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rename the rpc member from kill to attack; that way the
structure does not have the same name. might find some bugs. svn:r449
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db43c1e111
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a4cc3d148a
@ -962,7 +962,7 @@ void
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rpc_test(void)
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{
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struct msg *msg, *msg2;
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struct kill *kill;
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struct kill *attack;
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struct run *run;
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struct evbuffer *tmp = evbuffer_new();
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struct timeval tv_start, tv_end;
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@ -974,13 +974,13 @@ rpc_test(void)
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EVTAG_ASSIGN(msg, from_name, "niels");
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EVTAG_ASSIGN(msg, to_name, "phoenix");
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if (EVTAG_GET(msg, kill, &kill) == -1) {
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if (EVTAG_GET(msg, attack, &attack) == -1) {
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fprintf(stderr, "Failed to set kill message.\n");
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exit(1);
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}
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EVTAG_ASSIGN(kill, weapon, "feather");
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EVTAG_ASSIGN(kill, action, "tickle");
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EVTAG_ASSIGN(attack, weapon, "feather");
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EVTAG_ASSIGN(attack, action, "tickle");
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gettimeofday(&tv_start, NULL);
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for (i = 0; i < 1000; ++i) {
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@ -1013,7 +1013,7 @@ rpc_test(void)
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if (!EVTAG_HAS(msg2, from_name) ||
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!EVTAG_HAS(msg2, to_name) ||
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!EVTAG_HAS(msg2, kill)) {
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!EVTAG_HAS(msg2, attack)) {
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fprintf(stderr, "Missing data structures.\n");
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exit(1);
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}
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@ -3,7 +3,7 @@
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struct msg {
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string from_name = 1;
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string to_name = 2;
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optional struct[kill] kill = 3;
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optional struct[kill] attack = 3;
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array struct[run] run = 4;
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}
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