very small edit to bruteforce angles
abuses the ~20deg area of hitbox that the head can be in while bruteforcing, to cover wider ranges than +90/-90
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@ -39,7 +39,7 @@ void frameStageNotify(ClientFrameStage_t stage)
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#endif
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}
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static std::array<float, 5> yaw_resolves{ 0.0f, 180.0f, 90.0f, -90.0f, -180.0f };
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static std::array<float, 5> yaw_resolves{ 0.0f, 180.0f, 65.0f, -65.0f, -180.0f };
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static float resolveAngleYaw(float angle, brutedata &brute)
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{
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