mirror of
https://github.com/Stichting-MINIX-Research-Foundation/pkgsrc-ng.git
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71 lines
3.7 KiB
Plaintext
71 lines
3.7 KiB
Plaintext
$NetBSD: patch-aj,v 1.3 2004/06/18 02:22:01 minskim Exp $
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--- tcltk/tkconq.tcl.orig 2000-12-11 12:09:15.000000000 -0600
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+++ tcltk/tkconq.tcl
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@@ -472,7 +472,7 @@ proc add_variants_dialog_items {} {
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-state $variantstate($col2) -variable variantvalue($col2) \
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-command [ list set_variant_value_cmd $col2 ]
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grid .newgame.top.checks.v$col1 .newgame.top.checks.v$col2 \
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- -sticky w -pad 5
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+ -sticky w -padx 5
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}
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for { set v 0 } { $v < 16 } { incr v } {
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if { "$variantstate($v)" == "active" } {
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@@ -785,37 +785,37 @@ proc add_player_dialog_items {} {
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-command { adjust_advantage_cmd 1 }
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button .newgame.top.plbuttons.aminus -text "A-" -state disabled \
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-command { adjust_advantage_cmd -1 }
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- grid .newgame.top.plbuttons.aplus .newgame.top.plbuttons.aminus -sticky ew -pad 2
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+ grid .newgame.top.plbuttons.aplus .newgame.top.plbuttons.aminus -sticky ew -padx 2
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button .newgame.top.plbuttons.add -text "Add" \
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-command { add_player_cmd } -width 8
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- grid .newgame.top.plbuttons.add -columnspan 2 -sticky ew -pad 2
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+ grid .newgame.top.plbuttons.add -columnspan 2 -sticky ew -padx 2
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button .newgame.top.plbuttons.remove -text "Remove" -width 8
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- grid .newgame.top.plbuttons.remove -columnspan 2 -sticky ew -pad 2
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+ grid .newgame.top.plbuttons.remove -columnspan 2 -sticky ew -padx 2
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menubutton .newgame.top.plbuttons.sidelib -text "Side Name" \
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-menu .newgame.top.plbuttons.sidelib.menu \
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-borderwidth 2 -relief raised -width 8
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menu .newgame.top.plbuttons.sidelib.menu -tearoff 0
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- grid .newgame.top.plbuttons.sidelib -columnspan 2 -sticky ew -pad 2
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+ grid .newgame.top.plbuttons.sidelib -columnspan 2 -sticky ew -padx 2
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button .newgame.top.plbuttons.rename -text "Random" \
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-command { rename_side_for_player_cmd -1 } -width 8
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- grid .newgame.top.plbuttons.rename -columnspan 2 -sticky ew -pad 2
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+ grid .newgame.top.plbuttons.rename -columnspan 2 -sticky ew -padx 2
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button .newgame.top.plbuttons.computer -text "Computer" \
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-command { cycle_ai_cmd } -width 8
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- grid .newgame.top.plbuttons.computer -columnspan 2 -sticky ew -pad 2
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+ grid .newgame.top.plbuttons.computer -columnspan 2 -sticky ew -padx 2
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button .newgame.top.plbuttons.exchange -text "Exchange" \
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-command { exchange_players_cmd } -width 8
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- grid .newgame.top.plbuttons.exchange -columnspan 2 -sticky ew -pad 2
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+ grid .newgame.top.plbuttons.exchange -columnspan 2 -sticky ew -padx 2
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label .newgame.top.plbuttons.indeplabel -text "Indep Units"
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- grid .newgame.top.plbuttons.indeplabel -columnspan 2 -sticky ew -pad 2
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+ grid .newgame.top.plbuttons.indeplabel -columnspan 2 -sticky ew -padx 2
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button .newgame.top.plbuttons.indepside -text "Add AI" \
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-command { set_indepside toggle } -width 6
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- grid .newgame.top.plbuttons.indepside -columnspan 2 -pad 2
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+ grid .newgame.top.plbuttons.indepside -columnspan 2 -padx 2
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button .newgame.top.plbuttons.indepconfig -text "Config" \
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-command { popup_indepside_config } -width 6
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- grid .newgame.top.plbuttons.indepconfig -columnspan 2 -pad 2
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+ grid .newgame.top.plbuttons.indepconfig -columnspan 2 -padx 2
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# Add names to the side library menu, disabling already-used names.
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set numsidelib [ side_lib_size ]
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@@ -2985,7 +2985,7 @@ proc ask_bool_mode { mapn str dflt } {
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pack .bool.msg .bool.buttons -side top -fill x -padx 10 -pady 10
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button .bool.buttons.yes -text Yes -command [ list bool_yes $mapn ]
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button .bool.buttons.no -text No -command [ list bool_no $mapn ]
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- grid .bool.buttons.yes .bool.buttons.no -pad 5
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+ grid .bool.buttons.yes .bool.buttons.no -padx 5
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# (should use dflt arg here)
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update idletasks
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}
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