Fix a Backtrack crash
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parent
6ecef25a49
commit
16cd633b9c
@ -170,8 +170,13 @@ void adjustPing(INetChannel *ch)
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// Move target entity to tick
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// Move target entity to tick
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void MoveToTick(BacktrackData data)
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void MoveToTick(BacktrackData data)
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{
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{
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if (IDX_BAD(data.entidx) || data.entidx > g_IEngine->GetMaxClients())
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return;
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CachedEntity *target = ENTITY(data.entidx);
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CachedEntity *target = ENTITY(data.entidx);
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if (CE_BAD(target))
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return;
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// Set entity data to match the target data
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// Set entity data to match the target data
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re::C_BasePlayer::SetAbsOrigin(RAW_ENT(target), data.m_vecOrigin);
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re::C_BasePlayer::SetAbsOrigin(RAW_ENT(target), data.m_vecOrigin);
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re::C_BasePlayer::GetEyeAngles(RAW_ENT(target)) = data.m_vecAngles;
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re::C_BasePlayer::GetEyeAngles(RAW_ENT(target)) = data.m_vecAngles;
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@ -390,7 +395,9 @@ void Draw()
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}
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}
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#endif
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#endif
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static InitRoutine init([]() {
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static InitRoutine init(
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[]()
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{
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EC::Register(EC::CreateMove, CreateMoveEarly, "bt_update", EC::very_early);
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EC::Register(EC::CreateMove, CreateMoveEarly, "bt_update", EC::very_early);
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EC::Register(EC::CreateMove, CreateMoveLate, "bt_createmove", EC::very_late);
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EC::Register(EC::CreateMove, CreateMoveLate, "bt_createmove", EC::very_late);
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EC::Register(EC::Shutdown, Shutdown, "bt_shutdown");
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EC::Register(EC::Shutdown, Shutdown, "bt_shutdown");
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