Add autoparty (#1183)

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Deli Meats 2020-12-06 08:39:55 -06:00 committed by GitHub
parent d2b3547605
commit 13a0c43b4e
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9 changed files with 324 additions and 48 deletions

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@ -27,7 +27,7 @@
<Option name="Random" value="1"/>
<Option name="Medic" value="2"/>
<Option name="Thanks" value="3"/>
<Option name="Nice shot" value="4"/>
<Option name="Nice shot" value="4"/>
<Option name="Cheers" value="5"/>
<Option name="Jeers" value="6"/>
</Select>

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@ -6,6 +6,7 @@
<Include path="nullifiedcat/misc/spyalert.xml"/>
<Include path="nullifiedcat/misc/collective.xml"/>
<Include path="nullifiedcat/misc/catbot.xml"/>
<Include path="nullifiedcat/misc/autoparty.xml"/>
<Include path="nullifiedcat/misc/autoload.xml"/>
<Include path="nullifiedcat/misc/datacenters.xml"/>
</TabContainer>

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@ -0,0 +1,17 @@
<Tab name="Auto Party" padding="4 4 4 4">
<Box name="Auto Party" width="content" height="content" padding="12 6 6 6">
<List width="400">
<AutoVariable width="fill" target="autoparty.enable" label="Enable auto party"/>
<AutoVariable width="fill" target="autoparty.run-frequency" label="Run every N seconds"/>
<AutoVariable width="fill" target="autoparty.max-party-size" label="Max party members allowed"/>
<AutoVariable width="fill" target="autoparty.kick-rage" label="Automatically kick raged players from the party"/>
<AutoVariable width="fill" target="autoparty.auto-leave" label="Leave the party when a member goes offline"/>
<AutoVariable width="fill" target="autoparty.auto-lock" label="Lock the party when max party size is reached"/>
<AutoVariable width="fill" target="autoparty.auto-unlock" label="Unlock the party when max party size has not been reached"/>
<AutoVariable width="fill" target="autoparty.party-hosts" label="Comma-separated list of Steam32 IDs to use as party hosts"/>
<AutoVariable width="fill" target="autoparty.log" label="Log party leaves and member kicks"/>
<AutoVariable width="fill" target="autoparty.message-kicks" label="Log kick notifications to party chat"/>
<AutoVariable width="fill" target="autoparty.debug" label="Log party locks and unlocks"/>
</List>
</Box>
</Tab>

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@ -1,38 +1,38 @@
<Tab name="Auto Pyro" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Auto reflect">
<List width="202">
<AutoVariable width="fill" target="autoreflect.enable" label="Enable auto reflect"/>
<AutoVariable width="fill" target="autoreflect.button" label="Reflect button"/>
<AutoVariable width="fill" target="autoreflect.idle-only" label="Only reflect when able" tooltip="Don't try to reflect when using primary fire."/>
<AutoVariable width="fill" target="autoreflect.teammate" label="Teammate projectiles" tooltip="Attempt to reflect teammate projectiles."/>
<AutoVariable width="fill" target="autoreflect.dodgeball" label="Dodgeball mode" tooltip="Disable vischeck"/>
<AutoVariable width="fill" target="autoreflect.legit" label="Legit mode" tooltip="Don't move the mouse to reflect. Spectator safe."/>
</List>
<Box padding="12 6 6 6" name="Targets" width="content" height="content" y="100">
<Box padding="12 6 6 6" name="Big" width="content" height="content">
<List width="95">
<AutoVariable width="fill" target="autoreflect.rockets" label="Rockets"/>
<AutoVariable width="fill" target="autoreflect.pipes" label="Pipes"/>
<AutoVariable width="fill" target="autoreflect.stickies" label="Stickies"/>
<AutoVariable width="fill" target="autoreflect.sentryrockets" label="Sentry rockets"/>
</List>
</Box>
<Box padding="12 6 6 6" name="Small" width="content" height="content" x="105">
<List width="85">
<AutoVariable width="fill" target="autoreflect.flares" label="Flares"/>
<AutoVariable width="fill" target="autoreflect.arrows" label="Arrows"/>
<AutoVariable width="fill" target="autoreflect.jars" label="Jars"/>
<AutoVariable width="fill" target="autoreflect.healingbolts" label="Healing bolts"/>
<AutoVariable width="fill" target="autoreflect.cleavers" label="Cleavers"/>
</List>
</Box>
<AutoVariable width="196" y="95" target="autoreflect.default" label="Default" tooltip="If a projectile is not known, should autoreflect still try to reflect it?"/>
</Box>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto Detonator" x="235">
<List width="150">
<AutoVariable width="fill" target="auto-detonator.enable" label="Enable auto detonator" tooltip="Auto explode flares"/>
<AutoVariable width="fill" target="auto-detonator.ignore-cloaked" label="Ignore cloaked"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto reflect">
<List width="202">
<AutoVariable width="fill" target="autoreflect.enable" label="Enable auto reflect"/>
<AutoVariable width="fill" target="autoreflect.button" label="Reflect button"/>
<AutoVariable width="fill" target="autoreflect.idle-only" label="Only reflect when able" tooltip="Don't try to reflect when using primary fire."/>
<AutoVariable width="fill" target="autoreflect.teammate" label="Teammate projectiles" tooltip="Attempt to reflect teammate projectiles."/>
<AutoVariable width="fill" target="autoreflect.dodgeball" label="Dodgeball mode" tooltip="Disable vischeck"/>
<AutoVariable width="fill" target="autoreflect.legit" label="Legit mode" tooltip="Don't move the mouse to reflect. Spectator safe."/>
</List>
<Box padding="12 6 6 6" name="Targets" width="content" height="content" y="100">
<Box padding="12 6 6 6" name="Big" width="content" height="content">
<List width="95">
<AutoVariable width="fill" target="autoreflect.rockets" label="Rockets"/>
<AutoVariable width="fill" target="autoreflect.pipes" label="Pipes"/>
<AutoVariable width="fill" target="autoreflect.stickies" label="Stickies"/>
<AutoVariable width="fill" target="autoreflect.sentryrockets" label="Sentry rockets"/>
</List>
</Box>
<Box padding="12 6 6 6" name="Small" width="content" height="content" x="105">
<List width="85">
<AutoVariable width="fill" target="autoreflect.flares" label="Flares"/>
<AutoVariable width="fill" target="autoreflect.arrows" label="Arrows"/>
<AutoVariable width="fill" target="autoreflect.jars" label="Jars"/>
<AutoVariable width="fill" target="autoreflect.healingbolts" label="Healing bolts"/>
<AutoVariable width="fill" target="autoreflect.cleavers" label="Cleavers"/>
</List>
</Box>
<AutoVariable width="196" y="95" target="autoreflect.default" label="Default" tooltip="If a projectile is not known, should autoreflect still try to reflect it?"/>
</Box>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto Detonator" x="235">
<List width="150">
<AutoVariable width="fill" target="auto-detonator.enable" label="Enable auto detonator" tooltip="Auto explode flares"/>
<AutoVariable width="fill" target="auto-detonator.ignore-cloaked" label="Ignore cloaked"/>
</List>
</Box>
</Tab>

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@ -40,7 +40,7 @@
</Tab>
<Include path="nullifiedcat/trigger/autopyro.xml"/>
<Include path="nullifiedcat/trigger/autosticky.xml"/>
<Include path="nullifiedcat/trigger/autoheal.xml"/>
<Include path="nullifiedcat/trigger/autoheal.xml"/>
<Include path="nullifiedcat/trigger/autospy.xml"/>
</TabContainer>
</Tab>

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@ -2,13 +2,13 @@
<Box padding="12 6 6 6" width="content" height="content" name="Radar">
<List width="150">
<AutoVariable width="fill" target="radar.enable" label="Enable" tooltip="Shows a highly customizable radar."/>
<LabeledObject width="fill" label="Radar Shape" tooltip="Sets the radar's shape">
<Select target="radar.shape">
<Option name="Square" value="0"/>
<Option name="Circle" value="1"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="radar.show-cross" label="Show Cross" tooltip="Show cross in the center of the radar."/>
<LabeledObject width="fill" label="Radar Shape" tooltip="Sets the radar's shape">
<Select target="radar.shape">
<Option name="Square" value="0"/>
<Option name="Circle" value="1"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="radar.show-cross" label="Show Cross" tooltip="Show cross in the center of the radar."/>
<AutoVariable width="fill" target="radar.enemies-over-teammates" label="Enemies on top"/>
<AutoVariable width="fill" target="radar.healthbar" label="Health bar size" min="0" max="5" step="1"/>
<AutoVariable width="fill" target="radar.use-icons" label="Use icons"/>
@ -25,7 +25,7 @@
<AutoVariable width="fill" target="radar.show.ammo" label="Ammo packs"/>
<AutoVariable width="fill" target="radar.show.health" label="Health packs"/>
<AutoVariable width="fill" target="radar.show.teammates" label="Teammates"/>
<AutoVariable width="fill" target="radar.show.team.buildings" label="Team buildings"/>
<AutoVariable width="fill" target="radar.show.team.buildings" label="Team buildings"/>
<AutoVariable width="fill" target="radar.hide-invis" label="Hide invisible"/>
</List>
</Box>

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@ -14,9 +14,9 @@
<Box padding="12 6 6 6" width="content" height="content" name="Thirdperson" y="110">
<List width="180">
<AutoVariable width="fill" target="visual.thirdperson.enable" label="Enable Thirdperson"/>
<AutoVariable width="fill" target="visual.thirdperson-button" label="Thirdperson Button" tooltip="Set a Button to Toggle Thirdperson"/>
<AutoVariable width="fill" target="visual.thirdperson-button" label="Thirdperson Button" tooltip="Set a Button to Toggle Thirdperson"/>
<AutoVariable width="fill" target="visual.thirdperson.real-angles" label="Show Angles in Thirdperson" tooltip="Show Real Antiaim Angles in Third Person"/>
<AutoVariable width="fill" target="visual.thirdperson.disable-zoomed" label="Disable When Zoomed" tooltip="Disables Thirdperson When Zoomed In"/>
<AutoVariable width="fill" target="visual.thirdperson.disable-zoomed" label="Disable When Zoomed" tooltip="Disables Thirdperson When Zoomed In"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Remove" x="195">

257
src/hacks/AutoParty.cpp Normal file
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@ -0,0 +1,257 @@
/*
* AutoParty.cpp
*
* Created on: Nov 27, 2020
* Author: delimeats-ch
*/
#include "common.hpp"
#include "hack.hpp"
namespace hacks::tf2::autoparty
{
// Enable auto-party?
static settings::Boolean enabled{ "autoparty.enable", "false" };
// Max number of party members before locking the party (and kicking members if there are too many)
static settings::Int max_size{ "autoparty.max-party-size", "6" };
// Comma-separated list of Steam32 IDs that should accept party requests
static settings::String host_list{ "autoparty.party-hosts", "" };
// Whether to automatically kick raged players from the party
static settings::Boolean kick_rage{ "autoparty.kick-rage", "true" };
// Automatically leave the party when a member goes offline
static settings::Boolean auto_leave{ "autoparty.auto-leave", "false" };
// Automatically lock the party when max party size is reached
static settings::Boolean auto_lock{ "autoparty.auto-lock", "true" };
// Automatically unlock the party when max party size has not been reached
static settings::Boolean auto_unlock{ "autoparty.auto-unlock", "true" };
// Actions like leaving the party or kicking members
static settings::Boolean autoparty_log{ "autoparty.log", "true" };
// Log kick notifications to party chat
static settings::Boolean message_kicks{ "autoparty.message-kicks", "true" };
// Extra debugging information like locking/unlocking the party
static settings::Boolean autoparty_debug{ "autoparty.debug", "false" };
// How often to run the autoparty routine, in seconds
static settings::Int timeout{ "autoparty.run-frequency", "60" };
// Only run the autoparty routine once every N seconds
static Timer routine_timer{};
// Populated by the routine when empty and by configuration changes
static std::vector<uint32> party_hosts = {};
// ha ha macros go brr
#define log(...) \
if (*autoparty_log) \
logging::Info("AutoParty: " __VA_ARGS__)
#define log_debug(...) \
if (*autoparty_debug) \
logging::Info("AutoParty (debug): " __VA_ARGS__)
// Re-populates party_hosts from the current or new configuration
void repopulate(std::string str)
{
// Empty previous values
party_hosts.clear();
// Add Steam32 IDs to party_hosts
std::stringstream ss(str);
for (uint32 id; ss >> id;)
{
party_hosts.push_back(id);
if (ss.peek() == ',' or ss.peek() == ' ')
{
ss.ignore();
}
}
}
// Is this bot a designated party host?
bool is_host()
{
uint32 id = g_ISteamUser->GetSteamID().GetAccountID();
for (int i = 0; i < party_hosts.size(); i++)
{
if (party_hosts.at(i) == id)
{
return true;
}
}
return false;
}
// Tries to join every party host
void find_party()
{
log_debug("No party members and not a party host; requesting to join with each party host");
for (int i = 0; i < party_hosts.size(); i++)
{
hack::ExecuteCommand("tf_party_request_join_user " + std::to_string(party_hosts[i]));
}
}
// Locks the party, prevents more members from joining
void lock_party()
{
// "Friends must be invited"
hack::ExecuteCommand("tf_party_join_request_mode 2");
}
// Unlocks the party, yeah?
void unlock_party()
{
// "Friends can freely join"
hack::ExecuteCommand("tf_party_join_request_mode 0");
}
// Leaves the party, called when a member is offline
// If we were the party leader, also unlock the party
void leave_party(re::CTFPartyClient *client, bool was_leader)
{
log("Leaving the party because %d/%d members are offline", client->GetNumMembers() - client->GetNumOnlineMembers(), client->GetNumMembers());
hack::ExecuteCommand("tf_party_leave");
}
// Automatically join/leave parties and kick bad members
void party_routine()
{
// Is this thing on?
if (!*enabled)
return;
// Only run every N seconds
if (!routine_timer.test_and_set(*timeout * 1000))
return;
// Ignore bad settings
if (*max_size < 1 or *max_size > 6)
{
log("Can't have %d members, max-party-size has been reset to 6", *max_size);
max_size = 6;
}
// Populate party_hosts from the current configuration
if (party_hosts.size() == 0)
{
repopulate(*host_list);
}
re::CTFPartyClient *client = re::CTFPartyClient::GTFPartyClient();
if (client)
{
int members = client->GetNumMembers();
// Are we in a party?
if (members == 1)
{
// We're the only player in this party, so not really
// If we're a host, allow access, otherwise find a party to join
if (is_host())
{
// We are a party host but have no members; allow access to the party
log_debug("No members; unlocking the party");
unlock_party();
}
else
{
find_party();
}
}
else
{
// We are in a party!
// Get a list of party members, then check each one to determine the leader
std::vector<unsigned> members = client->GetPartySteamIDs();
uint32 leader_id = 0;
for (int i = 0; i < members.size(); i++)
{
CSteamID id = CSteamID(members[i], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
// Are you my mummy?
if (client->GetCurrentPartyLeader(id))
{
leader_id = members[i];
break;
}
}
// Are we the leader of the current party?
// If so, manage it
if (leader_id == g_ISteamUser->GetSteamID().GetAccountID())
{
// If a member is offline, just leave the party and allow new join requests
if (*auto_leave and client->GetNumMembers() > client->GetNumOnlineMembers())
{
leave_party(client, true);
return;
}
// If enabled, check for any raged players who may have joined our party and kick them
// If there are any, return so we don't kick other members in the event we're also over the set size limit
if (*kick_rage)
{
bool should_ret = false;
for (int i = 0; i < members.size(); i++)
{
auto &pl = playerlist::AccessData(members[i]);
if (pl.state == playerlist::k_EState::RAGE)
{
std::string message = "Kicking Steam32 ID " + std::to_string(members[i]) + " from the party because they are set to RAGE";
logging::Info("AutoParty: %s", message);
if (*message_kicks)
client->SendPartyChat(message.c_str());
CSteamID id = CSteamID(members[i], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
client->KickPlayer(id);
should_ret = true;
}
}
if (should_ret)
return;
}
// If we are at or over the specified limit, lock the party so we auto-reject future join requests
if (*auto_lock and members.size() >= *max_size)
{
log_debug("Locking the party because we have %d out of %d allowed members", members.size(), *max_size);
lock_party();
}
// Kick extra members from the party
if (members.size() > *max_size)
{
int num_to_kick = members.size() - *max_size;
std::string message = "Kicking " + std::to_string(num_to_kick) + " party members because there are " + std::to_string(members.size()) + " out of " + std::to_string(*max_size) + " allowed members";
logging::Info("AutoParty: %s", message);
if (*message_kicks)
client->SendPartyChat(message.c_str());
for (int i = 0; i < num_to_kick; i++)
{
CSteamID id = CSteamID(members[members.size() - (1 + i)], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
client->KickPlayer(id);
}
}
// Unlock the party if it's not full
if (*auto_unlock and members.size() < *max_size)
unlock_party();
}
else
{
// In a party, but not the leader
if (*auto_lock)
{
log_debug("Locking our party join mode because we are not the leader of the current party");
lock_party();
}
// If a member is offline, leave the party
if (*auto_leave and client->GetNumMembers() > client->GetNumOnlineMembers())
{
leave_party(client, false);
}
}
}
}
}
static InitRoutine init([]() {
host_list.installChangeCallback([](settings::VariableBase<std::string> &var, std::string after) { repopulate(after); });
EC::Register(EC::Paint, party_routine, "paint_autoparty", EC::average);
});
} // namespace hacks::tf2::autoparty

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@ -15,6 +15,7 @@ set(files "${CMAKE_CURRENT_LIST_DIR}/AutoJoin.cpp"
"${CMAKE_CURRENT_LIST_DIR}/AutoDeadringer.cpp"
"${CMAKE_CURRENT_LIST_DIR}/AutoDetonator.cpp"
"${CMAKE_CURRENT_LIST_DIR}/AutoHeal.cpp"
"${CMAKE_CURRENT_LIST_DIR}/AutoParty.cpp"
"${CMAKE_CURRENT_LIST_DIR}/AutoReflect.cpp"
"${CMAKE_CURRENT_LIST_DIR}/AutoSticky.cpp"
"${CMAKE_CURRENT_LIST_DIR}/AutoTaunt.cpp"