From 081f145b39ac813f15639f627e5b28da31d6f6f4 Mon Sep 17 00:00:00 2001 From: BenCat07 Date: Thu, 25 Mar 2021 22:20:37 +0100 Subject: [PATCH] Fix legit backtrack Backstab not being done correctly --- src/hacks/AutoBackstab.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/hacks/AutoBackstab.cpp b/src/hacks/AutoBackstab.cpp index f671cbee..56e66876 100644 --- a/src/hacks/AutoBackstab.cpp +++ b/src/hacks/AutoBackstab.cpp @@ -330,6 +330,8 @@ bool IsTickGood(hacks::tf2::backtrack::BacktrackData tick) target_worldspace += (RAW_ENT(ent)->GetCollideable()->OBBMins() + RAW_ENT(ent)->GetCollideable()->OBBMaxs()) / 2.0f; Vector angle = GetAimAtAngles(g_pLocalPlayer->v_Eye, target_worldspace); + if (legit_stab) + angle = current_user_cmd->viewangles; if (!angleCheck(ent, target_worldspace, angle)) return false;