drawing functions

This commit is contained in:
nullifiedcat 2017-07-24 08:46:14 +03:00
parent 7cce548c6c
commit 12f333857a

View File

@ -9,7 +9,10 @@
namespace hacks { namespace shared { namespace walkbot {
constexpr unsigned INVALID_NODE = unsigned(-1);
using index_t = unsigned;
constexpr index_t INVALID_NODE = unsigned(-1);
constexpr size_t MAX_CONNECTIONS = 4;
enum ENodeFlags {
NF_GOOD = (1 << 0),
@ -17,21 +20,6 @@ enum ENodeFlags {
NF_JUMP = (1 << 2)
};
struct walkbot_header_s {
unsigned version { 1 };
unsigned node_count { 0 };
unsigned first_node { 0 };
};
struct walkbot_node_s {
float x { 0.0f }; // 4
float y { 0.0f }; // 8
float z { 0.0f }; // 12
unsigned flags { 0 }; // 16
unsigned prev { 0 }; // 20
unsigned next { 0 }; // 24
}; // 24
enum EWalkbotState {
WB_DISABLED,
WB_RECORDING,
@ -39,18 +27,124 @@ enum EWalkbotState {
WB_REPLAYING
};
struct walkbot_header_s {
unsigned version { 1 };
unsigned node_count { 0 };
};
struct walkbot_node_s {
union {
struct {
float x { 0.0f }; // 4
float y { 0.0f }; // 8
float z { 0.0f }; // 12
};
Vector xyz { 0, 0, 0 };
};
unsigned flags { 0 }; // 16
size_t connection_count { 0 }; // 20
index_t connections[MAX_CONNECTIONS]; // 36
}; // 36
namespace state {
// A vector containing all loaded nodes, used in both recording and replaying
std::vector<walkbot_node_s> nodes {};
// Target node when replaying, selected node when editing, last node when recording
index_t active_node { INVALID_NODE };
// Node closest to your crosshair when editing
index_t closest_node { INVALID_NODE };
// Global state
EWalkbotState state { WB_DISABLED };
bool node_good(index_t node) {
return node < nodes.size() && (nodes[node].flags & NF_GOOD);
}
}
CatVar pause_recording(CV_SWITCH, "wb_recording_paused", "0", "Pause recording", "Use BindToggle with this");
CatVar draw_info(CV_SWITCH, "wb_info", "1", "Walkbot info");
CatVar draw_path(CV_SWITCH, "wb_path", "1", "Walkbot path");
CatVar draw_nodes(CV_SWITCH, "wb_nodes", "1", "Walkbot nodes");
CatVar draw_indices(CV_SWITCH, "wb_indices", "1", "Node indices");
void Initialize() {
}
// Draws a single colored connection between 2 nodes
void DrawConnection(index_t a, index_t b) {
if (not (state::node_good(a) and state::node_good(b)))
return;
const auto& a_ = state::nodes[a];
const auto& b_ = state::nodes[b];
Vector wts_a, wts_b;
if (not (draw::WorldToScreen(a_.xyz, wts_a) and draw::WorldToScreen(b_.xyz, wts_b)))
return;
rgba_t* color = &colors::white;
if ((a_.flags & b_.flags) & NF_JUMP) color = &colors::yellow;
else if ((a_.flags & b_.flags) & NF_DUCK) color = &colors::green;
drawgl::Line(wts_a.x, wts_a.y, wts_b.x - wts_a.x, wts_b.y - wts_a.y, color->rgba);
}
// Draws a node and its connections
void DrawNode(index_t node, bool draw_back) {
if (not state::node_good(node))
return;
const auto& n = state::nodes[node];
for (size_t i = 0; i < n.connection_count && i < MAX_CONNECTIONS; i++) {
index_t connection = n.connections[i];
// To prevent drawing connections twice in a for loop, we only draw connections to nodes with higher index
if (not draw_back) {
if (connection < node)
continue;
}
DrawConnection(node, connection);
}
if (draw_nodes) {
rgba_t* color = &colors::white;
if (n.flags & NF_JUMP) color = &colors::yellow;
else if (n.flags & NF_DUCK) color = &colors::green;
Vector wts;
if (not draw::WorldToScreen(n.xyz, wts))
return;
drawgl::Rect(wts.x - 2, wts.y - 2, 4, 4, color->rgba);
}
if (draw_indices) {
rgba_t* color = &colors::white;
if (n.flags & NF_JUMP) color = &colors::yellow;
else if (n.flags & NF_DUCK) color = &colors::green;
Vector wts;
if (not draw::WorldToScreen(n.xyz, wts))
return;
FTGL_Draw(std::to_string(node), wts.x, wts.y, fonts::ftgl_ESP, *color);
}
}
void DrawPath() {
for (index_t i = 0; i < state::nodes.size(); i++) {
}
}
void Draw() {
if (state == WB_DISABLED) return;
switch (state) {
if (state::state == WB_DISABLED) return;
switch (state::state) {
case WB_RECORDING: {
AddSideString("Walkbot: Recording");