Small adjustments to entitycache
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0531439d3c
commit
038da8c96f
@ -87,18 +87,23 @@ void Update()
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for (auto &[key, val] : array)
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{
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val.Update();
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if (val.InternalEntity() && !val.InternalEntity()->IsDormant())
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if (val.InternalEntity())
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{
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valid_ents.emplace_back(&val);
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if (val.m_Type() == ENTITY_PLAYER)
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// Non-dormant entities that need bone updates
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if (!val.InternalEntity()->IsDormant())
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{
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GetPlayerInfo(val.m_IDX, val.player_info);
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if (val.m_bAlivePlayer()) [[likely]]
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{
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val.hitboxes.UpdateBones();
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player_cache.emplace_back(&val);
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}
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valid_ents.emplace_back(&val);
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if (val.m_Type() == ENTITY_PLAYER || val.m_Type() == ENTITY_BUILDING || val.m_Type() == ENTITY_NPC)
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if (val.m_bAlivePlayer()) [[likely]]
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{
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val.hitboxes.UpdateBones();
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if (val.m_Type() == ENTITY_PLAYER)
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player_cache.emplace_back(&val);
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}
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}
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if (val.m_Type() == ENTITY_PLAYER)
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GetPlayerInfo(val.m_IDX, val.player_info);
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}
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}
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previous_max = max;
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@ -122,9 +127,11 @@ void Update()
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if (ent.m_Type() == ENTITY_PLAYER || ent.m_Type() == ENTITY_BUILDING || ent.m_Type() == ENTITY_NPC)
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{
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if (ent.m_bAlivePlayer()) [[likely]]
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{
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ent.hitboxes.UpdateBones();
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if (ent.m_Type() == ENTITY_PLAYER)
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player_cache.emplace_back(&ent);
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if (ent.m_Type() == ENTITY_PLAYER)
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player_cache.emplace_back(&ent);
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}
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}
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}
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