Fix: Do not reply to auth requests by raged users
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@ -80,7 +80,7 @@ void ProcessSendline(IGameEvent *kv)
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return;
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return;
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// CA7 = Reply and change state
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// CA7 = Reply and change state
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// CA8 = Change state
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// CA8 = Change state
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if (id == CAT_IDENTIFY && *answerIdentify && player_idx != g_pLocalPlayer->entity_idx)
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if (id == CAT_IDENTIFY && *answerIdentify && player_idx != g_pLocalPlayer->entity_idx && playerlist::AccessData(info.friendsID).state != playerlist::k_EState::RAGE)
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send_drawline_reply = true;
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send_drawline_reply = true;
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if (playerlist::ChangeState(info.friendsID, playerlist::k_EState::CAT))
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if (playerlist::ChangeState(info.friendsID, playerlist::k_EState::CAT))
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PrintChat("\x07%06X%s\x01 Marked as CAT (Cathook user)", 0xe05938, info.name);
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PrintChat("\x07%06X%s\x01 Marked as CAT (Cathook user)", 0xe05938, info.name);
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