pkgsrc-ng/games/exchess/patches/patch-src_chess.h
2016-01-21 23:40:00 +01:00

139 lines
5.0 KiB
C

$NetBSD: patch-src_chess.h,v 1.1 2014/09/11 16:59:16 jperkin Exp $
Avoid 'move' conflict.
--- src/chess.h.orig 2014-08-17 11:03:08.000000000 +0000
+++ src/chess.h
@@ -30,7 +30,7 @@ struct move_t {
// union of move_t and an integer to make comparison of
// moves easier. (as suggested in Tom Kerrigans simple chess program)
-union move {
+union my_move {
move_t b;
int32_t t; // assuming a 32 bit integer
};
@@ -38,7 +38,7 @@ union move {
// Add a score for sorting purposes to the move record
struct move_rec {
- move m;
+ my_move m;
int score;
};
@@ -82,10 +82,10 @@ struct position {
unsigned char threat_square;
- move hmove; // expected best move
- move rmove; // reply move
- move cmove; // combination move
- move pmove; // pawn hash move
+ my_move hmove; // expected best move
+ my_move rmove; // reply move
+ my_move cmove; // combination move
+ my_move pmove; // pawn hash move
int8_t gstage; // game stage, range 0-16 -- depends only
// upon pawn structure --> important for pawn hashing!
@@ -93,7 +93,7 @@ struct position {
// -- should check this for all subtractions! unsigned ints
// may be converted incorrectly if they are negated.
int8_t plist[2][7][10]; // piece lists
- move last; // last move made
+ my_move last; // last move made
h_code hcode; // hash code
h_code pcode; // pawn hash code
@@ -130,7 +130,7 @@ struct position {
void rook_cc(move_list *list, int sqr, int ds);
/* exmove.cpp */
- int exec_move(move emove, int ply);
+ int exec_move(my_move emove, int ply);
/* attacks.cpp */
int simple_check(int move_sq);
@@ -159,8 +159,8 @@ struct position {
/* support.cpp */
void write_fen();
- void print_move(move pmove, char mstring[10], ts_thread_data *temps);
- move parse_move(char mstring[10], ts_thread_data *temps);
+ void print_move(my_move pmove, char mstring[10], ts_thread_data *temps);
+ my_move parse_move(char mstring[10], ts_thread_data *temps);
};
@@ -187,7 +187,7 @@ struct search_node {
cmove_rec *cmove;
pawn_rec *phash; // for getting a pawn hash move
- move smove; // current move we are searching
+ my_move smove; // current move we are searching
int ply;
int mate_ext; // did a mate extension occur?
@@ -227,7 +227,7 @@ struct ts_thread_data {
int quit_thread; // flag to tell thread to quit
search_node n[MAXD+1]; // array of search positions
- move pc[MAXD+1][MAXD+1]; // triangular array for search
+ my_move pc[MAXD+1][MAXD+1]; // triangular array for search
// principle continuation
h_code plist[MAX_GAME_PLY]; // hash codes of positions visited
@@ -269,7 +269,7 @@ struct ts_thread_data {
}
/* search.cpp */
- inline void pc_update(move pcmove, int ply);
+ inline void pc_update(my_move pcmove, int ply);
};
@@ -296,9 +296,9 @@ struct tree_search {
int max_search_depth; // search depth limit set by xboard
int max_search_time; // search time limit set by xboard
- move bookm; // move from opening book
- move ponder_move; // move we are pondering
- move last_displayed_move; // best move from previous search display
+ my_move bookm; // move from opening book
+ my_move ponder_move; // move we are pondering
+ my_move last_displayed_move; // best move from previous search display
int tsuite, analysis_mode; // flags to determine whether we are in
// analysis mode or a test suite
@@ -307,7 +307,7 @@ struct tree_search {
// variables to support testsuite mode
float soltime;
- unsigned int bmcount; move bmoves[256];
+ unsigned int bmcount; my_move bmoves[256];
int best_score;
char bmtype[3]; // "am" avoid move or "bm" best move string
@@ -315,7 +315,7 @@ struct tree_search {
int no_book; // counter for positions with no book moves
/* search.cpp */
- move search(position p, int time_limit, int T, game_rec *gr);
+ my_move search(position p, int time_limit, int T, game_rec *gr);
int search_threads(int alpha, int beta, int depth, int threads);
void sort_root_moves();
@@ -352,9 +352,9 @@ struct game_rec {
position reset; // reset position for takebacks
/* available moves */
move_list movelist; // list of pseudo-legal moves for current pos
- move best; // best move for current position
+ my_move best; // best move for current position
/* game history info */
- move game_history[MAX_GAME_PLY]; // list of move played
+ my_move game_history[MAX_GAME_PLY]; // list of move played
/* game control flags and counters */
int T; // turn number