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Fixed: Input dispatching timed out at DownloadMonitorService.cancelDownload
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* Moved the cancel download logic to the IO thread, ensuring that download-related tasks are performed on the IO thread while keeping the main thread free. * Also moved the functionality to the IO thread for checking the status when we receive the ACTION_DOWNLOAD_COMPLETE broadcast from DownloadManager, to determine if the download was successful or canceled. This ensures it doesn't block the main thread, as cancelDownload is currently causing a blockage.
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@ -100,7 +100,11 @@ class DownloadMonitorService : Service() {
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ACTION_PAUSE -> pauseDownload(downloadId.toLong())
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ACTION_RESUME -> resumeDownload(downloadId.toLong())
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ACTION_CANCEL -> cancelDownload(downloadId.toLong())
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ACTION_QUERY_DOWNLOAD_STATUS -> queryDownloadStatus(downloadId.toLong())
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ACTION_QUERY_DOWNLOAD_STATUS -> {
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updater.onNext {
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queryDownloadStatus(downloadId.toLong())
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}
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}
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}
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}
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return START_NOT_STICKY
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@ -569,10 +573,13 @@ class DownloadMonitorService : Service() {
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private fun cancelDownload(downloadId: Long) {
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synchronized(lock) {
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updater.onNext {
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// Remove the download from DownloadManager on IO thread.
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downloadManager.remove(downloadId)
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handleCancelledDownload(downloadId)
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}
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}
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}
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@SuppressLint("Range")
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private fun pauseResumeDownloadInDownloadManagerContentResolver(
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