Fix Building and melee Aimbot
This commit is contained in:
parent
68c17b827b
commit
090a9d9bf8
@ -430,8 +430,26 @@ bool IsTargetStateGood(CachedEntity *entity)
|
||||
// Distance
|
||||
if (EffectiveTargetingRange())
|
||||
{
|
||||
if (entity->m_flDistance() > EffectiveTargetingRange())
|
||||
return false;
|
||||
if (g_pLocalPlayer->weapon_mode != weapon_melee)
|
||||
{
|
||||
if (entity->m_flDistance() > EffectiveTargetingRange())
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
float swingrange = re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W));
|
||||
int hb = BestHitbox(entity);
|
||||
if (hb == -1)
|
||||
return false;
|
||||
Vector newangle = GetAimAtAngles(g_pLocalPlayer->v_Eye, entity->hitboxes.GetHitbox(hb)->center);
|
||||
trace_t trace;
|
||||
Ray_t ray;
|
||||
trace::filter_default.SetSelf(RAW_ENT(g_pLocalPlayer->entity));
|
||||
ray.Init(g_pLocalPlayer->v_Eye, GetForwardVector(g_pLocalPlayer->v_Eye, newangle, swingrange));
|
||||
g_ITrace->TraceRay(ray, MASK_SHOT_HULL, &trace::filter_default, &trace);
|
||||
if ((IClientEntity *) trace.m_pEnt != RAW_ENT(entity))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// Rage only check
|
||||
if (rageonly)
|
||||
|
@ -893,6 +893,8 @@ bool VisCheckEntFromEntVector(Vector startVector, CachedEntity *startEnt, Cached
|
||||
|
||||
Vector GetBuildingPosition(CachedEntity *ent)
|
||||
{
|
||||
if (ent->hitboxes.GetHitbox(0))
|
||||
return ent->hitboxes.GetHitbox(0)->center;
|
||||
Vector res;
|
||||
res = ent->m_vecOrigin();
|
||||
int classid = ent->m_iClassID();
|
||||
|
Reference in New Issue
Block a user