fix gay
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parent
2accc0a354
commit
0970a7778b
@ -132,8 +132,8 @@ CatVar entity_id(CV_SWITCH, "esp_entity_id", "1", "Entity ID",
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std::mutex threadsafe_mutex;
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// Storage array for keeping strings and other data
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std::array<ESPData, 2048> data;
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std::array<const model_t*, 1024> modelcache;
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std::array<studiohdr_t*, 1024> stdiocache;
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std::array<const model_t *, 1024> modelcache;
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std::array<studiohdr_t *, 1024> stdiocache;
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// Storage vars for entities that need to be re-drawn
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std::vector<int> entities_need_repaint{};
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std::mutex entities_need_repaint_mutex{};
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@ -332,14 +332,15 @@ void CreateMove()
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if (i <= g_IEngine->GetMaxClients())
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{
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for (int j = 0; j < 18; ++j)
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for (int j = 0; j < 18; ++j)
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hitboxcache[i][j] = ent->hitboxes.GetHitbox(j);
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if (draw_bones && ent->m_Type == ENTITY_PLAYER)
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{
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modelcache[i] = RAW_ENT(ent)->GetModel();
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modelcache[i] = RAW_ENT(ent)->GetModel();
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if (modelcache[i])
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{
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stdiocache[i] = g_IModelInfo->GetStudiomodel(modelcache[i]);
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stdiocache[i] =
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g_IModelInfo->GetStudiomodel(modelcache[i]);
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}
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}
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}
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@ -493,7 +494,7 @@ void _FASTCALL ProcessEntityPT(CachedEntity *ent)
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Vector &eye_angles =
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NET_VECTOR(RAW_ENT(ent), netvar.m_angEyeAngles);
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Vector eye_position;
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eye_position = hitboxcache[ent->m_IDX][0];
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eye_position = hitboxcache[ent->m_IDX][0]->center;
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// Main ray tracing area
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float sy = sinf(DEG2RAD(eye_angles.y)); // yaw
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