More fixes, textmode.club

This commit is contained in:
LightCat 2018-08-21 12:06:56 +02:00
parent 737adc5e9c
commit 1d8cef9520
11 changed files with 140 additions and 78 deletions

View File

@ -64,7 +64,7 @@
<AutoVariable width="fill" target="navbot.engi-mode" label="Enable Engie Mode"/>
<AutoVariable width="fill" target="navbot.primary-only" label="Best Weapon only"/>
</List>
<Box name="Nav FollowBot" width="content" height="content" padding="12 6 6 6" y="90">
<Box name="Nav FollowBot" width="content" height="content" padding="12 6 6 6" y="100">
<List width="170">
<AutoVariable width="fill" target="navbot.medbot" label="Enable Nav Followbot"/>
<AutoVariable width="fill" target="navbot.roaming" label="Roaming"/>

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@ -14,5 +14,6 @@ void startQueue();
void leaveQueue();
void disconnectAndAbandon();
void abandon();
bool isMMBanned();
int getQueue();
} // namespace tfmm

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@ -120,8 +120,7 @@ void NetVars::Init()
"DT_TFSniperRifle", "SniperRifleLocalData", "m_flChargedDamage");
this->iUpgradeLevel =
gNetvars.get_offset("DT_BaseObject", "m_iUpgradeLevel");
this->m_hBuilder =
gNetvars.get_offset("DT_BaseObject", "m_hBuilder");
this->m_hBuilder = gNetvars.get_offset("DT_BaseObject", "m_hBuilder");
this->iPipeType =
gNetvars.get_offset("DT_TFProjectile_Pipebomb", "m_iType");
this->iBuildingHealth =

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@ -97,7 +97,7 @@ void updateSearch()
logging::Info("Starting queue");
tfmm::startQueue();
}
#if LAGBOT_MODE
#if not ENABLE_VISUALS
if (req_timer.test_and_set(1800000))
{
logging::Info("Stuck in queue, segfaulting");

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@ -125,10 +125,12 @@ CachedEntity *nearestAmmo()
int last_tar = -1;
CachedEntity *NearestEnemy()
{
if (last_tar == -1 || nav::ReadyForCommands) {
float bestscr = FLT_MAX;
if (last_tar == -1 || nav::ReadyForCommands)
{
float bestscr = FLT_MAX;
CachedEntity *bestent = nullptr;
for (int i = 0; i < g_IEngine->GetMaxClients(); i++) {
for (int i = 0; i < g_IEngine->GetMaxClients(); i++)
{
CachedEntity *ent = ENTITY(i);
if (CE_BAD(ent) || ent->m_Type() != ENTITY_PLAYER)
continue;
@ -140,7 +142,8 @@ CachedEntity *NearestEnemy()
scr *= 5.0f;
if (g_pPlayerResource->GetClass(ent) == tf_pyro)
scr *= 7.0f;
if (scr < bestscr) {
if (scr < bestscr)
{
bestscr = scr;
bestent = ent;
}
@ -178,7 +181,9 @@ void Init()
hide.IsExposed())
sniper_spots.push_back(hide.m_pos);
}
logging::Info("Sniper spots: %d, Manual Sniper Spots: %d, Sentry Spots: %d", sniper_spots.size(), preferred_sniper_spots.size(), nest_spots.size());
logging::Info("Sniper spots: %d, Manual Sniper Spots: %d, Sentry Spots: %d",
sniper_spots.size(), preferred_sniper_spots.size(),
nest_spots.size());
}
void initonce()
{
@ -220,27 +225,28 @@ enum BuildingNum
TELEPORT_EXT,
};
std::vector<int> GetBuildings()
{
float bestscr = FLT_MAX;
std::vector<int> buildings;
for (int i = 0; i < HIGHEST_ENTITY; i++)
{
float bestscr = FLT_MAX;
std::vector<int> buildings;
for (int i = 0; i < HIGHEST_ENTITY; i++)
CachedEntity *ent = ENTITY(i);
if (CE_BAD(ent))
continue;
if (ent->m_Type() != ENTITY_BUILDING)
continue;
if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) !=
g_pLocalPlayer->entity_idx)
continue;
if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
{
CachedEntity *ent = ENTITY(i);
if (CE_BAD(ent))
continue;
if (ent->m_Type() != ENTITY_BUILDING)
continue;
if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) != g_pLocalPlayer->entity_idx)
continue;
if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
{
buildings.push_back(i);
bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
}
buildings.push_back(i);
bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
}
return buildings;
}
return buildings;
}
int cost[4] = {100, 50, 130, 50};
int cost[4] = { 100, 50, 130, 50 };
int GetBestBuilding(int metal)
{
bool hasSentry, hasDispenser;
@ -263,7 +269,7 @@ int GetBestBuilding(int metal)
}
int GetClosestBuilding()
{
float bestscr = FLT_MAX;
float bestscr = FLT_MAX;
int BestBuilding = -1;
for (int i = 0; i < HIGHEST_ENTITY; i++)
{
@ -272,12 +278,13 @@ int GetClosestBuilding()
continue;
if (ent->m_Type() != ENTITY_BUILDING)
continue;
if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) != g_pLocalPlayer->entity_idx)
if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) !=
g_pLocalPlayer->entity_idx)
continue;
if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
{
BestBuilding = i;
bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
}
}
return BestBuilding;
@ -303,13 +310,15 @@ void CreateMove()
if (CE_GOOD(ammo))
nav::NavTo(ammo->m_vecOrigin(), true, true, 6);
}
if ((!HasLowHealth() && nav::priority == 7) || (!HasLowAmmo() && nav::priority == 6))
if ((!HasLowHealth() && nav::priority == 7) ||
(!HasLowAmmo() && nav::priority == 6))
nav::clearInstructions();
if (enable)
{
if (!nav::ReadyForCommands && !spy_mode && !heavy_mode && !engi_mode)
cd3.update();
bool isready = (spy_mode || heavy_mode || engi_mode) ? 1 : nav::ReadyForCommands;
bool isready =
(spy_mode || heavy_mode || engi_mode) ? 1 : nav::ReadyForCommands;
int waittime = (spy_mode || heavy_mode || engi_mode) ? 100 : 5000;
if (isready && cd3.test_and_set(waittime))
{
@ -321,7 +330,9 @@ void CreateMove()
Init();
if (!sniper_spots.size() && !preferred_sniper_spots.size())
return;
auto snip_spot = preferred_sniper_spots.size() ? preferred_sniper_spots : sniper_spots;
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int rng = rand() % snip_spot.size();
random_spot = snip_spot.at(rng);
if (random_spot.z)
@ -338,7 +349,9 @@ void CreateMove()
Init();
if (!sniper_spots.size() && !preferred_sniper_spots.size())
return;
auto snip_spot = preferred_sniper_spots.size() ? preferred_sniper_spots : sniper_spots;
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int rng = rand() % snip_spot.size();
random_spot = snip_spot.at(rng);
if (random_spot.z)
@ -347,11 +360,13 @@ void CreateMove()
}
if (CE_GOOD(tar))
{
if (!spy_mode || !hacks::shared::backtrack::isBacktrackEnabled)
if (!spy_mode ||
!hacks::shared::backtrack::isBacktrackEnabled)
nav::NavTo(tar->m_vecOrigin(), false);
else
{
for (auto i : hacks::shared::backtrack::headPositions[tar->m_IDX])
for (auto i : hacks::shared::backtrack::headPositions
[tar->m_IDX])
{
if (!hacks::shared::backtrack::ValidTick(i, tar))
continue;
@ -382,7 +397,7 @@ void CreateMove()
{
if (spot.DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
{
bestscr = spot.DistTo(LOCAL_E->m_vecOrigin());
bestscr = spot.DistTo(LOCAL_E->m_vecOrigin());
best_spot = spot;
}
}
@ -397,7 +412,8 @@ void CreateMove()
}
}
// If Near The best spot and ready for commands
if (best_spot.DistTo(LOCAL_E->m_vecOrigin()) < 300.0f && (nav::ReadyForCommands || nav::priority == 1))
if (best_spot.DistTo(LOCAL_E->m_vecOrigin()) < 300.0f &&
(nav::ReadyForCommands || nav::priority == 1))
{
// Get the closest Building
int ClosestBuilding = GetClosestBuilding();
@ -405,23 +421,46 @@ void CreateMove()
if (ClosestBuilding != -1)
{
CachedEntity *ent = ENTITY(ClosestBuilding);
// If we have more than 25 metal and the building is damaged or not fully upgraded hit it with the wrench
if (metal > 25 && (CE_INT(ent, netvar.iUpgradeLevel) < 3 || CE_INT(ent, netvar.iBuildingHealth) < CE_INT(ent, netvar.iBuildingMaxHealth)))
// If we have more than 25 metal and the building is
// damaged or not fully upgraded hit it with the wrench
if (metal > 25 &&
(CE_INT(ent, netvar.iUpgradeLevel) < 3 ||
CE_INT(ent, netvar.iBuildingHealth) <
CE_INT(ent, netvar.iBuildingMaxHealth)))
{
auto collide = RAW_ENT(ent)->GetCollideable();
Vector min = ent->m_vecOrigin() + collide->OBBMins();
Vector max = ent->m_vecOrigin() + collide->OBBMaxs();
Vector min =
ent->m_vecOrigin() + collide->OBBMins();
Vector max =
ent->m_vecOrigin() + collide->OBBMaxs();
// Distance check
if (min.DistTo(g_pLocalPlayer->v_Eye) > re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W)) && max.DistTo(g_pLocalPlayer->v_Eye) > re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W)) && GetBuildingPosition(ent).DistTo(g_pLocalPlayer->v_Eye) > re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W)))
if (min.DistTo(g_pLocalPlayer->v_Eye) >
re::C_TFWeaponBaseMelee::GetSwingRange(
RAW_ENT(LOCAL_W)) &&
max.DistTo(g_pLocalPlayer->v_Eye) >
re::C_TFWeaponBaseMelee::GetSwingRange(
RAW_ENT(LOCAL_W)) &&
GetBuildingPosition(ent).DistTo(
g_pLocalPlayer->v_Eye) >
re::C_TFWeaponBaseMelee::GetSwingRange(
RAW_ENT(LOCAL_W)))
{
float minf = min.DistTo(g_pLocalPlayer->v_Eye);
float maxf = max.DistTo(g_pLocalPlayer->v_Eye);
float center = GetBuildingPosition(ent).DistTo(g_pLocalPlayer->v_Eye);
float closest = fminf(minf, fminf(maxf, center));
Vector tonav = (minf == closest) ? min : (maxf == closest) ? max : GetBuildingPosition(ent);
float center = GetBuildingPosition(ent).DistTo(
g_pLocalPlayer->v_Eye);
float closest =
fminf(minf, fminf(maxf, center));
Vector tonav =
(minf == closest)
? min
: (maxf == closest)
? max
: GetBuildingPosition(ent);
nav::NavTo(tonav, false, false);
}
Vector tr = GetBuildingPosition(ent) - g_pLocalPlayer->v_Eye;
Vector tr = GetBuildingPosition(ent) -
g_pLocalPlayer->v_Eye;
Vector angles;
VectorAngles(tr, angles);
// Clamping is important
@ -449,9 +488,12 @@ void CreateMove()
Vector random_spot;
if (cd2.test_and_set(5000))
Init();
if (!sniper_spots.size() && !preferred_sniper_spots.size())
if (!sniper_spots.size() &&
!preferred_sniper_spots.size())
return;
auto snip_spot = preferred_sniper_spots.size() ? preferred_sniper_spots : sniper_spots;
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int rng = rand() % snip_spot.size();
random_spot = snip_spot.at(rng);
if (random_spot.z)
@ -467,7 +509,8 @@ void CreateMove()
// Build buildings in a 360° angle around player
current_user_cmd->viewangles.y = 90.0f * (tobuild + 1);
// Build new one
g_IEngine->ServerCmd(format("build ", tobuild).c_str(), true);
g_IEngine->ServerCmd(format("build ", tobuild).c_str(),
true);
current_user_cmd->buttons |= IN_ATTACK;
g_pLocalPlayer->bUseSilentAngles = true;
}

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@ -21,11 +21,11 @@ DEFINE_HOOKED_METHOD(Shutdown, void, INetChannel *this_, const char *reason)
// This is a INetChannel hook - it SHOULDN'T be static because netchannel
// changes.
logging::Info("Disconnect: %s", reason);
if (strstr(reason, "banned"))
if (strstr(reason, "banned") || strstr(reason, "Generic_Kicked"))
{
if (die_if_vac)
{
logging::Info("VAC banned");
logging::Info("VAC/Matchmaking banned");
*(int *) 0 = 0;
exit(1);
}

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@ -70,7 +70,7 @@ and no [])", [](const CCommand &args) {
bool replaced = false;
namespace hooked_methods
{
Timer checkmmban{};
DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
unsigned int panel, bool force, bool allow_force)
{
@ -96,21 +96,28 @@ DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
if (switcherido && spamdur && !joinspam.check(spamdur * 1000))
{
auto gc = re::CTFGCClientSystem::GTFGCClientSystem();
if (!gc)
goto label1;
gc->JoinMMMatch();
if (gc)
gc->JoinMMMatch();
}
else if (!joinspam.check(spamdur * 1000) && spamdur)
{
INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
if (!ch)
goto label1;
ch->Shutdown("");
if (ch)
ch->Shutdown("");
}
}
label1:
scndwait++;
switcherido = !switcherido;
#if not ENABLE_VISUALS
if (checkmmban.test_and_set(1000))
{
if (tfmm::isMMBanned())
{
*(int *) nullptr = 0;
exit(1);
}
}
#endif
/*static bool replacedparty = false;
static int callcnt = 0;
if (party_bypass && !replacedparty && callcnt < 5)

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@ -181,9 +181,9 @@ bool Prepare()
}
else
{
lastmap = g_IEngine->GetLevelName();
pathfinding = false;
init = true;
lastmap = g_IEngine->GetLevelName();
pathfinding = false;
init = true;
threadingFinished = false;
std::thread initer(Init);
initer.detach();
@ -211,7 +211,7 @@ int findClosestNavSquare(Vector vec)
// Make sure we're not stuck on the same area for too long
if (std::count(findClosestNavSquare_localAreas.begin(),
findClosestNavSquare_localAreas.end(), i) < 3)
overlapping.emplace_back( i, &areas.at(i) );
overlapping.emplace_back(i, &areas.at(i));
}
}
@ -320,7 +320,7 @@ bool NavTo(Vector dest, bool navToLocalCenter, bool persistent,
TF2MAP->pather->Reset();
}
crumbs.clear();
crumbs = std::move(path);
crumbs = std::move(path);
lastArea = crumbs.at(0);
if (!navToLocalCenter && crumbs.size() > 1)
crumbs.erase(crumbs.begin());
@ -490,15 +490,17 @@ CatCommand navpath("nav_path", "Debug nav path", [](const CCommand &args) {
}
});
CatCommand navpathnolocal("nav_path_nolocal", "Debug nav path", [](const CCommand &args) {
if (NavTo(loc, false, true, 50 + priority))
{
logging::Info("Pathing: Success! Walking to path...");
}
else
{
logging::Info("Pathing: Failed!");
}
});
CatCommand navpathnolocal("nav_path_nolocal", "Debug nav path",
[](const CCommand &args) {
if (NavTo(loc, false, true, 50 + priority))
{
logging::Info(
"Pathing: Success! Walking to path...");
}
else
{
logging::Info("Pathing: Failed!");
}
});
} // namespace nav

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@ -13,7 +13,6 @@
#undef null
#include <co/OnlineService.hpp>
#include <fstream>
#include <init.hpp>

4
src/textmode.cpp Executable file → Normal file
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@ -21,8 +21,8 @@ void EXPOSED_Epic_VACBypass_1337_DoNotSteal_xXx_$1_xXx_MLG()
static unsigned char patch[] = { 0x55, 0x89, 0xE5, 0x83, 0xEC, 0x18, 0xB8,
0x01, 0x00, 0x00, 0x00, 0xC9, 0xC3 };
uintptr_t Host_IsSecureServerAllowed_addr = gSignatures.GetEngineSignature(
"55 89 E5 83 EC 18 E8 ? ? ? ? 8B 10 C7 44 24 04 ? ? ? ? 89 04 24 FF 52 "
"2C 85 C0 74 11");
"55 89 E5 83 EC ? E8 ? ? ? ? 8B 10 C7 44 24 ? ? ? ? ? 89 04 24 FF 52 ? "
"85 C0 74 ? C6 05");
// +0x21 = allowSecureServers
// logging::Info("1337 VAC bypass: 0x%08x",
// Host_IsSecureServerAllowed_addr);

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@ -32,7 +32,17 @@ CatCommand get_state("mm_state", "Get party state", []() {
namespace tfmm
{
int queuecount = 0;
bool isMMBanned()
{
auto client = re::CTFPartyClient::GTFPartyClient();
if (!client || (client->BInQueueForMatchGroup(7) && queuecount < 10))
{
queuecount = 0;
return false;
}
return true;
}
int getQueue()
{
return *queue;
@ -47,6 +57,7 @@ void startQueue()
client->LoadSavedCasualCriteria();
client->RequestQueueForMatch((int) queue);
hacks::shared::autojoin::resetQueueTimer();
queuecount++;
}
else
logging::Info("queue_start: CTFPartyClient == null!");