Fix potential crash in killfeed color
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@ -60,7 +60,7 @@ void GetTeamColor(Color *clr, void *this_, int data, int local)
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static std::vector<BytePatch> no_stack_smash{};
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static std::vector<BytePatch> color_patches{};
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// Defines to make our lives easier
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#define DONT_SMASH_SMACK(offset) no_stack_smash.push_back(BytePatch{ addr, std::vector<unsigned char>{ 0xC3, 0x90, 0x90 } })
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#define DONT_SMASH_SMACK(offset) no_stack_smash.push_back(BytePatch{ addr + offset, std::vector<unsigned char>{ 0xC3, 0x90, 0x90 } })
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#define PATCH_COLORS(patchNum) color_patches.push_back(BytePatch{ addrs[patchNum], patches[patchNum] })
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static InitRoutine init([] {
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