Fix a bug without navmeshes
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76b0936001
commit
200b23d139
@ -28,15 +28,20 @@ TextFile clip_file;
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static std::vector<MapPosinfo> oob_list;
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static std::vector<MapPosinfo> throughwall_list;
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Posinfo AutoOOB()
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Posinfo AutoOOB(bool oob)
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{
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std::string lvlname = g_IEngine->GetLevelName();
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std::vector<Posinfo> potential_spots{};
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for (auto &i : oob_list)
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{
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if (lvlname.find(i.lvlname) != lvlname.npos)
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potential_spots.push_back(i.spot);
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}
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if (oob)
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for (auto &i : oob_list)
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{
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if (lvlname.find(i.lvlname) != lvlname.npos)
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potential_spots.push_back(i.spot);
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}
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else
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for (auto &i : throughwall_list)
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if (lvlname.find(i.lvlname) != lvlname.npos)
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potential_spots.push_back(i.spot);
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Posinfo best_spot{};
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float best_score = FLT_MAX;
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for (auto &i : potential_spots)
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@ -143,7 +148,7 @@ void OutOfBounds_func(const CCommand &args, bool oob)
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}
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else
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{
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auto loc = AutoOOB();
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auto loc = AutoOOB(oob);
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if (!loc.active)
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logging::Info("No valid spots found nearby!");
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else
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