Dynamically allocate entity hitbox cache to reduce memory usage.
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@ -224,5 +224,6 @@ inline CachedEntity &Get(int idx)
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}
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void Update();
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void Invalidate();
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void Shutdown();
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extern int max;
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} // namespace entity_cache
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@ -10,6 +10,7 @@
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#include <cdll_int.h>
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#include <studio.h>
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#include <stdexcept>
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#include <memory>
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// Forward declaration from entitycache.hpp
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class CachedEntity;
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@ -39,7 +40,7 @@ public:
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void Init();
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int GetNumHitboxes();
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void Reset();
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matrix3x4_t *GetBones();
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matrix3x4_t *GetBones(int numbones = -1);
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int m_nNumHitboxes;
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bool m_bModelSet;
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@ -52,9 +53,9 @@ public:
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bool m_VisCheckValidationFlags[CACHE_MAX_HITBOXES]{ false };
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bool m_VisCheck[CACHE_MAX_HITBOXES]{ false };
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bool m_CacheValidationFlags[CACHE_MAX_HITBOXES]{ false };
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CachedHitbox m_CacheInternal[CACHE_MAX_HITBOXES]{};
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std::vector<CachedHitbox> m_CacheInternal;
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matrix3x4_t bones[128];
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std::vector<matrix3x4_t> bones;
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bool bones_setup{ false };
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};
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@ -78,7 +78,6 @@ has_debug_info "$CATHOOK" || SYMBOLS=false
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if [ $SYMBOLS == false ]; then
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echo "No debug symbols detected!"
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proccount=$(grep -c '^processor' /proc/cpuinfo)
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\cp ./build/CMakeCache.txt ./scripts/CMakeCacheBackup.txt
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pushd build
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cmake -DInternal_Symbolized=true .. && cmake --build . --target cathook -- -j$proccount
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popd
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@ -326,7 +326,7 @@ bool shouldCrit()
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static bool can_beggars_crit = false;
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static bool attacked_last_tick = false;
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bool canWeaponCrit(bool canShootCheck = true)
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bool canWeaponCrit(bool draw = false)
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{
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// Is weapon elligible for crits?
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IClientEntity *weapon = RAW_ENT(LOCAL_W);
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@ -344,9 +344,9 @@ bool canWeaponCrit(bool canShootCheck = true)
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// Misc checks
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if (!isAllowedToWithdrawFromBucket(weapon))
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return false;
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if (canShootCheck && !CanShoot() && !isRapidFire(weapon))
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if (!draw && !CanShoot() && !isRapidFire(weapon))
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return false;
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if (CE_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 730 && !can_beggars_crit)
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if (!draw && CE_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 730 && !can_beggars_crit)
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return false;
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// Check if we have done enough damage to crit
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auto crit_mult_info = critMultInfo(weapon);
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@ -752,7 +752,7 @@ void Draw()
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// fixObservedCritchance(wep);
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// Used by multiple things
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bool can_crit = canWeaponCrit(false);
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bool can_crit = canWeaponCrit(true);
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if (bucket != last_bucket || wep->entindex() != last_wep || update_shots.test_and_set(500))
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{
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@ -164,5 +164,14 @@ void Invalidate()
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}
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}
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void Shutdown()
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{
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for (auto &ent : array)
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{
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ent.Reset();
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ent.hitboxes.Reset();
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}
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}
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int max = 0;
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} // namespace entity_cache
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@ -105,7 +105,7 @@ static settings::Boolean bonecache_enabled{ "source.use-bone-cache", "false" };
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static std::mutex setupbones_mutex;
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matrix3x4_t *EntityHitboxCache::GetBones()
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matrix3x4_t *EntityHitboxCache::GetBones(int numbones)
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{
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static float bones_setup_time = 0.0f;
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switch (*setupbones_time)
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@ -126,13 +126,24 @@ matrix3x4_t *EntityHitboxCache::GetBones()
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}
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if (!bones_setup)
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{
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// If numbones is not set, get it from some terrible and unnamed variable
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if (numbones == -1)
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{
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if (parent_ref->m_Type() == ENTITY_PLAYER)
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numbones = CE_INT(parent_ref, 0x844);
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else
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numbones = MAXSTUDIOBONES;
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}
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if (bones.size() < (size_t) numbones)
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bones.resize(numbones);
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if (g_Settings.is_create_move)
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{
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#if !ENABLE_TEXTMODE
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if (!*bonecache_enabled || parent_ref->m_Type() != ENTITY_PLAYER || IsPlayerInvisible(parent_ref))
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{
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PROF_SECTION(bone_setup);
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bones_setup = RAW_ENT(parent_ref)->SetupBones(bones, MAXSTUDIOBONES, 0x7FF00, bones_setup_time);
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bones_setup = RAW_ENT(parent_ref)->SetupBones(bones.data(), numbones, 0x7FF00, bones_setup_time);
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}
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else
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{
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@ -140,24 +151,24 @@ matrix3x4_t *EntityHitboxCache::GetBones()
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auto to_copy = CE_VAR(parent_ref, 0x838, matrix3x4_t *);
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if (to_copy)
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{
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bones->Invalidate();
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memcpy((matrix3x4_t *) bones, to_copy, 48 * (CE_INT(parent_ref, 0x844)));
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// This is catastrophically bad, don't do this. Someone needs to fix this.
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memcpy(bones.data(), to_copy, sizeof(matrix3x4_t) * numbones);
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bones_setup = true;
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}
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else
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{
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PROF_SECTION(bone_setup);
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bones_setup = RAW_ENT(parent_ref)->SetupBones(bones, MAXSTUDIOBONES, 0x7FF00, bones_setup_time);
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bones_setup = RAW_ENT(parent_ref)->SetupBones(bones.data(), numbones, 0x7FF00, bones_setup_time);
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}
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}
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#else
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// Textmode bots miss/shoot at nothing when the tf2 bonecache is used
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PROF_SECTION(bone_setup);
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bones_setup = RAW_ENT(parent_ref)->SetupBones(bones, MAXSTUDIOBONES, 0x7FF00, bones_setup_time);
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bones_setup = RAW_ENT(parent_ref)->SetupBones(bones, numbones, 0x7FF00, bones_setup_time);
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#endif
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}
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}
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return bones;
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return bones.data();
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}
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void EntityHitboxCache::Reset()
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@ -165,8 +176,10 @@ void EntityHitboxCache::Reset()
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memset(m_VisCheck, 0, sizeof(bool) * CACHE_MAX_HITBOXES);
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memset(m_VisCheckValidationFlags, 0, sizeof(bool) * CACHE_MAX_HITBOXES);
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memset(m_CacheValidationFlags, 0, sizeof(bool) * CACHE_MAX_HITBOXES);
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memset(m_CacheInternal, 0, sizeof(CachedHitbox) * CACHE_MAX_HITBOXES);
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memset(&bones, 0, sizeof(matrix3x4_t) * 128);
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m_CacheInternal.clear();
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m_CacheInternal.shrink_to_fit();
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bones.clear();
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bones.shrink_to_fit();
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m_nNumHitboxes = 0;
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m_bInit = false;
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m_bModelSet = false;
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@ -198,13 +211,15 @@ CachedHitbox *EntityHitboxCache::GetHitbox(int id)
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auto set = shdr->pHitboxSet(CE_INT(parent_ref, netvar.iHitboxSet));
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if (!dynamic_cast<mstudiohitboxset_t *>(set))
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return nullptr;
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if (m_nNumHitboxes > m_CacheInternal.size())
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m_CacheInternal.resize(m_nNumHitboxes);
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box = set->pHitbox(id);
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if (!box)
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return nullptr;
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if (box->bone < 0 || box->bone >= MAXSTUDIOBONES)
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return nullptr;
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VectorTransform(box->bbmin, GetBones()[box->bone], m_CacheInternal[id].min);
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VectorTransform(box->bbmax, GetBones()[box->bone], m_CacheInternal[id].max);
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VectorTransform(box->bbmin, GetBones(shdr->numbones)[box->bone], m_CacheInternal[id].min);
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VectorTransform(box->bbmax, GetBones(shdr->numbones)[box->bone], m_CacheInternal[id].max);
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m_CacheInternal[id].bbox = box;
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m_CacheInternal[id].center = (m_CacheInternal[id].min + m_CacheInternal[id].max) / 2;
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m_CacheValidationFlags[id] = true;
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@ -6,9 +6,8 @@ namespace EC
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struct EventCallbackData
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{
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explicit EventCallbackData(const EventFunction &function, std::string name, enum ec_priority priority) : function{ function }, priority{ int(priority) }, section{ name }, event_name{ name }
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explicit EventCallbackData(const EventFunction &function, std::string name, enum ec_priority priority) : function{ function }, priority{ int(priority) }, section(name), event_name{ name }
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{
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section.m_name = name;
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}
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EventFunction function;
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int priority;
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@ -17,6 +17,8 @@ DEFINE_HOOKED_METHOD(LevelShutdown, void, void *this_)
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g_Settings.bInvalid = true;
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chat_stack::Reset();
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EC::run(EC::LevelShutdown);
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// Free memory for hitbox cache
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entity_cache::Shutdown();
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#if ENABLE_IPC
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if (ipc::peer)
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{
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