Meh
This commit is contained in:
parent
5ae97a724f
commit
094c684549
@ -389,9 +389,8 @@ bool IsTargetStateGood(CachedEntity* entity) {
|
||||
if (IsPlayerInvisible(entity))
|
||||
cdmg = (cdmg * .80) - 1;
|
||||
|
||||
|
||||
// Check if player will die from headshot or if target has more health than normal overheal allows.
|
||||
if ( !(entity->m_iHealth <= 150 || entity->m_iHealth <= cdmg || !g_pLocalPlayer->bZoomed || entity->m_iHealth > entity->m_iMaxHealth + (entity->m_iMaxHealth * 0.5) || maxCharge && entity->m_iHealth > 450.0F) ) {
|
||||
// Check if player will die from headshot or if target has more than 450 health and sniper has max chage
|
||||
if ( !(entity->m_iHealth <= 150.0F || entity->m_iHealth <= cdmg || !g_pLocalPlayer->bZoomed || maxCharge && entity->m_iHealth > 450.0F) ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user