* Upgraded Gradle to `8.11.0-alpha03` for better support for Android 16.
* Upgraded the Gradle wrapper to `8.13`, the latest version.
* Fixed: Some deprecated methods in the custom app's Gradle. The new methods for registering tasks are better than the previous ones, which is why Gradle deprecated the older methods.
* Refactored the `createDynamically` task for custom apps according to new gradle.
* Fixed: Some lint and detekt issues.
* Upgraded the `androidx.test:orchestrator` to version `1.5.1`.
* Upgraded the `androidx.constraintlayout:constraintlayout` to version `2.2.0`.
* Fixed the last lint issue.
* Introduced the splitting zim file with 500MB for custom apps. Since the bundle has a limit for a file to upload it uses the play asset delivery mode, and for new custom apps, playStore does not allow to upload the apk (with apk we can upload more than 1GB file). So to address this issue we have introduced a feature in libzim where we can load the zim files via the fd list.
* We have modified our code to upload the files with 500MB chunks in the asset folder, and later we are accessing these files from the asset folder and creating the archive object with the help of the new libzim feature.
* We have excluded the universal APK from the variant list that is being uploaded to the Play Store.
* This exclusion is necessary because we cannot disable the universal APK, as it is required to set the version code for the bundle. Disabling the universal APK would result in the bundle version code being set exclusively for `x86_64`.
* In our 'publishingBundle' task, we are sequentially executing the 'downloading' and 'buildingBundle' tasks. Since we dynamically download and place the ZIM file, Gradle does not initially recognize any new files added to the asset folder. As a result, these files are not included in our bundle. Now, after downloading and placing the ZIM file in the asset folder, we synchronize our changes, allowing Gradle to detect the addition of new files.
* We have implemented Play Asset Delivery to include the ZIM file within the Android App Bundle (AAB).
* To achieve this, we've created Gradle tasks to automatically download the ZIM file and place it inside the assets folder.
* In order to utilize this asset file, we've refactored our custom application code.
* We haven't removed the functionality of uploading the APK, as this approach remains static for now. Thus, we are retaining both codebases.
* In this update, we've replaced the `URLConnection` with the OkHttp library, and now headers are being correctly passed in the request. As a result, the Zim file is successfully downloading.
* To integrate OkHttp into our Gradle project, we've moved the OkHttp dependency to our `buildSrc` folder.
We have introduced a new method, configureCommonExtension, in the AllProjectConfigurer.kt file since Lint is only available in CommonExtension. This allows us to configure Lint in one place for every module. Previously, we couldn't directly use Lint in the android-library project, but with this approach, we can now configure Lint for the android-library project as well.
We have updated the release.yml file to use the new PLAYSTORE_JSON secret key instead of the google_json secret key that was previously used to get credentials. As part of this update, we have renamed the google.json file to playstore.json for better naming consistency with the new secret key.