More fixes, textmode.club
This commit is contained in:
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737adc5e9c
commit
1d8cef9520
@ -64,7 +64,7 @@
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<AutoVariable width="fill" target="navbot.engi-mode" label="Enable Engie Mode"/>
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<AutoVariable width="fill" target="navbot.primary-only" label="Best Weapon only"/>
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</List>
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<Box name="Nav FollowBot" width="content" height="content" padding="12 6 6 6" y="90">
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<Box name="Nav FollowBot" width="content" height="content" padding="12 6 6 6" y="100">
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<List width="170">
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<AutoVariable width="fill" target="navbot.medbot" label="Enable Nav Followbot"/>
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<AutoVariable width="fill" target="navbot.roaming" label="Roaming"/>
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@ -14,5 +14,6 @@ void startQueue();
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void leaveQueue();
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void disconnectAndAbandon();
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void abandon();
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bool isMMBanned();
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int getQueue();
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} // namespace tfmm
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@ -120,8 +120,7 @@ void NetVars::Init()
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"DT_TFSniperRifle", "SniperRifleLocalData", "m_flChargedDamage");
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this->iUpgradeLevel =
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gNetvars.get_offset("DT_BaseObject", "m_iUpgradeLevel");
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this->m_hBuilder =
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gNetvars.get_offset("DT_BaseObject", "m_hBuilder");
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this->m_hBuilder = gNetvars.get_offset("DT_BaseObject", "m_hBuilder");
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this->iPipeType =
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gNetvars.get_offset("DT_TFProjectile_Pipebomb", "m_iType");
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this->iBuildingHealth =
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@ -97,7 +97,7 @@ void updateSearch()
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logging::Info("Starting queue");
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tfmm::startQueue();
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}
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#if LAGBOT_MODE
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#if not ENABLE_VISUALS
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if (req_timer.test_and_set(1800000))
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{
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logging::Info("Stuck in queue, segfaulting");
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@ -125,10 +125,12 @@ CachedEntity *nearestAmmo()
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int last_tar = -1;
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CachedEntity *NearestEnemy()
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{
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if (last_tar == -1 || nav::ReadyForCommands) {
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float bestscr = FLT_MAX;
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if (last_tar == -1 || nav::ReadyForCommands)
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{
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float bestscr = FLT_MAX;
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CachedEntity *bestent = nullptr;
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for (int i = 0; i < g_IEngine->GetMaxClients(); i++) {
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for (int i = 0; i < g_IEngine->GetMaxClients(); i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent) || ent->m_Type() != ENTITY_PLAYER)
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continue;
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@ -140,7 +142,8 @@ CachedEntity *NearestEnemy()
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scr *= 5.0f;
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if (g_pPlayerResource->GetClass(ent) == tf_pyro)
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scr *= 7.0f;
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if (scr < bestscr) {
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if (scr < bestscr)
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{
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bestscr = scr;
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bestent = ent;
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}
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@ -178,7 +181,9 @@ void Init()
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hide.IsExposed())
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sniper_spots.push_back(hide.m_pos);
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}
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logging::Info("Sniper spots: %d, Manual Sniper Spots: %d, Sentry Spots: %d", sniper_spots.size(), preferred_sniper_spots.size(), nest_spots.size());
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logging::Info("Sniper spots: %d, Manual Sniper Spots: %d, Sentry Spots: %d",
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sniper_spots.size(), preferred_sniper_spots.size(),
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nest_spots.size());
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}
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void initonce()
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{
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@ -220,27 +225,28 @@ enum BuildingNum
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TELEPORT_EXT,
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};
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std::vector<int> GetBuildings()
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{
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float bestscr = FLT_MAX;
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std::vector<int> buildings;
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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{
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float bestscr = FLT_MAX;
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std::vector<int> buildings;
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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continue;
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if (ent->m_Type() != ENTITY_BUILDING)
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continue;
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if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) !=
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g_pLocalPlayer->entity_idx)
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continue;
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if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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continue;
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if (ent->m_Type() != ENTITY_BUILDING)
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continue;
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if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) != g_pLocalPlayer->entity_idx)
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continue;
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if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
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{
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buildings.push_back(i);
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bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
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}
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buildings.push_back(i);
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bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
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}
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return buildings;
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}
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return buildings;
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}
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int cost[4] = {100, 50, 130, 50};
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int cost[4] = { 100, 50, 130, 50 };
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int GetBestBuilding(int metal)
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{
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bool hasSentry, hasDispenser;
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@ -263,7 +269,7 @@ int GetBestBuilding(int metal)
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}
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int GetClosestBuilding()
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{
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float bestscr = FLT_MAX;
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float bestscr = FLT_MAX;
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int BestBuilding = -1;
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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{
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@ -272,12 +278,13 @@ int GetClosestBuilding()
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continue;
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if (ent->m_Type() != ENTITY_BUILDING)
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continue;
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if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) != g_pLocalPlayer->entity_idx)
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if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) !=
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g_pLocalPlayer->entity_idx)
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continue;
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if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
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{
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BestBuilding = i;
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bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
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bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
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}
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}
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return BestBuilding;
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@ -303,13 +310,15 @@ void CreateMove()
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if (CE_GOOD(ammo))
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nav::NavTo(ammo->m_vecOrigin(), true, true, 6);
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}
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if ((!HasLowHealth() && nav::priority == 7) || (!HasLowAmmo() && nav::priority == 6))
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if ((!HasLowHealth() && nav::priority == 7) ||
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(!HasLowAmmo() && nav::priority == 6))
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nav::clearInstructions();
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if (enable)
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{
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if (!nav::ReadyForCommands && !spy_mode && !heavy_mode && !engi_mode)
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cd3.update();
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bool isready = (spy_mode || heavy_mode || engi_mode) ? 1 : nav::ReadyForCommands;
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bool isready =
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(spy_mode || heavy_mode || engi_mode) ? 1 : nav::ReadyForCommands;
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int waittime = (spy_mode || heavy_mode || engi_mode) ? 100 : 5000;
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if (isready && cd3.test_and_set(waittime))
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{
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@ -321,7 +330,9 @@ void CreateMove()
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Init();
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if (!sniper_spots.size() && !preferred_sniper_spots.size())
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return;
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auto snip_spot = preferred_sniper_spots.size() ? preferred_sniper_spots : sniper_spots;
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auto snip_spot = preferred_sniper_spots.size()
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? preferred_sniper_spots
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: sniper_spots;
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int rng = rand() % snip_spot.size();
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random_spot = snip_spot.at(rng);
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if (random_spot.z)
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@ -338,7 +349,9 @@ void CreateMove()
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Init();
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if (!sniper_spots.size() && !preferred_sniper_spots.size())
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return;
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auto snip_spot = preferred_sniper_spots.size() ? preferred_sniper_spots : sniper_spots;
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auto snip_spot = preferred_sniper_spots.size()
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? preferred_sniper_spots
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: sniper_spots;
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int rng = rand() % snip_spot.size();
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random_spot = snip_spot.at(rng);
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if (random_spot.z)
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@ -347,11 +360,13 @@ void CreateMove()
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}
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if (CE_GOOD(tar))
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{
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if (!spy_mode || !hacks::shared::backtrack::isBacktrackEnabled)
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if (!spy_mode ||
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!hacks::shared::backtrack::isBacktrackEnabled)
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nav::NavTo(tar->m_vecOrigin(), false);
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else
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{
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for (auto i : hacks::shared::backtrack::headPositions[tar->m_IDX])
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for (auto i : hacks::shared::backtrack::headPositions
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[tar->m_IDX])
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{
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if (!hacks::shared::backtrack::ValidTick(i, tar))
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continue;
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@ -382,7 +397,7 @@ void CreateMove()
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{
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if (spot.DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
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{
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bestscr = spot.DistTo(LOCAL_E->m_vecOrigin());
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bestscr = spot.DistTo(LOCAL_E->m_vecOrigin());
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best_spot = spot;
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}
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}
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@ -397,7 +412,8 @@ void CreateMove()
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}
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}
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// If Near The best spot and ready for commands
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if (best_spot.DistTo(LOCAL_E->m_vecOrigin()) < 300.0f && (nav::ReadyForCommands || nav::priority == 1))
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if (best_spot.DistTo(LOCAL_E->m_vecOrigin()) < 300.0f &&
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(nav::ReadyForCommands || nav::priority == 1))
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{
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// Get the closest Building
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int ClosestBuilding = GetClosestBuilding();
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@ -405,23 +421,46 @@ void CreateMove()
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if (ClosestBuilding != -1)
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{
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CachedEntity *ent = ENTITY(ClosestBuilding);
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// If we have more than 25 metal and the building is damaged or not fully upgraded hit it with the wrench
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if (metal > 25 && (CE_INT(ent, netvar.iUpgradeLevel) < 3 || CE_INT(ent, netvar.iBuildingHealth) < CE_INT(ent, netvar.iBuildingMaxHealth)))
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// If we have more than 25 metal and the building is
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// damaged or not fully upgraded hit it with the wrench
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if (metal > 25 &&
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(CE_INT(ent, netvar.iUpgradeLevel) < 3 ||
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CE_INT(ent, netvar.iBuildingHealth) <
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CE_INT(ent, netvar.iBuildingMaxHealth)))
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{
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auto collide = RAW_ENT(ent)->GetCollideable();
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Vector min = ent->m_vecOrigin() + collide->OBBMins();
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Vector max = ent->m_vecOrigin() + collide->OBBMaxs();
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Vector min =
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ent->m_vecOrigin() + collide->OBBMins();
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Vector max =
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ent->m_vecOrigin() + collide->OBBMaxs();
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// Distance check
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if (min.DistTo(g_pLocalPlayer->v_Eye) > re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W)) && max.DistTo(g_pLocalPlayer->v_Eye) > re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W)) && GetBuildingPosition(ent).DistTo(g_pLocalPlayer->v_Eye) > re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W)))
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if (min.DistTo(g_pLocalPlayer->v_Eye) >
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re::C_TFWeaponBaseMelee::GetSwingRange(
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RAW_ENT(LOCAL_W)) &&
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max.DistTo(g_pLocalPlayer->v_Eye) >
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re::C_TFWeaponBaseMelee::GetSwingRange(
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RAW_ENT(LOCAL_W)) &&
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GetBuildingPosition(ent).DistTo(
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g_pLocalPlayer->v_Eye) >
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re::C_TFWeaponBaseMelee::GetSwingRange(
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RAW_ENT(LOCAL_W)))
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{
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float minf = min.DistTo(g_pLocalPlayer->v_Eye);
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float maxf = max.DistTo(g_pLocalPlayer->v_Eye);
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float center = GetBuildingPosition(ent).DistTo(g_pLocalPlayer->v_Eye);
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float closest = fminf(minf, fminf(maxf, center));
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Vector tonav = (minf == closest) ? min : (maxf == closest) ? max : GetBuildingPosition(ent);
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float center = GetBuildingPosition(ent).DistTo(
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g_pLocalPlayer->v_Eye);
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float closest =
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fminf(minf, fminf(maxf, center));
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Vector tonav =
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(minf == closest)
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? min
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: (maxf == closest)
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? max
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: GetBuildingPosition(ent);
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nav::NavTo(tonav, false, false);
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}
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Vector tr = GetBuildingPosition(ent) - g_pLocalPlayer->v_Eye;
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Vector tr = GetBuildingPosition(ent) -
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g_pLocalPlayer->v_Eye;
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Vector angles;
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VectorAngles(tr, angles);
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// Clamping is important
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@ -449,9 +488,12 @@ void CreateMove()
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Vector random_spot;
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if (cd2.test_and_set(5000))
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Init();
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if (!sniper_spots.size() && !preferred_sniper_spots.size())
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if (!sniper_spots.size() &&
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!preferred_sniper_spots.size())
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return;
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auto snip_spot = preferred_sniper_spots.size() ? preferred_sniper_spots : sniper_spots;
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auto snip_spot = preferred_sniper_spots.size()
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? preferred_sniper_spots
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: sniper_spots;
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int rng = rand() % snip_spot.size();
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random_spot = snip_spot.at(rng);
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if (random_spot.z)
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@ -467,7 +509,8 @@ void CreateMove()
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// Build buildings in a 360° angle around player
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current_user_cmd->viewangles.y = 90.0f * (tobuild + 1);
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// Build new one
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g_IEngine->ServerCmd(format("build ", tobuild).c_str(), true);
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g_IEngine->ServerCmd(format("build ", tobuild).c_str(),
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true);
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current_user_cmd->buttons |= IN_ATTACK;
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g_pLocalPlayer->bUseSilentAngles = true;
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}
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@ -21,11 +21,11 @@ DEFINE_HOOKED_METHOD(Shutdown, void, INetChannel *this_, const char *reason)
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// This is a INetChannel hook - it SHOULDN'T be static because netchannel
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// changes.
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logging::Info("Disconnect: %s", reason);
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if (strstr(reason, "banned"))
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if (strstr(reason, "banned") || strstr(reason, "Generic_Kicked"))
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{
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if (die_if_vac)
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{
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logging::Info("VAC banned");
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logging::Info("VAC/Matchmaking banned");
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*(int *) 0 = 0;
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exit(1);
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}
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@ -70,7 +70,7 @@ and no [])", [](const CCommand &args) {
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bool replaced = false;
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namespace hooked_methods
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{
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Timer checkmmban{};
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DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
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unsigned int panel, bool force, bool allow_force)
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{
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@ -96,21 +96,28 @@ DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
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if (switcherido && spamdur && !joinspam.check(spamdur * 1000))
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{
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auto gc = re::CTFGCClientSystem::GTFGCClientSystem();
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if (!gc)
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goto label1;
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gc->JoinMMMatch();
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if (gc)
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gc->JoinMMMatch();
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}
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else if (!joinspam.check(spamdur * 1000) && spamdur)
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{
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INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
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if (!ch)
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goto label1;
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ch->Shutdown("");
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if (ch)
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ch->Shutdown("");
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}
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}
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label1:
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scndwait++;
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switcherido = !switcherido;
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#if not ENABLE_VISUALS
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if (checkmmban.test_and_set(1000))
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{
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if (tfmm::isMMBanned())
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{
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*(int *) nullptr = 0;
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exit(1);
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}
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}
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#endif
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/*static bool replacedparty = false;
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static int callcnt = 0;
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if (party_bypass && !replacedparty && callcnt < 5)
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@ -181,9 +181,9 @@ bool Prepare()
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}
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else
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{
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lastmap = g_IEngine->GetLevelName();
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pathfinding = false;
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init = true;
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lastmap = g_IEngine->GetLevelName();
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pathfinding = false;
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init = true;
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threadingFinished = false;
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std::thread initer(Init);
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initer.detach();
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@ -211,7 +211,7 @@ int findClosestNavSquare(Vector vec)
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// Make sure we're not stuck on the same area for too long
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if (std::count(findClosestNavSquare_localAreas.begin(),
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findClosestNavSquare_localAreas.end(), i) < 3)
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overlapping.emplace_back( i, &areas.at(i) );
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overlapping.emplace_back(i, &areas.at(i));
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}
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}
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@ -320,7 +320,7 @@ bool NavTo(Vector dest, bool navToLocalCenter, bool persistent,
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TF2MAP->pather->Reset();
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}
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crumbs.clear();
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crumbs = std::move(path);
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crumbs = std::move(path);
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lastArea = crumbs.at(0);
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if (!navToLocalCenter && crumbs.size() > 1)
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crumbs.erase(crumbs.begin());
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@ -490,15 +490,17 @@ CatCommand navpath("nav_path", "Debug nav path", [](const CCommand &args) {
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}
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});
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CatCommand navpathnolocal("nav_path_nolocal", "Debug nav path", [](const CCommand &args) {
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if (NavTo(loc, false, true, 50 + priority))
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{
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logging::Info("Pathing: Success! Walking to path...");
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}
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else
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{
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logging::Info("Pathing: Failed!");
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}
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});
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CatCommand navpathnolocal("nav_path_nolocal", "Debug nav path",
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[](const CCommand &args) {
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if (NavTo(loc, false, true, 50 + priority))
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{
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logging::Info(
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"Pathing: Success! Walking to path...");
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}
|
||||
else
|
||||
{
|
||||
logging::Info("Pathing: Failed!");
|
||||
}
|
||||
});
|
||||
|
||||
} // namespace nav
|
||||
|
@ -13,7 +13,6 @@
|
||||
|
||||
#undef null
|
||||
|
||||
|
||||
#include <co/OnlineService.hpp>
|
||||
#include <fstream>
|
||||
#include <init.hpp>
|
||||
|
4
src/textmode.cpp
Executable file → Normal file
4
src/textmode.cpp
Executable file → Normal file
@ -21,8 +21,8 @@ void EXPOSED_Epic_VACBypass_1337_DoNotSteal_xXx_$1_xXx_MLG()
|
||||
static unsigned char patch[] = { 0x55, 0x89, 0xE5, 0x83, 0xEC, 0x18, 0xB8,
|
||||
0x01, 0x00, 0x00, 0x00, 0xC9, 0xC3 };
|
||||
uintptr_t Host_IsSecureServerAllowed_addr = gSignatures.GetEngineSignature(
|
||||
"55 89 E5 83 EC 18 E8 ? ? ? ? 8B 10 C7 44 24 04 ? ? ? ? 89 04 24 FF 52 "
|
||||
"2C 85 C0 74 11");
|
||||
"55 89 E5 83 EC ? E8 ? ? ? ? 8B 10 C7 44 24 ? ? ? ? ? 89 04 24 FF 52 ? "
|
||||
"85 C0 74 ? C6 05");
|
||||
// +0x21 = allowSecureServers
|
||||
// logging::Info("1337 VAC bypass: 0x%08x",
|
||||
// Host_IsSecureServerAllowed_addr);
|
||||
|
13
src/tfmm.cpp
13
src/tfmm.cpp
@ -32,7 +32,17 @@ CatCommand get_state("mm_state", "Get party state", []() {
|
||||
|
||||
namespace tfmm
|
||||
{
|
||||
|
||||
int queuecount = 0;
|
||||
bool isMMBanned()
|
||||
{
|
||||
auto client = re::CTFPartyClient::GTFPartyClient();
|
||||
if (!client || (client->BInQueueForMatchGroup(7) && queuecount < 10))
|
||||
{
|
||||
queuecount = 0;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
int getQueue()
|
||||
{
|
||||
return *queue;
|
||||
@ -47,6 +57,7 @@ void startQueue()
|
||||
client->LoadSavedCasualCriteria();
|
||||
client->RequestQueueForMatch((int) queue);
|
||||
hacks::shared::autojoin::resetQueueTimer();
|
||||
queuecount++;
|
||||
}
|
||||
else
|
||||
logging::Info("queue_start: CTFPartyClient == null!");
|
||||
|
Reference in New Issue
Block a user