Merge remote-tracking branch 'nullworks/master' into IRCLIb
This commit is contained in:
commit
203e4e4737
@ -7,6 +7,8 @@
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#pragma once
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#include "config.h"
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#include "common.hpp"
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#include <cstddef>
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class KeyValues;
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@ -24,6 +26,7 @@ struct ac_data
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extern int amount[32];
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void ResetEverything();
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std::unordered_map<int, Vector> &player_orgs();
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void ResetPlayer(int idx);
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void Init();
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@ -243,6 +243,8 @@ public:
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struct MAP : public micropather::Graph
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{
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std::unique_ptr<micropather::MicroPather> pather;
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std::unordered_map<std::pair<int, int>, int, boost::hash<std::pair<int, int>>> vischeck_cd;
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Timer vischeck_t{};
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// Maps already utilize dynamic allocation and we don't need a custom
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// constructor
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inactivityTracker inactiveTracker;
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@ -321,8 +323,20 @@ struct MAP : public micropather::Graph
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micropather::StateCost cost;
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cost.state = static_cast<void *>(&areas.at(id));
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cost.cost = area->m_center.DistTo(i.area->m_center);
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if (!inactiveTracker.vischeckConnection(connection))
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cost.cost *= 999;
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if (vischeck_t.test_and_set(2000))
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vischeck_cd.clear();
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if (vischeck_cd[connection] == 0)
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{
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if (!inactiveTracker.vischeckConnection(connection))
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{
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cost.cost *= 99;
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vischeck_cd[connection] = 2;
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}
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else
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vischeck_cd[connection] = 1;
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}
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else if (vischeck_cd[connection] == 2)
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cost.cost *= 99;
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adjacent->push_back(cost);
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}
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}
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@ -10,6 +10,7 @@
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#include <hacks/ac/bhop.hpp>
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#include <settings/Bool.hpp>
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#include "common.hpp"
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#include "PlayerTools.hpp"
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#include "hack.hpp"
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static settings::Bool enable{ "find-cheaters.enable", "0" };
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@ -57,18 +58,24 @@ void CreateMove()
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if (!enable)
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return;
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angles::Update();
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for (int i = 1; i < 33; i++)
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ac::aimbot::player_orgs().clear();
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for (int i = 1; i < g_IEngine->GetMaxClients(); i++)
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{
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if (skip_local && (i == g_IEngine->GetLocalPlayer()))
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continue;
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CachedEntity *ent = ENTITY(i);
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if (CE_GOOD(ent))
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{
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if ((CE_BYTE(ent, netvar.iLifeState) == 0))
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if (ent->m_bAlivePlayer())
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{
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ac::aimbot::Update(ent);
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ac::antiaim::Update(ent);
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ac::bhop::Update(ent);
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if (player_tools::shouldTarget(ent) ==
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player_tools::IgnoreReason::DO_NOT_IGNORE ||
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ent == LOCAL_E)
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{
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ac::aimbot::Update(ent);
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ac::antiaim::Update(ent);
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ac::bhop::Update(ent);
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}
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}
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}
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}
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@ -12,7 +12,8 @@ static settings::Int aimkey_mode{ "sandwichaim.aimkey-mode", "0" };
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float sandwich_speed = 350.0f;
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float grav = 0.25f;
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std::pair<CachedEntity *, Vector> FindBestEnt(bool teammate, bool Predict, bool zcheck)
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std::pair<CachedEntity *, Vector> FindBestEnt(bool teammate, bool Predict,
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bool zcheck)
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{
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CachedEntity *bestent = nullptr;
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float bestscr = FLT_MAX;
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@ -21,7 +22,8 @@ std::pair<CachedEntity *, Vector> FindBestEnt(bool teammate, bool Predict, bool
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent) || !(ent->m_bAlivePlayer()) ||
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(teammate && ent->m_iTeam() != LOCAL_E->m_iTeam()) || ent == LOCAL_E)
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(teammate && ent->m_iTeam() != LOCAL_E->m_iTeam()) ||
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ent == LOCAL_E)
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continue;
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if (!teammate && ent->m_iTeam() == LOCAL_E->m_iTeam())
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continue;
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@ -30,7 +32,7 @@ std::pair<CachedEntity *, Vector> FindBestEnt(bool teammate, bool Predict, bool
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Vector target{};
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if (Predict)
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target = ProjectilePrediction(ent, 1, sandwich_speed, grav,
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PlayerGravityMod(ent));
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PlayerGravityMod(ent));
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else
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target = ent->hitboxes.GetHitbox(1)->center;
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if (!IsEntityVectorVisible(ent, target))
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@ -42,12 +44,12 @@ std::pair<CachedEntity *, Vector> FindBestEnt(bool teammate, bool Predict, bool
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scr *= 0.1f;
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if (scr < bestscr)
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{
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bestent = ent;
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bestent = ent;
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predicted = target;
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bestscr = scr;
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bestscr = scr;
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}
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}
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return {bestent, predicted};
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return { bestent, predicted };
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}
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static HookedFunction
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SandwichAim(HookedFunctions_types::HF_CreateMove, "SandwichAim", 1, []() {
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@ -76,7 +78,7 @@ static HookedFunction
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Vector Predict;
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CachedEntity *bestent = nullptr;
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std::pair<CachedEntity *, Vector> result{};
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result = FindBestEnt(true, true, false);
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result = FindBestEnt(true, true, false);
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bestent = result.first;
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Predict = result.second;
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if (bestent)
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@ -91,26 +93,27 @@ static HookedFunction
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g_pLocalPlayer->bUseSilentAngles = true;
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}
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});
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static settings::Bool charge_aim{ "chargeaim.enable", "false"};
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static HookedFunction ChargeAimbot(HookedFunctions_types::HF_CreateMove, "ChargeAim", 1, [](){
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if (!*charge_aim)
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return;
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if (CE_BAD(LOCAL_E) || !LOCAL_E->m_bAlivePlayer())
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return;
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if (!HasCondition<TFCond_Charging>(LOCAL_E))
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return;
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std::pair<CachedEntity *, Vector> result{};
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result = FindBestEnt(false, false, true);
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CachedEntity *bestent = result.first;
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if (bestent && result.second.IsValid())
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{
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Vector tr = result.second - g_pLocalPlayer->v_Eye;
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Vector angles;
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VectorAngles(tr, angles);
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// Clamping is important
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fClampAngle(angles);
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current_user_cmd->viewangles = angles;
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current_user_cmd->buttons |= IN_ATTACK2;
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g_pLocalPlayer->bUseSilentAngles = true;
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}
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});
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static settings::Bool charge_aim{ "chargeaim.enable", "false" };
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static HookedFunction
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ChargeAimbot(HookedFunctions_types::HF_CreateMove, "ChargeAim", 1, []() {
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if (!*charge_aim)
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return;
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if (CE_BAD(LOCAL_E) || !LOCAL_E->m_bAlivePlayer())
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return;
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if (!HasCondition<TFCond_Charging>(LOCAL_E))
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return;
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std::pair<CachedEntity *, Vector> result{};
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result = FindBestEnt(false, false, true);
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CachedEntity *bestent = result.first;
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if (bestent && result.second.IsValid())
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{
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Vector tr = result.second - g_pLocalPlayer->v_Eye;
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Vector angles;
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VectorAngles(tr, angles);
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// Clamping is important
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fClampAngle(angles);
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current_user_cmd->viewangles = angles;
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current_user_cmd->buttons |= IN_ATTACK2;
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g_pLocalPlayer->bUseSilentAngles = true;
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}
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});
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@ -361,8 +361,15 @@ bool NavToEnemy()
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{
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int nearestvalid{};
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if (!*heavy_mode)
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nearestvalid =
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nav::FindNearestValidbyDist(ent->m_vecOrigin(), 1000, 4000);
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{
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int range = 0;
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while (nearestvalid == -1 && range < 5000)
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{
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nearestvalid = nav::FindNearestValidbyDist(
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ent->m_vecOrigin(), 2000 - range / 4, 6000 - range);
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range += 300.0f;
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}
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}
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else
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nearestvalid =
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nav::FindNearestValidbyDist(ent->m_vecOrigin(), 200, 1000);
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@ -20,15 +20,22 @@ namespace ac::aimbot
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ac_data data_table[32];
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int amount[32];
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std::unordered_map<int, Vector> Player_origs{};
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std::unordered_map<int, Vector> & player_orgs()
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{
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return Player_origs;
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}
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void ResetEverything()
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{
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memset(&data_table, 0, sizeof(ac_data) * 32);
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Player_origs.clear();
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}
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void ResetPlayer(int idx)
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{
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memset(&data_table[idx - 1], 0, sizeof(ac_data));
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Player_origs.clear();
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}
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void Init()
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@ -40,6 +47,7 @@ void Update(CachedEntity *player)
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{
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if (!enable)
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return;
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Player_origs[player->m_IDX] = player->m_vecOrigin();
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auto &data = data_table[player->m_IDX - 1];
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auto &am = amount[player->m_IDX - 1];
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if (data.check_timer)
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@ -107,12 +115,12 @@ void Event(KeyValues *event)
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int victim = event->GetInt("userid");
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int eid = g_IEngine->GetPlayerForUserID(attacker);
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int vid = g_IEngine->GetPlayerForUserID(victim);
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if (eid > 0 && eid < 33)
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if (eid > 0 && eid < 33 && vid > 0 && vid < 33)
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{
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CachedEntity *victim = ENTITY(vid);
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CachedEntity *attacker = ENTITY(eid);
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if (CE_GOOD(victim) && CE_GOOD(attacker))
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if (victim->m_vecOrigin().DistTo(attacker->m_vecOrigin()) > 250)
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if (Player_origs[vid].z != 0 && Player_origs[eid].z != 0)
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if (Player_origs[vid].DistTo(Player_origs[eid]) > 250)
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{
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data_table[eid - 1].check_timer = 1;
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data_table[eid - 1].last_weapon = event->GetInt("weaponid");
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@ -40,14 +40,11 @@ DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
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unsigned int panel, bool force, bool allow_force)
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{
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static bool textures_loaded = false;
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static unsigned long panel_focus = 0;
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static unsigned long panel_scope = 0;
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static unsigned long panel_top = 0;
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static bool cur, draw_flag = false;
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static bool call_default = true;
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static bool cur;
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static ConVar *software_cursor = g_ICvar->FindVar("cl_software_cursor");
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static const char *name;
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static std::string name_s, name_stripped, reason_stripped;
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#if ENABLE_VISUALS
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if (!textures_loaded)
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@ -175,33 +172,6 @@ DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
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original::PaintTraverse(this_, panel, force, allow_force);
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// To avoid threading problems.
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if (panel == panel_top)
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draw_flag = true;
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if (!isHackActive())
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return;
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if (!panel_top)
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{
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name = g_IPanel->GetName(panel);
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if (strlen(name) > 4)
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{
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if (name[0] == 'M' && name[3] == 'S')
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{
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panel_top = panel;
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}
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}
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}
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if (!panel_focus)
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{
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name = g_IPanel->GetName(panel);
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if (strlen(name) > 5)
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{
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if (name[0] == 'F' && name[5] == 'O')
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{
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panel_focus = panel;
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}
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}
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}
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if (!panel_scope)
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{
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name = g_IPanel->GetName(panel);
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@ -215,13 +185,6 @@ DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
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g_Settings.bInvalid = true;
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}
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if (panel != panel_focus)
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return;
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g_IPanel->SetTopmostPopup(panel_focus, true);
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if (!draw_flag)
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return;
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draw_flag = false;
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if (disable_visuals)
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return;
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