite database. Assumes UTF8 text representation.
// Parameter details can be found here: http://www.sqlite.org/c3ref/create_function.html
void Database::createFunction(const char* apFuncName,
int aNbArg,
bool abDeterministic,
void* apApp,
void (*apFunc)(sqlite3_context *, int, sqlite3_value **),
void (*apStep)(sqlite3_context *, int, sqlite3_value **),
void (*apFinal)(sqlite3_context *), // NOLINT(readability/casting)
void (*apDestroy)(void *))
{
int TextRep = SQLITE_UTF8;
// optimization if deterministic function (e.g. of nondeterministic function random())
if (abDeterministic) {
TextRep = TextRep|SQLITE_DETERMINISTIC;
}
const int ret = sqlite3_create_function_v2(mpSQLite, apFuncName, aNbArg, TextRep,
apApp, apFunc, apStep, apFinal, apDestroy);
check(ret);
}
// Load an extension into the sqlite database. Only affects the current connection.
// Parameter details can be found here: http://www.sqlite.org/c3ref/load_extension.html
void Database::loadExtension(const char* apExtensionName,
const char *apEntryPointName)
{
#ifdef SQLITE_OMIT_LOAD_EXTENSION
#
throw std::runtime_error("sqlite extensions are disabled");
#
#else
#
int ret = sqlite3_enable_load_extension(mpSQLite, 1);
check(ret);
ret = sqlite3_load_extension(mpSQLite, apExtensionName, apEntryPointName, 0);
check(ret);
#
#endif
}
} // namespace SQLite