very small edit to bruteforce angles
abuses the ~20deg area of hitbox that the head can be in while bruteforcing, to cover wider ranges than +90/-90
This commit is contained in:
parent
1dc72d3b3f
commit
08dbff6aa5
@ -39,7 +39,7 @@ void frameStageNotify(ClientFrameStage_t stage)
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::array<float, 5> yaw_resolves{ 0.0f, 180.0f, 90.0f, -90.0f, -180.0f };
|
static std::array<float, 5> yaw_resolves{ 0.0f, 180.0f, 65.0f, -65.0f, -180.0f };
|
||||||
|
|
||||||
static float resolveAngleYaw(float angle, brutedata &brute)
|
static float resolveAngleYaw(float angle, brutedata &brute)
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user