2013-09-26 17:14:40 +02:00

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$NetBSD: patch-ab,v 1.12 2011/06/01 11:20:29 wiz Exp $
Make configurable.
--- sys/unix/Makefile.top.orig 2003-12-07 23:39:13.000000000 +0000
+++ sys/unix/Makefile.top
@@ -14,18 +14,18 @@
# MAKE = make
# make NetHack
-PREFIX = /usr
GAME = nethack
# GAME = nethack.prg
-GAMEUID = games
-GAMEGRP = bin
+GAMEUID = root
+GAMEGRP = games
# Permissions - some places use setgid instead of setuid, for instance
# See also the option "SECURE" in include/config.h
-GAMEPERM = 04755
+GAMEPERM = 2755
FILEPERM = 0644
+VARFILEPERM = 0664
EXEPERM = 0755
-DIRPERM = 0755
+DIRPERM = 0775
# GAMEDIR also appears in config.h as "HACKDIR".
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
@@ -35,12 +35,12 @@ DIRPERM = 0755
# therefore there should not be anything in GAMEDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
-GAMEDIR = $(PREFIX)/games/lib/$(GAME)dir
-VARDIR = $(GAMEDIR)
-SHELLDIR = $(PREFIX)/games
+GAMEDIR ?= $(PREFIX)/share/$(GAME)dir340
+VARDIR ?= /var/games/nethack340
+SHELLDIR = $(PREFIX)/bin
# per discussion in Install.X11 and Install.Qt
-VARDATND =
+VARDATND = pet_mark.xbm rip.xpm
# VARDATND = x11tiles NetHack.ad pet_mark.xbm
# VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm
# for Atari/Gem
@@ -64,8 +64,8 @@ VARDAT = $(VARDATD) $(VARDATND)
# other permission-related reasons. If that happens, you may want to set the
# command to "true", which is a no-op. Note that disabling chown or chgrp
# will only work if setuid (or setgid) behavior is not desired or required.
-CHOWN = chown
-CHGRP = chgrp
+CHOWN = : # chown
+CHGRP = : # chgrp
#
# end of configuration
@@ -87,9 +87,12 @@ DAT = $(DATNODLB) $(DATDLB)
$(GAME):
( cd src ; $(MAKE) )
-all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
+all: $(GAME) datastuff
@echo "Done."
+datastuff: recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
+ @echo "Data Sets Built."
+
# Note: many of the dependencies below are here to allow parallel make
# to generate valid output
@@ -99,20 +102,20 @@ Guidebook:
manpages:
( cd doc ; $(MAKE) manpages )
-data: $(GAME)
+data: # $(GAME)
( cd dat ; $(MAKE) data )
-rumors: $(GAME)
+rumors: # $(GAME)
( cd dat ; $(MAKE) rumors )
-oracles: $(GAME)
+oracles: # $(GAME)
( cd dat ; $(MAKE) oracles )
# Note: options should have already been made with make, but...
-options: $(GAME)
+options: # $(GAME)
( cd dat ; $(MAKE) options )
-quest.dat: $(GAME)
+quest.dat: # $(GAME)
( cd dat ; $(MAKE) quest.dat )
spec_levs: dungeon
@@ -120,22 +123,22 @@ spec_levs: dungeon
( cd dat ; $(MAKE) spec_levs )
( cd dat ; $(MAKE) quest_levs )
-dungeon: $(GAME)
+dungeon: # $(GAME)
( cd util ; $(MAKE) dgn_comp )
( cd dat ; $(MAKE) dungeon )
-nhtiles.bmp: $(GAME)
+nhtiles.bmp: # $(GAME)
( cd dat ; $(MAKE) nhtiles.bmp )
-x11tiles: $(GAME)
+x11tiles: # $(GAME)
( cd util ; $(MAKE) tile2x11 )
( cd dat ; $(MAKE) x11tiles )
-beostiles: $(GAME)
+beostiles: # $(GAME)
( cd util ; $(MAKE) tile2beos )
( cd dat ; $(MAKE) beostiles )
-NetHack.ad: $(GAME)
+NetHack.ad: # $(GAME)
( cd dat ; $(MAKE) NetHack.ad )
pet_mark.xbm:
@@ -150,7 +153,7 @@ mapbg.xpm:
nhsplash.xpm:
( cd dat ; $(MAKE) nhsplash.xpm )
-nh16.img: $(GAME)
+nh16.img: # $(GAME)
( cd util ; $(MAKE) tile2img.ttp )
( cd dat ; $(MAKE) nh16.img )
@@ -172,7 +175,7 @@ dlb:
# recover can be used when INSURANCE is defined in include/config.h
# and the checkpoint option is true
-recover: $(GAME)
+recover: # $(GAME)
( cd util ; $(MAKE) recover )
dofiles:
@@ -183,34 +186,31 @@ dofiles:
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
- cp src/$(GAME) $(GAMEDIR)
- cp util/recover $(GAMEDIR)
- -rm -f $(SHELLDIR)/$(GAME)
- sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
+ cp util/recover $(DESTDIR)$(PREFIX)/bin
+ -rm -f $(DESTDIR)$(SHELLDIR)/$(GAME)
+ sed -e 's;@GAMEDIR@;$(GAMEDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
+ -e 's;@PREFIX@;$(PREFIX);' \
< sys/unix/nethack.sh \
- > $(SHELLDIR)/$(GAME)
+ > $(DESTDIR)$(SHELLDIR)/$(GAME)
# set up their permissions
- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
- $(CHGRP) $(GAMEGRP) $(GAME) recover )
- chmod $(GAMEPERM) $(GAMEDIR)/$(GAME)
- chmod $(EXEPERM) $(GAMEDIR)/recover
- -$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
- $(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
- chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
+ chmod $(EXEPERM) $(DESTDIR)$(PREFIX)/bin/recover
+ -$(CHOWN) $(GAMEUID) $(DESTDIR)$(SHELLDIR)/$(GAME)
+ $(CHGRP) $(GAMEGRP) $(DESTDIR)$(SHELLDIR)/$(GAME)
+ chmod $(EXEPERM) $(DESTDIR)$(SHELLDIR)/$(GAME)
dofiles-dlb: check-dlb
- ( cd dat ; cp nhdat $(DATNODLB) $(GAMEDIR) )
+ ( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)$(GAMEDIR) )
# set up their permissions
- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
+ -( cd $(DESTDIR)$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
chmod $(FILEPERM) nhdat $(DATNODLB) )
dofiles-nodlb:
# copy over the game files
- ( cd dat ; cp $(DAT) $(GAMEDIR) )
+ ( cd dat ; cp $(DAT) $(DESTDIR)$(GAMEDIR) )
# set up their permissions
- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
+ -( cd $(DESTDIR)$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
$(CHGRP) $(GAMEGRP) $(DAT) ; \
chmod $(FILEPERM) $(DAT) )
@@ -230,26 +230,39 @@ update: $(GAME) recover $(VARDAT) dungeo
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
-install: $(GAME) recover $(VARDAT) dungeon spec_levs
+install-dat: recover $(VARDAT) dungeon spec_levs
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
- -mkdir -p $(SHELLDIR)
- -rm -rf $(GAMEDIR) $(VARDIR)
- -mkdir -p $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+ -mkdir -p $(DESTDIR)$(SHELLDIR)
+ -mkdir -p $(DESTDIR)$(GAMEDIR) $(DESTDIR)$(VARDIR) $(DESTDIR)$(VARDIR)/save
-rmdir ./-p
- -$(CHOWN) $(GAMEUID) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
- $(CHGRP) $(GAMEGRP) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
- chmod $(DIRPERM) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+ -$(CHOWN) $(GAMEUID) $(DESTDIR)$(GAMEDIR) $(DESTDIR)$(VARDIR) $(DESTDIR)$(VARDIR)/save
+ $(CHGRP) $(DESTDIR)$(GAMEGRP) $(DESTDIR)$(GAMEDIR) $(DESTDIR)$(VARDIR) $(DESTDIR)$(VARDIR)/save
+ chmod $(DIRPERM) $(DESTDIR)$(GAMEDIR) $(DESTDIR)$(VARDIR)
+ chmod 770 $(DESTDIR)$(VARDIR)/save
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
- touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile
- -( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
+ touch $(DESTDIR)$(VARDIR)/perm $(DESTDIR)$(VARDIR)/record $(DESTDIR)$(VARDIR)/logfile
+ -( cd $(DESTDIR)$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
$(CHGRP) $(GAMEGRP) perm record logfile ; \
- chmod $(FILEPERM) perm record logfile )
+ chmod $(VARFILEPERM) perm record logfile )
+ -touch -c $(DESTDIR)$(VARDIR)/bones* $(DESTDIR)$(VARDIR)/?lock* $(DESTDIR)$(VARDIR)/wizard*
+ -touch -c $(DESTDIR)$(VARDIR)/save/*
+ -mkdir -p $(DESTDIR)$(PREFIX)/share/doc/nethack
+ cp doc/Guidebook $(DESTDIR)$(PREFIX)/share/doc/nethack
+ $(CHOWN) $(GAMEUID):$(GAMEGRP) $(DESTDIR)$(PREFIX)/share/doc/nethack/Guidebook
+ chmod $(FILEPERM) $(DESTDIR)$(PREFIX)/share/doc/nethack/Guidebook
# and a reminder
@echo You may also want to reinstall the man pages via the doc Makefile.
+binfiles: $(GAME)
+ mkdir -p $(DESTDIR)$(SHELLDIR)
+ mkdir -p $(DESTDIR)$(GAMEDIR)
+ cp src/$(GAME) $(DESTDIR)$(SHELLDIR)/$(GAME)$(GTYPE)
+ -( cd $(DESTDIR)$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DESTDIR)$(SHELLDIR)/$(GAME)$(GTYPE) ; \
+ $(CHGRP) $(GAMEGRP) $(DESTDIR)$(SHELLDIR)/$(GAME)$(GTYPE) )
+ #chmod $(GAMEPERM) $(DESTDIR)$(SHELLDIR)/$(GAME)$(GTYPE)
# 'make clean' removes all the .o files, but leaves around all the executables
# and compiled data files