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Former-commit-id: 2ce10066e6d7b53aa1390d7e75189f18c7b59b8a [formerly e7fe66c76d904f511bfa246c059dade2d12911b6 [formerly 40d3b58c2cf6821c94cb138f86d45c498698beed]] Former-commit-id: f3cc4ecfb825af85e764ab89d1b350cdaca4b5e2 Former-commit-id: fa761722a44f952ce2dd17b8c9944b2b4f83adbf
215 lines
7.6 KiB
JavaScript
215 lines
7.6 KiB
JavaScript
/**
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* xzdec_wrapper.js: Javascript wrapper around compiled xz decompressor.
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*
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* Copyright 2021 Mossroy and contributors
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* License GPL v3:
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*
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* This file is part of Kiwix.
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*
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* Kiwix is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Kiwix is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Kiwix (file LICENSE-GPLv3.txt). If not, see <http://www.gnu.org/licenses/>
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*/
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'use strict';
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// DEV: Put your RequireJS definition in the rqDefXZ array below, and any function exports in the function parenthesis of the define statement
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// We need to do it this way in order to load the wasm or asm versions of xzdec conditionally. Older browsers can only use the asm version
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// because they cannot interpret WebAssembly.
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var rqDefXZ = [];
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// Select asm or wasm conditionally
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if ('WebAssembly' in self) {
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console.debug('Using WASM xz decoder');
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rqDefXZ.push('xzdec-wasm');
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} else {
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console.debug('Using ASM xz decoder');
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rqDefXZ.push('xzdec-asm');
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}
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define(rqDefXZ, function() {
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// DEV: xzdec.js has been compiled with `-s EXPORT_NAME="XZ" -s MODULARIZE=1` to avoid a clash with zstddec.js
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// Note that we include xzdec-asm or xzdec-wasm above in requireJS definition, but we cannot change the name in the function list
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// There is no longer any need to load it in index.html
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// For explanation of loading method below to avoid conflicts, see https://github.com/emscripten-core/emscripten/blob/master/src/settings.js
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/**
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* @typedef EMSInstance An object type representing an Emscripten instance
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*/
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/**
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* The XZ Decoder instance
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* @type EMSInstance
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*/
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var xzdec;
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var instantiateDecoder = function (instance) {
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xzdec = instance;
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};
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XZ().then(instantiateDecoder)
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.catch(function (err) {
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console.debug(err);
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if (/CompileError.+?WASM/i.test(err.message)) {
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console.log("WASM failed to load, falling back to ASM...", err);
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XZ = null;
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require(['xzdec-asm'], function() {
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XZ().then(instantiateDecoder)
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.catch(function (err) {
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console.error('Could not instantiate any decoder!', err);
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});
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});
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}
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});
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/**
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* Number of milliseconds to wait for the decompressor to be available for another chunk
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* @type Integer
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*/
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var DELAY_WAITING_IDLE_DECOMPRESSOR = 50;
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/**
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* Is the decompressor already working?
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* @type Boolean
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*/
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var busy = false;
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/**
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* @typedef Decompressor
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* @property {Integer} _chunkSize
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* @property {FileReader} _reader
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* @property {unresolved} _decHandle
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* @property {Integer} _inStreamPos
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* @property {Integer} _outStreamPos
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* @property {Array} _outBuffer
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*/
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/**
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* @constructor
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* @param {FileReader} reader
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* @param {Integer} chunkSize
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* @returns {Decompressor}
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*/
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function Decompressor(reader, chunkSize) {
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this._chunkSize = chunkSize || 1024 * 5;
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this._reader = reader;
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};
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/**
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* Read length bytes, offset into the decompressed stream. Consecutive calls may only
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* advance in the stream and may not overlap.
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* @param {Integer} offset
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* @param {Integer} length
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*/
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Decompressor.prototype.readSlice = function(offset, length) {
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busy = true;
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var that = this;
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this._inStreamPos = 0;
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this._outStreamPos = 0;
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this._decHandle = xzdec._init_decompression(this._chunkSize);
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this._outBuffer = new Int8Array(new ArrayBuffer(length));
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this._outBufferPos = 0;
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return this._readLoop(offset, length).then(function(data) {
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xzdec._release(that._decHandle);
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busy = false;
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return data;
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});
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};
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/**
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* Reads stream of data from file offset for length of bytes to send to the decompresor
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* This function ensures that only one decompression runs at a time
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* @param {Integer} offset The file offset at which to begin reading compressed data
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* @param {Integer} length The amount of data to read
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* @returns {Promise} A Promise for the read data
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*/
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Decompressor.prototype.readSliceSingleThread = function(offset, length) {
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// Tests whether the decompressor is ready (initiated) and not busy
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if (xzdec && !busy) {
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return this.readSlice(offset, length);
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} else {
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// The decompressor is already in progress.
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// To avoid using too much memory, we wait until it has finished
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// before using it for another decompression
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var that = this;
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return new Promise(function (resolve, reject) {
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setTimeout(function(){
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that.readSliceSingleThread(offset, length).then(resolve, reject);
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}, DELAY_WAITING_IDLE_DECOMPRESSOR);
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});
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}
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};
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/**
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*
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* @param {Integer} offset
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* @param {Integer} length
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* @returns {Array}
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*/
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Decompressor.prototype._readLoop = function(offset, length) {
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var that = this;
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return this._fillInBufferIfNeeded().then(function() {
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var ret = xzdec._decompress(that._decHandle);
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var finished = false;
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if (ret === 0) {
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// supply more data or free output buffer
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} else if (ret === 1) {
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// stream ended
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finished = true;
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} else {
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// error @todo handle
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finished = true;
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}
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var outPos = xzdec._get_out_pos(that._decHandle);
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if (outPos > 0 && that._outStreamPos + outPos >= offset)
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{
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var outBuffer = xzdec._get_out_buffer(that._decHandle);
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var copyStart = offset - that._outStreamPos;
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if (copyStart < 0)
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copyStart = 0;
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for (var i = copyStart; i < outPos && that._outBufferPos < that._outBuffer.length; i++)
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that._outBuffer[that._outBufferPos++] = xzdec.HEAP8[outBuffer + i];
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}
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that._outStreamPos += outPos;
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if (outPos > 0)
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xzdec._out_buffer_cleared(that._decHandle);
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if (finished || that._outStreamPos >= offset + length)
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return that._outBuffer;
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else
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return that._readLoop(offset, length);
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});
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};
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/**
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*
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* @returns {Promise}
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*/
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Decompressor.prototype._fillInBufferIfNeeded = function() {
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if (!xzdec._input_empty(this._decHandle)) {
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return Promise.resolve(0);
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}
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var that = this;
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return this._reader(this._inStreamPos, this._chunkSize).then(function(data) {
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if (data.length > that._chunkSize)
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data = data.slice(0, that._chunkSize);
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// For some reason, xzdec.writeArrayToMemory does not seem to be available, and is equivalent to xzdec.HEAP8.set
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xzdec.HEAP8.set(data, xzdec._get_in_buffer(that._decHandle));
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that._inStreamPos += data.length;
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xzdec._set_new_input(that._decHandle, data.length);
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return 0;
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});
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};
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return {
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Decompressor: Decompressor
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};
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});
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