These seem to work

This commit is contained in:
Stephen 2022-12-27 06:42:08 -05:00 committed by LightCat
parent 665576c33c
commit 0d64aa31c9

View File

@ -79,31 +79,7 @@ int GetFarthestOwnedControlPoint(int team)
// If we've hit a point we don't own, we're done
if (GET_OWNING_TEAM(iPoint) != team)
break;
iFarthestPoint = iPoint;
}
return iFarthestPoint;
}
// Can we cap this point?
bool isPointUseable(int index, int team)
{
// We Own it, can't cap it
if (GET_OWNING_TEAM(index) == team)
return false;
// Can we cap the point?
if (!TeamCanCapPoint(index, team))
return false;
// We are playing a sectioned map, check if the CP is in it
if (CE_VAR(objective_resource, netvar.m_bPlayingMiniRounds, bool) && !IN_MINI_ROUND(index))
return false;
// Is the point locked?
if (GET_CP_LOCKED(index))
return false;
cpcontroller
// Linear cap means that it won't require previous points, bail
static auto tf_caplinear = g_ICvar->FindVar("tf_caplinear");