commit
1cbea8a3e3
@ -91,7 +91,9 @@ void WorldTick()
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continue;
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player_info_s info;
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g_IEngine->GetPlayerInfo(entity->m_IDX, &info);
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if ((int) follow_steam != (int) info.friendsID) // steamid check
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unsigned int xd = info.friendsID;
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int xdd = xd;
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if ((int)follow_steam != xdd) // steamid check
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continue;
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if (!entity->m_bAlivePlayer) // Dont follow dead players
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continue;
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@ -153,6 +155,9 @@ void WorldTick()
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// If the player is close enough, we dont need to follow the path
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CachedEntity *followtar = ENTITY(follow_target);
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// wtf is this needed
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if (CE_BAD(followtar))
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return;
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auto tar_orig = followtar->m_vecOrigin;
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auto loc_orig = LOCAL_E->m_vecOrigin;
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auto dist_to_target = loc_orig.DistTo(tar_orig);
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