Add autoparty (#1183)
This commit is contained in:
parent
d2b3547605
commit
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<Include path="nullifiedcat/misc/spyalert.xml"/>
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<Include path="nullifiedcat/misc/spyalert.xml"/>
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<Include path="nullifiedcat/misc/collective.xml"/>
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<Include path="nullifiedcat/misc/collective.xml"/>
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<Include path="nullifiedcat/misc/catbot.xml"/>
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<Include path="nullifiedcat/misc/catbot.xml"/>
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<Include path="nullifiedcat/misc/autoparty.xml"/>
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<Include path="nullifiedcat/misc/autoload.xml"/>
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<Include path="nullifiedcat/misc/autoload.xml"/>
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<Include path="nullifiedcat/misc/datacenters.xml"/>
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<Include path="nullifiedcat/misc/datacenters.xml"/>
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</TabContainer>
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</TabContainer>
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17
data/menu/nullifiedcat/misc/autoparty.xml
Executable file
17
data/menu/nullifiedcat/misc/autoparty.xml
Executable file
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<Tab name="Auto Party" padding="4 4 4 4">
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<Box name="Auto Party" width="content" height="content" padding="12 6 6 6">
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<List width="400">
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<AutoVariable width="fill" target="autoparty.enable" label="Enable auto party"/>
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<AutoVariable width="fill" target="autoparty.run-frequency" label="Run every N seconds"/>
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<AutoVariable width="fill" target="autoparty.max-party-size" label="Max party members allowed"/>
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<AutoVariable width="fill" target="autoparty.kick-rage" label="Automatically kick raged players from the party"/>
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<AutoVariable width="fill" target="autoparty.auto-leave" label="Leave the party when a member goes offline"/>
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<AutoVariable width="fill" target="autoparty.auto-lock" label="Lock the party when max party size is reached"/>
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<AutoVariable width="fill" target="autoparty.auto-unlock" label="Unlock the party when max party size has not been reached"/>
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<AutoVariable width="fill" target="autoparty.party-hosts" label="Comma-separated list of Steam32 IDs to use as party hosts"/>
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<AutoVariable width="fill" target="autoparty.log" label="Log party leaves and member kicks"/>
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<AutoVariable width="fill" target="autoparty.message-kicks" label="Log kick notifications to party chat"/>
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<AutoVariable width="fill" target="autoparty.debug" label="Log party locks and unlocks"/>
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</List>
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</Box>
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</Tab>
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257
src/hacks/AutoParty.cpp
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257
src/hacks/AutoParty.cpp
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/*
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* AutoParty.cpp
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*
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* Created on: Nov 27, 2020
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* Author: delimeats-ch
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*/
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#include "common.hpp"
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#include "hack.hpp"
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namespace hacks::tf2::autoparty
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{
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// Enable auto-party?
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static settings::Boolean enabled{ "autoparty.enable", "false" };
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// Max number of party members before locking the party (and kicking members if there are too many)
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static settings::Int max_size{ "autoparty.max-party-size", "6" };
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// Comma-separated list of Steam32 IDs that should accept party requests
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static settings::String host_list{ "autoparty.party-hosts", "" };
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// Whether to automatically kick raged players from the party
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static settings::Boolean kick_rage{ "autoparty.kick-rage", "true" };
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// Automatically leave the party when a member goes offline
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static settings::Boolean auto_leave{ "autoparty.auto-leave", "false" };
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// Automatically lock the party when max party size is reached
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static settings::Boolean auto_lock{ "autoparty.auto-lock", "true" };
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// Automatically unlock the party when max party size has not been reached
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static settings::Boolean auto_unlock{ "autoparty.auto-unlock", "true" };
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// Actions like leaving the party or kicking members
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static settings::Boolean autoparty_log{ "autoparty.log", "true" };
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// Log kick notifications to party chat
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static settings::Boolean message_kicks{ "autoparty.message-kicks", "true" };
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// Extra debugging information like locking/unlocking the party
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static settings::Boolean autoparty_debug{ "autoparty.debug", "false" };
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// How often to run the autoparty routine, in seconds
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static settings::Int timeout{ "autoparty.run-frequency", "60" };
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// Only run the autoparty routine once every N seconds
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static Timer routine_timer{};
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// Populated by the routine when empty and by configuration changes
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static std::vector<uint32> party_hosts = {};
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// ha ha macros go brr
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#define log(...) \
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if (*autoparty_log) \
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logging::Info("AutoParty: " __VA_ARGS__)
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#define log_debug(...) \
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if (*autoparty_debug) \
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logging::Info("AutoParty (debug): " __VA_ARGS__)
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// Re-populates party_hosts from the current or new configuration
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void repopulate(std::string str)
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{
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// Empty previous values
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party_hosts.clear();
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// Add Steam32 IDs to party_hosts
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std::stringstream ss(str);
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for (uint32 id; ss >> id;)
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{
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party_hosts.push_back(id);
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if (ss.peek() == ',' or ss.peek() == ' ')
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{
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ss.ignore();
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}
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}
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}
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// Is this bot a designated party host?
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bool is_host()
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{
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uint32 id = g_ISteamUser->GetSteamID().GetAccountID();
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for (int i = 0; i < party_hosts.size(); i++)
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{
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if (party_hosts.at(i) == id)
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{
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return true;
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}
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}
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return false;
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}
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// Tries to join every party host
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void find_party()
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{
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log_debug("No party members and not a party host; requesting to join with each party host");
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for (int i = 0; i < party_hosts.size(); i++)
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{
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hack::ExecuteCommand("tf_party_request_join_user " + std::to_string(party_hosts[i]));
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}
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}
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// Locks the party, prevents more members from joining
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void lock_party()
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{
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// "Friends must be invited"
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hack::ExecuteCommand("tf_party_join_request_mode 2");
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}
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// Unlocks the party, yeah?
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void unlock_party()
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{
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// "Friends can freely join"
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hack::ExecuteCommand("tf_party_join_request_mode 0");
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}
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// Leaves the party, called when a member is offline
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// If we were the party leader, also unlock the party
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void leave_party(re::CTFPartyClient *client, bool was_leader)
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{
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log("Leaving the party because %d/%d members are offline", client->GetNumMembers() - client->GetNumOnlineMembers(), client->GetNumMembers());
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hack::ExecuteCommand("tf_party_leave");
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}
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// Automatically join/leave parties and kick bad members
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void party_routine()
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{
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// Is this thing on?
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if (!*enabled)
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return;
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// Only run every N seconds
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if (!routine_timer.test_and_set(*timeout * 1000))
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return;
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// Ignore bad settings
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if (*max_size < 1 or *max_size > 6)
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{
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log("Can't have %d members, max-party-size has been reset to 6", *max_size);
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max_size = 6;
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}
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// Populate party_hosts from the current configuration
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if (party_hosts.size() == 0)
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{
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repopulate(*host_list);
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}
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re::CTFPartyClient *client = re::CTFPartyClient::GTFPartyClient();
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if (client)
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{
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int members = client->GetNumMembers();
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// Are we in a party?
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if (members == 1)
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{
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// We're the only player in this party, so not really
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// If we're a host, allow access, otherwise find a party to join
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if (is_host())
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{
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// We are a party host but have no members; allow access to the party
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log_debug("No members; unlocking the party");
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unlock_party();
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}
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else
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{
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find_party();
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}
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}
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else
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{
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// We are in a party!
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// Get a list of party members, then check each one to determine the leader
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std::vector<unsigned> members = client->GetPartySteamIDs();
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uint32 leader_id = 0;
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for (int i = 0; i < members.size(); i++)
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{
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CSteamID id = CSteamID(members[i], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
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// Are you my mummy?
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if (client->GetCurrentPartyLeader(id))
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{
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leader_id = members[i];
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break;
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}
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}
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// Are we the leader of the current party?
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// If so, manage it
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if (leader_id == g_ISteamUser->GetSteamID().GetAccountID())
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{
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// If a member is offline, just leave the party and allow new join requests
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if (*auto_leave and client->GetNumMembers() > client->GetNumOnlineMembers())
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{
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leave_party(client, true);
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return;
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}
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// If enabled, check for any raged players who may have joined our party and kick them
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// If there are any, return so we don't kick other members in the event we're also over the set size limit
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if (*kick_rage)
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{
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bool should_ret = false;
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for (int i = 0; i < members.size(); i++)
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{
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auto &pl = playerlist::AccessData(members[i]);
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if (pl.state == playerlist::k_EState::RAGE)
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{
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std::string message = "Kicking Steam32 ID " + std::to_string(members[i]) + " from the party because they are set to RAGE";
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logging::Info("AutoParty: %s", message);
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if (*message_kicks)
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client->SendPartyChat(message.c_str());
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CSteamID id = CSteamID(members[i], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
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client->KickPlayer(id);
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should_ret = true;
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}
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}
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if (should_ret)
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return;
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}
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// If we are at or over the specified limit, lock the party so we auto-reject future join requests
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if (*auto_lock and members.size() >= *max_size)
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{
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log_debug("Locking the party because we have %d out of %d allowed members", members.size(), *max_size);
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lock_party();
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}
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// Kick extra members from the party
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if (members.size() > *max_size)
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{
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int num_to_kick = members.size() - *max_size;
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std::string message = "Kicking " + std::to_string(num_to_kick) + " party members because there are " + std::to_string(members.size()) + " out of " + std::to_string(*max_size) + " allowed members";
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logging::Info("AutoParty: %s", message);
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if (*message_kicks)
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client->SendPartyChat(message.c_str());
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for (int i = 0; i < num_to_kick; i++)
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{
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CSteamID id = CSteamID(members[members.size() - (1 + i)], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
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client->KickPlayer(id);
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}
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}
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// Unlock the party if it's not full
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if (*auto_unlock and members.size() < *max_size)
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unlock_party();
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}
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else
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{
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// In a party, but not the leader
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if (*auto_lock)
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{
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log_debug("Locking our party join mode because we are not the leader of the current party");
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lock_party();
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}
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// If a member is offline, leave the party
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if (*auto_leave and client->GetNumMembers() > client->GetNumOnlineMembers())
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{
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leave_party(client, false);
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}
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}
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}
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}
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}
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static InitRoutine init([]() {
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host_list.installChangeCallback([](settings::VariableBase<std::string> &var, std::string after) { repopulate(after); });
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EC::Register(EC::Paint, party_routine, "paint_autoparty", EC::average);
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});
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} // namespace hacks::tf2::autoparty
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@ -15,6 +15,7 @@ set(files "${CMAKE_CURRENT_LIST_DIR}/AutoJoin.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoDeadringer.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoDeadringer.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoDetonator.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoDetonator.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoHeal.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoHeal.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoParty.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoReflect.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoReflect.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoSticky.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoSticky.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoTaunt.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/AutoTaunt.cpp"
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Reference in New Issue
Block a user