Added pomson to prog pred

This commit is contained in:
julianacat 2017-08-03 03:45:34 -05:00
parent 07c6c936f7
commit 009b0e5763

View File

@ -482,7 +482,8 @@ weaponmode GetWeaponMode() {
weapon->m_iClassID == CL_CLASS(CTFFlareGun_Revenge) ||
weapon->m_iClassID == CL_CLASS(CTFSyringeGun) ||
weapon->m_iClassID == CL_CLASS(CTFCrossbow) ||
weapon->m_iClassID == CL_CLASS(CTFShotgunBuildingRescue)) {
weapon->m_iClassID == CL_CLASS(CTFShotgunBuildingRescue) ||
weapon->m_iClassID == CL_CLASS(CTFDRGPomson)) {
return weaponmode::weapon_projectile;
} else if (weapon->m_iClassID == CL_CLASS(CTFJar) ||
weapon->m_iClassID == CL_CLASS(CTFJarMilk)) {
@ -503,6 +504,7 @@ bool LineIntersectsBox(Vector& bmin, Vector& bmax, Vector& lmin, Vector& lmax) {
return true;
}
// TODO add bison and grapple hook
// TODO FIX this function
bool GetProjectileData(CachedEntity* weapon, float& speed, float& gravity) {
float rspeed, rgrav;
@ -545,6 +547,8 @@ bool GetProjectileData(CachedEntity* weapon, float& speed, float& gravity) {
} else if (weapon->m_iClassID == CL_CLASS(CTFShotgunBuildingRescue)) {
rgrav = 0.2f;
rspeed = 2400.0f;
} else if (weapon->m_iClassID == CL_CLASS(CTFDRGPomson)) {
rspeed = 1200.0f;
}
speed = rspeed;
gravity = rgrav;
@ -752,8 +756,10 @@ bool IsEntityVisiblePenetration(CachedEntity* entity, int hb) {
return false;
}
// Used for getting class names
CatCommand print_classnames("debug_print_classnames", "Lists classnames currently available in console", []() {
// Create a tmp ent for the loop
CachedEntity* ent;
// Go through all the entities