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266 lines
9.3 KiB
C
266 lines
9.3 KiB
C
/* $NetBSD: systfloat.h,v 1.4 2008/04/28 20:23:04 martin Exp $ */
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/* This is a derivative work. */
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/*-
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* Copyright (c) 2001 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software contributed to The NetBSD Foundation
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* by Ross Harvey.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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===============================================================================
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This C header file is part of TestFloat, Release 2a, a package of programs
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for testing the correctness of floating-point arithmetic complying to the
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IEC/IEEE Standard for Floating-Point.
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Written by John R. Hauser. More information is available through the Web
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page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/TestFloat.html'.
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THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
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has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
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TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
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PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
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AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
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Derivative works are acceptable, even for commercial purposes, so long as
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(1) they include prominent notice that the work is derivative, and (2) they
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include prominent notice akin to these four paragraphs for those parts of
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this code that are retained.
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===============================================================================
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*/
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/*
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-------------------------------------------------------------------------------
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The following macros are defined to indicate that the corresponding
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functions exist.
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-------------------------------------------------------------------------------
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*/
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#define SYST_INT32_TO_FLOAT32
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#define SYST_INT32_TO_FLOAT64
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#ifdef BITS64
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#define SYST_INT64_TO_FLOAT32
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#define SYST_INT64_TO_FLOAT64
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#endif
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#define SYST_FLOAT32_TO_INT32_ROUND_TO_ZERO
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#ifdef BITS64
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#define SYST_FLOAT32_TO_INT64_ROUND_TO_ZERO
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#endif
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#define SYST_FLOAT32_TO_FLOAT64
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#define SYST_FLOAT32_ADD
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#define SYST_FLOAT32_SUB
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#define SYST_FLOAT32_MUL
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#define SYST_FLOAT32_DIV
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#define SYST_FLOAT32_EQ
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#define SYST_FLOAT32_LE
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#define SYST_FLOAT32_LT
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#define SYST_FLOAT64_TO_INT32_ROUND_TO_ZERO
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#ifdef BITS64
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#define SYST_FLOAT64_TO_INT64_ROUND_TO_ZERO
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#endif
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#define SYST_FLOAT64_TO_FLOAT32
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#define SYST_FLOAT64_ADD
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#define SYST_FLOAT64_SUB
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#define SYST_FLOAT64_MUL
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#define SYST_FLOAT64_DIV
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#define SYST_FLOAT64_SQRT
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#define SYST_FLOAT64_EQ
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#define SYST_FLOAT64_LE
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#define SYST_FLOAT64_LT
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#if defined( FLOATX80 )
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#define SYST_INT32_TO_FLOATX80
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#ifdef BITS64
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#define SYST_INT64_TO_FLOATX80
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#endif
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#define SYST_FLOAT32_TO_FLOATX80
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#define SYST_FLOAT64_TO_FLOATX80
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#define SYST_FLOATX80_TO_INT32_ROUND_TO_ZERO
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#ifdef BITS64
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#define SYST_FLOATX80_TO_INT64_ROUND_TO_ZERO
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#endif
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#define SYST_FLOATX80_TO_FLOAT32
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#define SYST_FLOATX80_TO_FLOAT64
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#define SYST_FLOATX80_ADD
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#define SYST_FLOATX80_SUB
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#define SYST_FLOATX80_MUL
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#define SYST_FLOATX80_DIV
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#define SYST_FLOATX80_EQ
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#define SYST_FLOATX80_LE
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#define SYST_FLOATX80_LT
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#endif
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#if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
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#define SYST_INT32_TO_FLOAT128
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#ifdef BITS64
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#define SYST_INT64_TO_FLOAT128
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#endif
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#define SYST_FLOAT32_TO_FLOAT128
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#define SYST_FLOAT64_TO_FLOAT128
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#define SYST_FLOAT128_TO_INT32_ROUND_TO_ZERO
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#ifdef BITS64
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#define SYST_FLOAT128_TO_INT64_ROUND_TO_ZERO
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#endif
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#define SYST_FLOAT128_TO_FLOAT32
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#define SYST_FLOAT128_TO_FLOAT64
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#define SYST_FLOAT128_ADD
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#define SYST_FLOAT128_SUB
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#define SYST_FLOAT128_MUL
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#define SYST_FLOAT128_DIV
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#define SYST_FLOAT128_EQ
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#define SYST_FLOAT128_LE
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#define SYST_FLOAT128_LT
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#endif
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/*
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-------------------------------------------------------------------------------
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System function declarations. (Some of these functions may not exist.)
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-------------------------------------------------------------------------------
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*/
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float32 syst_int32_to_float32( int32 );
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float64 syst_int32_to_float64( int32 );
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#ifdef FLOATX80
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floatx80 syst_int32_to_floatx80( int32 );
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#endif
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#ifdef FLOAT128
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float128 syst_int32_to_float128( int32 );
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#endif
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#ifdef BITS64
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float32 syst_int64_to_float32( int64 );
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float64 syst_int64_to_float64( int64 );
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#ifdef FLOATX80
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floatx80 syst_int64_to_floatx80( int64 );
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#endif
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#ifdef FLOAT128
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float128 syst_int64_to_float128( int64 );
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#endif
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#endif
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int32 syst_float32_to_int32( float32 );
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int32 syst_float32_to_int32_round_to_zero( float32 );
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#ifdef BITS64
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int64 syst_float32_to_int64( float32 );
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int64 syst_float32_to_int64_round_to_zero( float32 );
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#endif
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float64 syst_float32_to_float64( float32 );
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#ifdef FLOATX80
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floatx80 syst_float32_to_floatx80( float32 );
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#endif
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#ifdef FLOAT128
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float128 syst_float32_to_float128( float32 );
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#endif
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float32 syst_float32_round_to_int( float32 );
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float32 syst_float32_add( float32, float32 );
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float32 syst_float32_sub( float32, float32 );
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float32 syst_float32_mul( float32, float32 );
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float32 syst_float32_div( float32, float32 );
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float32 syst_float32_rem( float32, float32 );
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float32 syst_float32_sqrt( float32 );
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flag syst_float32_eq( float32, float32 );
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flag syst_float32_le( float32, float32 );
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flag syst_float32_lt( float32, float32 );
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flag syst_float32_eq_signaling( float32, float32 );
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flag syst_float32_le_quiet( float32, float32 );
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flag syst_float32_lt_quiet( float32, float32 );
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int32 syst_float64_to_int32( float64 );
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int32 syst_float64_to_int32_round_to_zero( float64 );
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#ifdef BITS64
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int64 syst_float64_to_int64( float64 );
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int64 syst_float64_to_int64_round_to_zero( float64 );
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#endif
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float32 syst_float64_to_float32( float64 );
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#ifdef FLOATX80
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floatx80 syst_float64_to_floatx80( float64 );
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#endif
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#ifdef FLOAT128
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float128 syst_float64_to_float128( float64 );
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#endif
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float64 syst_float64_round_to_int( float64 );
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float64 syst_float64_add( float64, float64 );
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float64 syst_float64_sub( float64, float64 );
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float64 syst_float64_mul( float64, float64 );
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float64 syst_float64_div( float64, float64 );
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float64 syst_float64_rem( float64, float64 );
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float64 syst_float64_sqrt( float64 );
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flag syst_float64_eq( float64, float64 );
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flag syst_float64_le( float64, float64 );
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flag syst_float64_lt( float64, float64 );
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flag syst_float64_eq_signaling( float64, float64 );
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flag syst_float64_le_quiet( float64, float64 );
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flag syst_float64_lt_quiet( float64, float64 );
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#ifdef FLOATX80
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int32 syst_floatx80_to_int32( floatx80 );
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int32 syst_floatx80_to_int32_round_to_zero( floatx80 );
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#ifdef BITS64
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int64 syst_floatx80_to_int64( floatx80 );
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int64 syst_floatx80_to_int64_round_to_zero( floatx80 );
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#endif
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float32 syst_floatx80_to_float32( floatx80 );
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float64 syst_floatx80_to_float64( floatx80 );
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#ifdef FLOAT128
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float128 syst_floatx80_to_float128( floatx80 );
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#endif
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floatx80 syst_floatx80_round_to_int( floatx80 );
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floatx80 syst_floatx80_add( floatx80, floatx80 );
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floatx80 syst_floatx80_sub( floatx80, floatx80 );
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floatx80 syst_floatx80_mul( floatx80, floatx80 );
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floatx80 syst_floatx80_div( floatx80, floatx80 );
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floatx80 syst_floatx80_rem( floatx80, floatx80 );
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floatx80 syst_floatx80_sqrt( floatx80 );
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flag syst_floatx80_eq( floatx80, floatx80 );
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flag syst_floatx80_le( floatx80, floatx80 );
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flag syst_floatx80_lt( floatx80, floatx80 );
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flag syst_floatx80_eq_signaling( floatx80, floatx80 );
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flag syst_floatx80_le_quiet( floatx80, floatx80 );
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flag syst_floatx80_lt_quiet( floatx80, floatx80 );
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#endif
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#ifdef FLOAT128
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int32 syst_float128_to_int32( float128 );
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int32 syst_float128_to_int32_round_to_zero( float128 );
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#ifdef BITS64
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int64 syst_float128_to_int64( float128 );
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int64 syst_float128_to_int64_round_to_zero( float128 );
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#endif
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float32 syst_float128_to_float32( float128 );
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float64 syst_float128_to_float64( float128 );
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#ifdef FLOATX80
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floatx80 syst_float128_to_floatx80( float128 );
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#endif
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float128 syst_float128_round_to_int( float128 );
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float128 syst_float128_add( float128, float128 );
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float128 syst_float128_sub( float128, float128 );
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float128 syst_float128_mul( float128, float128 );
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float128 syst_float128_div( float128, float128 );
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float128 syst_float128_rem( float128, float128 );
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float128 syst_float128_sqrt( float128 );
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flag syst_float128_eq( float128, float128 );
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flag syst_float128_le( float128, float128 );
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flag syst_float128_lt( float128, float128 );
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flag syst_float128_eq_signaling( float128, float128 );
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flag syst_float128_le_quiet( float128, float128 );
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flag syst_float128_lt_quiet( float128, float128 );
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#endif
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