Backtrack.cpp: move UpdateIncmoingSequences to Event CM
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@ -89,6 +89,7 @@ static void Run()
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isBacktrackEnabled = false;
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return;
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}
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UpdateIncomingSequences();
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isBacktrackEnabled = true;
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if (CE_BAD(LOCAL_E) || !LOCAL_E->m_bAlivePlayer() || CE_BAD(LOCAL_W))
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@ -339,7 +339,6 @@ DEFINE_HOOKED_METHOD(CreateMove, bool, void *this_, float input_sample_time, CUs
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}
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}
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#endif
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hacks::shared::backtrack::UpdateIncomingSequences();
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if (CE_GOOD(g_pLocalPlayer->entity))
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{
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speedapplied = false;
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