More hitboxes for Buildings

This commit is contained in:
LightCat 2019-01-17 14:35:20 +01:00
parent 12c5b0d0c3
commit 1fbb177548

View File

@ -895,6 +895,8 @@ bool VisCheckEntFromEntVector(Vector startVector, CachedEntity *startEnt, Cached
Vector GetBuildingPosition(CachedEntity *ent)
{
if (ent->hitboxes.GetHitbox(1))
return ent->hitboxes.GetHitbox(1)->center;
if (ent->hitboxes.GetHitbox(0))
return ent->hitboxes.GetHitbox(0)->center;
Vector res;