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Make all types have ValueLike traits by default. This allows new types to be added without any fuzz (no need to specify the traits) if it has operator>>. It also removes the need to manually specify the ArgTrait for all built in types (such as long, bool, char, float etc). ArgTraits now works in the following way: 1) If there exists a specialization of ArgTraits for type X, use it. 2) If no specialization exists but X has the typename X::ValueCategory, use the specialization for X::ValueCategory. 3) If neither (1) nor (2) defines the trait, use the default which is ValueLike. Conflicts: examples/Makefile.am examples/test24.cpp tests/Makefile.am tests/runtests.sh tests/test83.out tests/test83.sh
43 lines
951 B
C++
43 lines
951 B
C++
#include "tclap/CmdLine.h"
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#include <iterator>
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using namespace TCLAP;
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// Define a simple 3D vector type
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struct Vect3D {
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double v[3];
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std::ostream& print(std::ostream &os) const
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{
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std::copy(v, v + 3, std::ostream_iterator<double>(os, " "));
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return os;
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}
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};
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// operator>> will be used to assign to the vector since the default
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// is that all types are ValueLike.
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std::istream &operator>>(std::istream &is, Vect3D &v)
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{
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if (!(is >> v.v[0] >> v.v[1] >> v.v[2]))
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throw TCLAP::ArgParseException(" Argument is not a 3D vector");
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return is;
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}
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int main(int argc, char *argv[])
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{
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CmdLine cmd("Command description message", ' ', "0.9");
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ValueArg<Vect3D> vec("v", "vect", "vector",
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true, Vect3D(), "3D vector", cmd);
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try {
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cmd.parse(argc, argv);
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} catch(std::exception &e) {
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std::cout << e.what() << std::endl;
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return EXIT_FAILURE;
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}
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vec.getValue().print(std::cout);
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std::cout << std::endl;
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}
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