pkgsrc-ng/games/accelerator3d/patches/patch-accelerator.py
2016-11-18 22:39:22 +01:00

16 lines
719 B
Python

$NetBSD: patch-accelerator.py,v 1.1 2016/07/24 02:34:32 kamil Exp $
Adapt for new API.
--- accelerator.py.orig 2016-07-20 19:56:58.692780436 +0000
+++ accelerator.py
@@ -274,7 +274,7 @@ def DisplayInit():
glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
glMaterialfv(GL_FRONT,GL_SHININESS,128)
glMaterialfv(GL_FRONT,GL_SPECULAR,(0.5,0.5,0.5,1))
- glLightModel(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
glEnable(GL_LINE_SMOOTH)
glEnable(GL_NORMALIZE)
#glPolygonMode(GL_FRONT,GL_LINE)