ESP
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@ -5,32 +5,27 @@
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* Author: nullifiedcat
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*/
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#include <settings/Bool.hpp>
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#include "common.hpp"
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#include "hack.hpp"
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static settings::Bool enable{ "cat-bot.enable", "false" };
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static settings::Int abandon_if_bots_gte{ "cat-bot.abandon-if.bots-gte", "0" };
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static settings::Int abandon_if_ipc_bots_gte{ "cat-bot.abandon-if.ipc-bots-gte", "0" };
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static settings::Int abandon_if_humans_lte{ "cat-bot.abandon-if.humans-lte", "0" };
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static settings::Int abandon_if_players_lte{ "cat-bot.abandon-if.players-lte", "0" };
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static settings::Int mark_human_threshold{ "cat-bot.mark-human-after-kills", "2" };
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static settings::Bool micspam{ "cat-bot.micspam.enable", "false" };
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static settings::Int micspam_on{ "cat-bot.micspam.interval-on", "3" };
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static settings::Int micspam_off{ "cat-bot.micspam.interval-off", "60" };
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static settings::Bool auto_crouch{ "cat-bot.auto-crouch", "true" };
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namespace hacks::shared::catbot
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{
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static CatVar enabled(CV_SWITCH, "cbu", "0", "CatBot Utils");
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static CatVar abandon_if_bots_gte(CV_INT, "cbu_abandon_if_bots_gte", "0",
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"Abandon if bots >=");
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static CatVar abandon_if_ipc_bots_gte(CV_INT, "cbu_abandon_if_ipc_bots_gte",
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"0", "Abandon if IPC bots >=");
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static CatVar abandon_if_humans_lte(CV_INT, "cbu_abandon_if_humans_lte", "0",
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"Abandon if humans <=");
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static CatVar abandon_if_players_lte(CV_INT, "cbu_abandon_if_players_lte", "0",
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"Abandon if players <=");
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static CatVar mark_human_threshold(CV_INT, "cbu_mark_human_threshold", "2",
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"Mark human after N kills");
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static CatVar random_votekicks(CV_SWITCH, "cbu_random_votekicks", "0",
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"Randomly initiate votekicks");
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static CatVar micspam(CV_SWITCH, "cbu_micspam", "0", "Micspam helper");
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static CatVar micspam_on(CV_INT, "cbu_micspam_on_interval", "3",
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"+voicerecord interval");
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static CatVar micspam_off(CV_INT, "cbu_micspam_off_interval", "60",
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"-voicerecord interval");
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static CatVar auto_crouch(CV_SWITCH, "cbu_autocrouch", "1", "Auto crouch");
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struct catbot_user_state
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{
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int treacherous_kills{ 0 };
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@ -9,153 +9,76 @@
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#include <glez/draw.hpp>
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#include <online/Online.hpp>
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#include <PlayerTools.hpp>
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#include <settings/Bool.hpp>
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#include "common.hpp"
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static settings::Bool enable{ "esp.enable", "false" };
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static settings::Int max_dist{ "esp.range", "4096" };
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static settings::Int box_esp{ "esp.box.mode", "2" };
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static settings::Int box_corner_size{ "esp.box.corner-size", "10" };
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static settings::Bool box_3d_player{ "esp.box.player-3d", "false" };
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static settings::Bool box_3d_building{ "esp.box.building-3d", "false" };
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static settings::Int tracers{ "esp.tracers-mode", "0" };
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static settings::Int emoji_esp{ "esp.emoji.mode", "0" };
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static settings::Int emoji_esp_size{ "esp.emoji.size", "32" };
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static settings::Bool emoji_esp_scaling{ "esp.emoji.scaling", "true" };
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static settings::Int emoji_min_size{ "esp.emoji.min-size", "20" };
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static settings::Int show_health{ "esp.health-mode", "3" };
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static settings::Bool draw_bones{ "esp.bones", "false" };
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static settings::Int sightlines{ "esp.sightlines", "0" };
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static settings::Int esp_text_position{ "esp.text-position", "0" };
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static settings::Int esp_expand{ "esp.expand", "0" };
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static settings::Bool vischeck{ "esp.vischeck", "true" };
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static settings::Bool legit{ "esp.legit", "false" };
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static settings::Bool local_esp{ "esp.show.local", "true" };
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static settings::Bool buildings{ "esp.show.buildings", "true" };
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static settings::Bool teammates{ "esp.show.teammates", "true" };
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static settings::Bool tank{ "esp.show.tank", "true" };
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static settings::Bool show_weapon{ "esp.info.weapon", "false" };
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static settings::Bool show_distance{ "esp.info.distance", "true" };
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static settings::Bool show_name{ "esp.info.name", "true" };
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static settings::Bool show_class{ "esp.info.class", "true" };
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static settings::Bool show_conditions{ "esp.info.conditions", "true" };
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static settings::Bool show_ubercharge{ "esp.info.ubercharge", "true" };
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static settings::Bool show_bot_id{ "esp.info.bot-id", "true" };
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static settings::Bool powerup_esp{ "esp.info.powerup", "true" };
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static settings::Bool item_esp{ "esp.item.enable", "true" };
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static settings::Bool item_dropped_weapons{ "esp.item.weapons", "false" };
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static settings::Bool item_ammo_packs{ "esp.item.ammo", "false" };
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static settings::Bool item_health_packs{ "esp.item.health", "true" };
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static settings::Bool item_powerups{ "esp.item.powerup", "true" };
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static settings::Bool item_money{ "esp.item.money", "true" };
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static settings::Bool item_money_red{ "esp.item.money-red", "false" };
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static settings::Bool item_spellbooks{ "esp.item.spellbook", "true" };
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// TF2C
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static settings::Bool item_weapon_spawners{ "esp.item.weapon-spawner", "true" };
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static settings::Bool item_adrenaline{ "esp.item.adrenaline", "true" };
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static settings::Bool proj_esp{ "esp.projectile.enable", "false" };
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static settings::Int proj_rockets{ "esp.projectile.rockets", "1" };
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static settings::Int proj_arrows{ "esp.projectile.arrows", "1" };
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static settings::Int proj_pipes{ "esp.projectile.pipes", "1" };
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static settings::Int proj_stickies{ "esp.projectile.stickies", "1" };
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static settings::Bool proj_enemy{ "esp.projectile.enemy-only", "true" };
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static settings::Bool entity_info{ "esp.debug.entity", "false" };
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static settings::Bool entity_model{ "esp.debug.model", "false" };
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static settings::Bool entity_id{ "esp.debug.id", "true" };
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static settings::Bool online_support{ "esp.online.enable", "true" };
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static settings::Bool online_groups{ "esp.online.groups", "true" };
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static settings::Bool online_software{ "esp.online.software", "true" };
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namespace hacks::shared::esp
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{
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// Main Switch
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static CatVar enabled(CV_SWITCH, "esp_enabled", "0", "ESP",
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"Master ESP switch");
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// Distance limit
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static CatVar max_dist(CV_FLOAT, "esp_range", "5000.0f", "ESP Range",
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"Max ESP Range");
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// Box esp + Options
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static CatEnum box_esp_enum({ "None", "Normal", "Corners" });
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static CatVar box_esp(box_esp_enum, "esp_box", "2", "Box", "Draw a 2D box");
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static CatVar box_corner_size(CV_INT, "esp_box_corner_size", "10",
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"Corner Size");
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static CatVar box_3d_player(CV_SWITCH, "esp_3d_players", "0",
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"Draw 3D box over players");
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static CatVar box_3d_building(CV_SWITCH, "esp_3d_buildings", "0",
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"Draw 3D box over buildings");
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// Tracers
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static CatEnum tracers_enum({ "OFF", "CENTER", "BOTTOM" });
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static CatVar
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tracers(tracers_enum, "esp_tracers", "0", "Tracers",
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"SDraws a line from the player to a position on your screen");
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// Emoji Esp
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static CatEnum emoji_esp_enum({ "None", "Joy", "Thinking" });
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static CatVar emoji_esp(emoji_esp_enum, "esp_emoji", "0", "Emoji ESP",
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"Draw emoji on peopels head");
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static CatVar emoji_esp_size(CV_FLOAT, "esp_emoji_size", "32", "Emoji ESP Size",
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"Emoji size");
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static CatVar emoji_esp_scaling(CV_SWITCH, "esp_emoji_scaling", "1",
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"Emoji ESP Scaling", "Emoji ESP Scaling");
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static CatVar
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emoji_min_size(CV_INT, "esp_emoji_min_size", "20", "Emoji ESP min size",
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"Minimum size for an emoji when you use auto scaling");
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// Other esp options
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static CatEnum show_health_enum({ "None", "Text", "Healthbar", "Both" });
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static CatVar show_health(show_health_enum, "esp_health", "3", "Health ESP",
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"Show enemy health");
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static CatVar draw_bones(CV_SWITCH, "esp_bones", "0", "Draw Bones");
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static CatEnum
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sightlines_enum({ "None", "Sniper Only",
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"All" }); // I ripped of lbox's choices cuz its nice
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static CatVar sightlines(sightlines_enum, "esp_sightlines", "0",
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"Show sightlines",
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"Displays a line of where players are looking");
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static CatEnum esp_text_position_enum({ "TOP RIGHT", "BOTTOM RIGHT", "CENTER",
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"ABOVE", "BELOW" });
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static CatVar esp_text_position(esp_text_position_enum, "esp_text_position",
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"0", "Text position", "Defines text position");
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static CatVar esp_expand(
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CV_INT, "esp_expand", "0", "Expand Esp",
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"Spreads out Box, health bar, and text from center"); // Note, check if this
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// should be int, it
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// is being used by
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// casting as float
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static CatVar
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vischeck(CV_SWITCH, "esp_vischeck", "1", "VisCheck",
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"ESP visibility check - makes enemy info behind walls darker, "
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"disable this if you get FPS drops");
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static CatVar
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legit(CV_SWITCH, "esp_legit", "0", "Legit Mode",
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"Don't show invisible enemies\nHides invisable enemies with "
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"visibility enabled");
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static CatVar esp_font_scale(CV_INT, "esp_font_scale", "14", "ESP font scale");
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// Selective esp options
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static CatVar local_esp(CV_SWITCH, "esp_local", "1", "ESP Local Player",
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"Shows local player ESP in thirdperson");
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static CatVar buildings(CV_SWITCH, "esp_buildings", "1", "Building ESP",
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"Show buildings");
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static CatVar teammates(CV_SWITCH, "esp_teammates", "0", "ESP Teammates",
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"Teammate ESP");
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static CatVar tank(CV_SWITCH, "esp_show_tank", "1", "Show tank",
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"Show tanks in mvm");
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// Text Esps
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static CatVar show_weapon(CV_SWITCH, "esp_weapon", "0", "Show weapon name",
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"Show which weapon the enemy is using");
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static CatVar show_distance(CV_SWITCH, "esp_distance", "1", "Distance ESP",
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"Show distance to target");
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static CatVar show_name(CV_SWITCH, "esp_name", "1", "Name ESP", "Show name");
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static CatVar show_class(CV_SWITCH, "esp_class", "1", "Class ESP",
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"Show class");
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static CatVar show_conditions(CV_SWITCH, "esp_conds", "1", "Conditions ESP",
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"Show conditions");
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static CatVar
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show_ubercharge(CV_SWITCH, "esp_ubercharge", "1", "Ubercharge ESP",
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"Show ubercharge percentage while players medigun is out");
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static CatVar show_bot_id(CV_SWITCH, "esp_followbot_id", "1", "Followbot ESP",
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"Show followbot ID");
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static CatVar powerup_esp(CV_SWITCH, "esp_powerups", "1", "Powerup ESP",
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"Shows powerups a player is using");
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// Item esp
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static CatVar item_esp(CV_SWITCH, "esp_item", "1", "Item ESP",
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"Master Item ESP switch (health packs, etc.)");
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static CatVar item_dropped_weapons(CV_SWITCH, "esp_item_weapons", "0",
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"Dropped weapons", "Show dropped weapons");
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static CatVar item_ammo_packs(CV_SWITCH, "esp_item_ammo", "0", "Ammo packs",
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"Show ammo packs");
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static CatVar item_health_packs(CV_SWITCH, "esp_item_health", "1",
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"Health packs", "Show health packs");
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static CatVar item_powerups(CV_SWITCH, "esp_item_powerups", "1", "Powerups",
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"Shows powerups in the world");
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static CatVar item_money(CV_SWITCH, "esp_money", "1", "MvM money",
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"Show MvM money");
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static CatVar item_money_red(CV_SWITCH, "esp_money_red", "1", "Red MvM money",
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"Show red MvM money");
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static CatVar item_spellbooks(CV_SWITCH, "esp_spellbooks", "1", "Spellbooks",
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"Spell Books");
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static CatVar item_weapon_spawners(CV_SWITCH, "esp_weapon_spawners", "1",
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"Show weapon spawners",
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"TF2C deathmatch weapon spawners");
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static CatVar item_adrenaline(CV_SWITCH, "esp_item_adrenaline", "0",
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"Show Adrenaline", "TF2C adrenaline pills");
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// Projectile esp
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static CatVar proj_esp(CV_SWITCH, "esp_proj", "1", "Projectile ESP",
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"Projectile ESP");
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static CatEnum proj_esp_enum({ "OFF", "ALL", "CRIT" });
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static CatVar proj_rockets(proj_esp_enum, "esp_proj_rockets", "1", "Rockets",
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"Rockets");
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static CatVar proj_arrows(proj_esp_enum, "esp_proj_arrows", "1", "Arrows",
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"Arrows");
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static CatVar proj_pipes(proj_esp_enum, "esp_proj_pipes", "1", "Pipes",
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"Pipebombs");
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static CatVar proj_stickies(proj_esp_enum, "esp_proj_stickies", "1", "Stickies",
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"Stickybombs");
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static CatVar proj_enemy(CV_SWITCH, "esp_proj_enemy", "1",
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"Only enemy projectiles",
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"Don't show friendly projectiles");
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// Debug
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static CatVar entity_info(CV_SWITCH, "esp_entity", "0", "Entity ESP",
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"Show entity info (debug)");
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static CatVar entity_model(CV_SWITCH, "esp_model_name", "0", "Model name ESP",
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"Model name esp (DEBUG ONLY)");
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static CatVar entity_id(CV_SWITCH, "esp_entity_id", "1", "Entity ID",
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"Used with Entity ESP. Shows entityID");
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// Online
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static CatVar online(CV_SWITCH, "esp_online", "1", "Show online info",
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"Username, etc");
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static CatVar online_groups(CV_SWITCH, "esp_online_groups", "1",
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"Show online groups", "Admin, developer, etc");
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static CatVar online_software(CV_SWITCH, "esp_online_software", "1",
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"Show software", "cathook, lmaobox, etc");
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// CatVar draw_hitbox(CV_SWITCH, "esp_hitbox", "1", "Draw Hitbox");
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// Unknown
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@ -1152,7 +1075,7 @@ void _FASTCALL ProcessEntity(CachedEntity *ent)
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return;
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online::user_data *data =
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online ? online::getUserData(info.friendsID) : nullptr;
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online_support ? online::getUserData(info.friendsID) : nullptr;
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// TODO, check if u can just use "ent->m_bEnemy()" instead of m_iTeam
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// Legit mode handling
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