Merge pull request #222 from nullifiedcat/walkbot

Walkbot
This commit is contained in:
nullifiedcat 2017-07-24 13:38:20 +03:00 committed by GitHub
commit 209f1eed7f
8 changed files with 762 additions and 1 deletions

View File

@ -71,6 +71,10 @@ void DrawCheatVisuals() {
PROF_SECTION(DRAW_healarrows);
hacks::tf2::healarrow::Draw();
}
{
PROF_SECTION(DRAW_walkbot);
hacks::shared::walkbot::Draw();
}
IF_GAME(IsTF()) {
PROF_SECTION(PT_antidisguise);
SAFE_CALL(hacks::tf2::antidisguise::Draw());

View File

@ -276,7 +276,7 @@ void hack::Initialize() {
hacks::shared::spam::Init();
backpacktf::init();
logging::Info("Initialized Backpack.TF integration");
hacks::shared::walkbot::Initialize();
}
void hack::Think() {

699
src/hacks/Walkbot.cpp Normal file
View File

@ -0,0 +1,699 @@
/*
* Walkbot.cpp
*
* Created on: Jul 23, 2017
* Author: nullifiedcat
*/
#include "../common.h"
#include <sys/dir.h>
#include <sys/stat.h>
namespace hacks { namespace shared { namespace walkbot {
using index_t = unsigned;
constexpr index_t INVALID_NODE = unsigned(-1);
constexpr size_t MAX_CONNECTIONS = 4;
enum ENodeFlags {
NF_GOOD = (1 << 0),
NF_DUCK = (1 << 1),
NF_JUMP = (1 << 2)
};
enum EWalkbotState {
WB_DISABLED,
WB_RECORDING,
WB_EDITING,
WB_REPLAYING
};
struct walkbot_header_s {
unsigned version { 1 };
unsigned node_count { 0 };
};
struct walkbot_node_s {
struct {
float x { 0 }; // 4
float y { 0 }; // 8
float z { 0 }; // 12
};
unsigned flags { 0 }; // 16
size_t connection_count { 0 }; // 20
index_t connections[MAX_CONNECTIONS]; // 36
index_t preferred { INVALID_NODE }; // 40
Vector& xyz() {
return *reinterpret_cast<Vector*>(&x);
}
void link(index_t node) {
if (connection_count == MAX_CONNECTIONS) {
logging::Info("[wb] Too many connections! Node at (%.2f %.2f %.2f)", x, y, z);
return;
}
connections[connection_count++] = node;
}
void unlink(index_t node) {
for (size_t i = 0; i < connection_count; i++) {
if (connections[i] == node) {
connections[i] = connections[connection_count];
connections[connection_count--] = INVALID_NODE;
}
}
}
}; // 40
float distance_2d(Vector& xyz) {
float dx = xyz.x - g_pLocalPlayer->v_Origin.x;
float dy = xyz.y - g_pLocalPlayer->v_Origin.y;
return sqrt(dx * dx + dy * dy);
}
namespace state {
// A vector containing all loaded nodes, used in both recording and replaying
std::vector<walkbot_node_s> nodes {};
// Target node when replaying, selected node when editing, last node when recording
index_t active_node { INVALID_NODE };
// Last reached node when replaying
index_t last_node { INVALID_NODE };
// Node closest to your crosshair when editing
index_t closest_node { INVALID_NODE };
// Global state
EWalkbotState state { WB_DISABLED };
// g_pUserCmd->buttons state when last node was recorded
int last_node_buttons { 0 };
// Set to true when bot is moving to nearest node after dying/losing its active node
bool recovery { true };
// Time when bot started to move towards next point
std::chrono::system_clock::time_point time {};
// A little bit too expensive function, finds next free node or creates one if no free slots exist
index_t free_node() {
for (index_t i = 0; i < nodes.size(); i++) {
if (not (nodes[i].flags & NF_GOOD))
return i;
}
nodes.emplace_back();
return nodes.size() - 1;
}
bool node_good(index_t node) {
return node != INVALID_NODE && node < nodes.size() && (nodes[node].flags & NF_GOOD);
}
}
void DeleteNode(index_t node) {
if (not state::node_good(node))
return;
logging::Info("[wb] Deleting node %u", node);
auto& n = state::nodes[node];
for (size_t i = 0; i < n.connection_count && i < MAX_CONNECTIONS; i++) {
if (state::node_good(n.connections[i])) {
state::nodes[n.connections[i]].unlink(state::closest_node);
}
}
memset(&n, 0, sizeof(walkbot_node_s));
}
#define BINARY_FILE_WRITE(handle, data) handle.write(reinterpret_cast<const char*>(&data), sizeof(data))
#define BINARY_FILE_READ(handle, data) handle.read(reinterpret_cast<char*>(&data), sizeof(data))
void Save(std::string filename) {
{
DIR* walkbot_dir = opendir("cathook/walkbot");
if (!walkbot_dir) {
logging::Info("Walkbot directory doesn't exist, creating one!");
mkdir("cathook/walkbot", S_IRWXU | S_IRWXG);
} else closedir(walkbot_dir);
}
std::string path = format("cathook/walkbot/", GetLevelName());
{
DIR* level_dir = opendir(path.c_str());
if (!level_dir) {
logging::Info("Walkbot directory for %s doesn't exist, creating one!", GetLevelName().c_str());
mkdir(path.c_str(), S_IRWXU | S_IRWXG);
} else closedir(level_dir);
}
logging::Info("Saving in %s", format(path, "/", filename).c_str());
try {
std::ofstream file(format(path, "/", filename), std::ios::out | std::ios::binary);
if (not file) {
logging::Info("Could not open file!");
return;
}
walkbot_header_s header;
header.node_count = state::nodes.size();
BINARY_FILE_WRITE(file, header);
file.write(reinterpret_cast<const char*>(state::nodes.data()), sizeof(walkbot_node_s) * header.node_count);
file.close();
logging::Info("Writing successful");
} catch (std::exception& e) {
logging::Info("Writing unsuccessful: %s", e.what());
}
}
void Load(std::string filename) {
{
DIR* walkbot_dir = opendir("cathook/walkbot");
if (!walkbot_dir) {
logging::Info("Walkbot directory doesn't exist, creating one!");
mkdir("cathook/walkbot", S_IRWXU | S_IRWXG);
} else closedir(walkbot_dir);
}
std::string path = format("cathook/walkbot/", GetLevelName());
{
DIR* level_dir = opendir(path.c_str());
if (!level_dir) {
logging::Info("Walkbot directory for %s doesn't exist, creating one!", GetLevelName());
mkdir(path.c_str(), S_IRWXU | S_IRWXG);
} else closedir(level_dir);
}
try {
std::ifstream file(format(path, "/", filename), std::ios::in | std::ios::binary);
walkbot_header_s header;
BINARY_FILE_READ(file, header);
// FIXME magic number: 1
if (header.version != 1) {
logging::Info("Outdated/corrupted walkbot file! Cannot load this.");
file.close();
return;
}
state::nodes.clear();
logging::Info("Reading %i entries...", header.node_count);
state::nodes.resize(header.node_count);
file.read(reinterpret_cast<char*>(state::nodes.data()), sizeof(walkbot_node_s) * header.node_count);
file.close();
logging::Info("Reading successful! Result: %i entries.", state::nodes.size());
} catch (std::exception& e) {
logging::Info("Reading unsuccessful: %s", e.what());
}
}
static CatCommand save("wb_save", "Save", [](const CCommand& args) {
logging::Info("Saving");
std::string filename = "default";
if (args.ArgC() > 1) {
filename = args.Arg(1);
}
Save(filename);
});
static CatCommand load("wb_load", "Load", [](const CCommand& args) {
logging::Info("Loading");
std::string filename = "default";
if (args.ArgC() > 1) {
filename = args.Arg(1);
}
Load(filename);
});
index_t CreateNode(const Vector& xyz) {
index_t node = state::free_node();
logging::Info("[wb] Creating node %u at (%.2f %.2f %.2f)", node, xyz.x, xyz.y, xyz.z);
auto& n = state::nodes[node];
n.xyz() = xyz;
n.preferred = INVALID_NODE;
n.connection_count = 0;
n.flags |= NF_GOOD;
return node;
}
CatVar active_recording(CV_SWITCH, "wb_recording", "0", "Do recording", "Use BindToggle with this");
CatVar draw_info(CV_SWITCH, "wb_info", "1", "Walkbot info");
CatVar draw_path(CV_SWITCH, "wb_path", "1", "Walkbot path");
CatVar draw_nodes(CV_SWITCH, "wb_nodes", "1", "Walkbot nodes");
CatVar draw_indices(CV_SWITCH, "wb_indices", "1", "Node indices");
CatVar spawn_distance(CV_FLOAT, "wb_node_spawn_distance", "48", "Node spawn distance");
CatVar max_distance(CV_FLOAT, "wb_replay_max_distance", "100", "Max distance to node when replaying");
CatVar reach_distance(CV_FLOAT, "wb_replay_reach_distance", "16", "Distance where bot can be considered 'stepping' on the node");
CatCommand c_start_recording("wb_record", "Start recording", []() { state::state = WB_RECORDING; });
CatCommand c_start_editing("wb_edit", "Start editing", []() { state::state = WB_EDITING; });
CatCommand c_start_replaying("wb_replay", "Start replaying", []() {
state::last_node = state::active_node;
state::active_node = state::closest_node;
state::state = WB_REPLAYING;
});
CatCommand c_exit("wb_exit", "Exit", []() { state::state = WB_DISABLED; });
// Selects closest node, clears selection if node is selected
CatCommand c_select_node("wb_select", "Select node", []() {
if (state::active_node == state::closest_node) {
state::active_node = INVALID_NODE;
} else {
state::active_node = state::closest_node;
}
});
// Deletes closest node and its connections
CatCommand c_delete_node("wb_delete", "Delete node", []() {
DeleteNode(state::closest_node);
});
// Creates a new node under your feet and connects it to closest node to your crosshair
CatCommand c_create_node("wb_create", "Create node", []() {
index_t node = CreateNode(g_pLocalPlayer->v_Origin);
auto& n = state::nodes[node];
if (g_pUserCmd->buttons & IN_DUCK)
n.flags |= NF_DUCK;
if (state::node_good(state::closest_node)) {
auto& c = state::nodes[state::closest_node];
n.link(state::closest_node);
c.link(node);
logging::Info("[wb] Node %u linked to node %u at (%.2f %.2f %.2f)", node, state::closest_node, c.x, c.y, c.z);
}
});
// Connects selected node to closest one
CatCommand c_connect_node("wb_connect", "Connect node", []() {
if (not (state::node_good(state::active_node) and state::node_good(state::closest_node)))
return;
// Don't link a node to itself, idiot
if (state::active_node == state::closest_node)
return;
auto& a = state::nodes[state::active_node];
auto& b = state::nodes[state::closest_node];
a.link(state::closest_node);
b.link(state::active_node);
});
// Updates duck flag on region of nodes (selected to closest)
// Updates a single closest node if no node is selected
CatCommand c_update_duck("wb_duck", "Update duck flags", []() {
index_t a = state::active_node;
index_t b = state::closest_node;
if (not (state::node_good(a) and state::node_good(b)))
return;
index_t current = state::closest_node;
do {
auto& n = state::nodes[current];
if (g_pUserCmd->buttons & IN_DUCK)
n.flags |= NF_DUCK;
else
n.flags &= ~NF_DUCK;
if (n.connection_count > 2) {
logging::Info("[wb] More than 2 connections on a node - instructions unclear, got my duck stuck in 'if' block");
return;
}
bool found_next = false;
for (size_t i = 0; i < 2; i++) {
if (n.connections[i] != current) {
current = n.connections[i];
found_next = true;
break;
}
}
if (not found_next) {
logging::Info("[wb] Dead end? Can't find next node after %u", current);
break;
}
} while (state::node_good(current) and (current != a));
});
// Toggles jump flag on closest node
CatCommand c_update_jump("wb_jump", "Toggle jump flag", []() {
if (not state::node_good(state::closest_node))
return;
auto& n = state::nodes[state::closest_node];
if (n.flags & NF_JUMP)
n.flags &= ~NF_JUMP;
else
n.flags |= NF_JUMP;
});
// Sets the closest node as preferred path for the selected node (or disable it)
CatCommand c_set_preferred("wb_prefer", "Set preferred node", []() {
index_t a = state::active_node;
index_t b = state::closest_node;
if (not (state::node_good(a) and state::node_good(b)))
return;
auto& n = state::nodes[a];
if (n.preferred == b) {
n.preferred = INVALID_NODE;
return;
}
bool found = false;
for (size_t i = 0; i < n.connection_count; i++) {
if (n.connections[i] == b) {
if (found) {
logging::Info("[wb] WARNING!!! Duplicate connection to %u on node %u!!!", a, b);
}
found = true;
}
}
n.preferred = b;
});
// Displays all info about closest node
CatCommand c_info("wb_dump", "Show info", []() {
if (not state::node_good(state::closest_node))
return;
auto& n = state::nodes[state::closest_node];
logging::Info("[wb] Info about node %u", state::closest_node);
logging::Info("[wb] FLAGS: Duck: %d, Jump: %d, Raw: %u", n.flags & NF_DUCK, n.flags & NF_JUMP, n.flags);
logging::Info("[wb] X: %.2f | Y: %.2f | Z: %.2f", n.x, n.y, n.z);
logging::Info("[wb] CONNECTIONS: %d/%d", n.connection_count, MAX_CONNECTIONS);
for (size_t i = 0; i < n.connection_count; i++) {
logging::Info("[wb] %u <-> %u", state::closest_node, n.connections[i]);
auto& c = state::nodes[n.connections[i]];
bool found = false;
for (size_t j = 0; j < c.connection_count; j++) {
if (c.connections[j] == state::closest_node) {
if (found) {
logging::Info("[wb] DUPLICATE CONNECTION: %u <-> %u", i, state::closest_node);
}
found = true;
}
}
if (not found) {
logging::Info("[wb] One-directional connection! (%u)", i);
}
}
});
// Deletes a whole region of nodes
// Deletes a single closest node if no node is selected
CatCommand c_delete_region("wb_delete_region", "Delete region of nodes", []() {
index_t a = state::active_node;
index_t b = state::closest_node;
if (not (state::node_good(a) and state::node_good(b)))
return;
index_t current = state::closest_node;
index_t next = INVALID_NODE;
do {
auto& n = state::nodes[current];
if (n.connection_count > 2) {
logging::Info("[wb] More than 2 connections on a node! Quitting.");
return;
}
bool found_next = false;
for (size_t i = 0; i < 2; i++) {
if (n.connections[i] != current) {
next = n.connections[i];
found_next = true;
}
}
DeleteNode(current);
current = next;
if (not found_next) {
logging::Info("[wb] Dead end? Can't find next node after %u", current);
break;
}
} while (state::node_good(current) and (current != a));
});
// Clears the state
CatCommand c_clear("wb_clear", "Removes all nodes", []() {
state::nodes.clear();
});
void Initialize() {
}
void UpdateClosestNode() {
float n_fov = 360.0f;
index_t n_idx = INVALID_NODE;
for (index_t i = 0; i < state::nodes.size(); i++) {
auto& node = state::nodes[i];
if (not node.flags & NF_GOOD)
continue;
// Eclipse shits itself when it sees Vector& beung used as Vector in GetFov
float fov = GetFov(g_pLocalPlayer->v_OrigViewangles, g_pLocalPlayer->v_Eye, node.xyz());
if (fov < n_fov) {
n_fov = fov;
n_idx = i;
}
}
// Don't select a node if you don't even look at it
if (n_fov < 10)
state::closest_node = n_idx;
else
state::closest_node = INVALID_NODE;
}
// Finds nearest node by position, not FOV
// Not to be confused with FindClosestNode
index_t FindNearestNode() {
index_t r_node { INVALID_NODE };
float r_dist { 65536.0f };
for (index_t i = 0; i < state::nodes.size(); i++) {
if (state::node_good(i)) {
auto& n = state::nodes[i];
float dist = distance_2d(n.xyz());
if (dist < r_dist) {
r_dist = dist;
r_node = i;
}
}
}
return r_node;
}
index_t SelectNextNode() {
if (not state::node_good(state::active_node)) {
return FindNearestNode();
}
auto& n = state::nodes[state::active_node];
if (n.connection_count) {
if (state::node_good(n.preferred)) {
return n.preferred;
} else {
std::vector<index_t> chance {};
for (index_t i = 0; i < n.connection_count && i < MAX_CONNECTIONS; i++) {
if (n.connections[i] != state::active_node && n.connections[i] != state::last_node && state::node_good(n.connections[i])) {
chance.push_back(n.connections[i]);
}
}
if (not chance.empty()) {
return chance.at(rand() % chance.size());
} else {
return INVALID_NODE;
}
}
}
return INVALID_NODE;
}
void UpdateWalker() {
static int jump_ticks = 0;
if (jump_ticks > 0) {
g_pUserCmd->buttons |= IN_JUMP;
jump_ticks--;
}
bool timeout = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now() - state::time).count() > 2;
if (not state::node_good(state::active_node) or timeout) {
state::active_node = FindNearestNode();
state::recovery = true;
}
auto& n = state::nodes[state::active_node];
WalkTo(n.xyz());
if (state::node_good(state::last_node)) {
auto& l = state::nodes[state::last_node];
if (l.flags & NF_DUCK)
g_pUserCmd->buttons |= IN_DUCK;
}
float dist = distance_2d(n.xyz());
if (dist > float(max_distance)) {
state::active_node = FindNearestNode();
state::recovery = true;
}
if (dist < float(reach_distance)) {
state::recovery = false;
index_t last = state::active_node;
state::active_node = SelectNextNode();
state::last_node = last;
state::time = std::chrono::system_clock::now();
logging::Info("[wb] Reached node %u, moving to %u", state::last_node, state::active_node);
if (state::node_good(state::active_node)) {
if (state::nodes[state::active_node].flags & NF_JUMP) {
g_pUserCmd->buttons |= IN_JUMP;
jump_ticks = 6;
}
} else {
if (not state::recovery) {
logging::Info("[wb] FATAL: Next node is bad");
state::recovery = true;
}
}
}
}
// Draws a single colored connection between 2 nodes
void DrawConnection(index_t a, index_t b) {
if (not (state::node_good(a) and state::node_good(b)))
return;
auto& a_ = state::nodes[a];
auto& b_ = state::nodes[b];
Vector center = (a_.xyz() + b_.xyz()) / 2;
Vector wts_a, wts_c;
if (not (draw::WorldToScreen(a_.xyz(), wts_a) and draw::WorldToScreen(center, wts_c)))
return;
rgba_t* color = &colors::white;
if ((a_.flags & b_.flags) & NF_JUMP) color = &colors::yellow;
else if ((a_.flags & b_.flags) & NF_DUCK) color = &colors::green;
if (a_.preferred == b)
color = &colors::pink;
drawgl::Line(wts_a.x, wts_a.y, wts_c.x - wts_a.x, wts_c.y - wts_a.y, color->rgba);
}
// Draws a node and its connections
void DrawNode(index_t node, bool draw_back) {
if (not state::node_good(node))
return;
auto& n = state::nodes[node];
for (size_t i = 0; i < n.connection_count && i < MAX_CONNECTIONS; i++) {
index_t connection = n.connections[i];
// To prevent drawing connections twice in a for loop, we only draw connections to nodes with higher index
if (not draw_back) {
if (connection < node)
continue;
}
DrawConnection(node, connection);
}
if (draw_nodes) {
rgba_t* color = &colors::white;
if (n.flags & NF_JUMP) color = &colors::yellow;
else if (n.flags & NF_DUCK) color = &colors::green;
Vector wts;
if (not draw::WorldToScreen(n.xyz(), wts))
return;
size_t node_size = 2;
if (node == state::closest_node)
node_size = 6;
if (node == state::active_node)
color = &colors::red;
drawgl::FilledRect(wts.x - node_size, wts.y - node_size, 2 * node_size, 2 * node_size, color->rgba);
}
if (draw_indices) {
rgba_t* color = &colors::white;
if (n.flags & NF_JUMP) color = &colors::yellow;
else if (n.flags & NF_DUCK) color = &colors::green;
Vector wts;
if (not draw::WorldToScreen(n.xyz(), wts))
return;
FTGL_Draw(std::to_string(node), wts.x, wts.y, fonts::ftgl_ESP, *color);
}
}
bool ShouldSpawnNode() {
if (not state::node_good(state::active_node))
return true;
bool was_jumping = state::last_node_buttons & IN_JUMP;
bool is_jumping = g_pUserCmd->buttons & IN_JUMP;
if (was_jumping != is_jumping and is_jumping)
return true;
if ((state::last_node_buttons & IN_DUCK) != (g_pUserCmd->buttons & IN_DUCK))
return true;
auto& node = state::nodes[state::active_node];
if (distance_2d(node.xyz()) > float(spawn_distance)) {
return true;
}
return false;
}
void RecordNode() {
index_t node = CreateNode(g_pLocalPlayer->v_Origin);
auto& n = state::nodes[node];
if (g_pUserCmd->buttons & IN_DUCK)
n.flags |= NF_DUCK;
if (g_pUserCmd->buttons & IN_JUMP)
n.flags |= NF_JUMP;
if (state::node_good(state::active_node)) {
auto& c = state::nodes[state::active_node];
n.link(state::active_node);
c.link(node);
logging::Info("[wb] Node %u auto-linked to node %u at (%.2f %.2f %.2f)", node, state::active_node, c.x, c.y, c.z);
}
state::last_node_buttons = g_pUserCmd->buttons;
state::active_node = node;
}
void DrawPath() {
for (index_t i = 0; i < state::nodes.size(); i++) {
DrawNode(i, true);
}
}
void Draw() {
if (state::state == WB_DISABLED) return;
switch (state::state) {
case WB_RECORDING: {
AddSideString("Walkbot: Recording");
} break;
case WB_EDITING: {
AddSideString("Walkbot: Editing");
} break;
case WB_REPLAYING: {
AddSideString("Walkbot: Replaying");
} break;
}
if (draw_path)
DrawPath();
}
void Move() {
if (state::state == WB_DISABLED) return;
switch (state::state) {
case WB_RECORDING: {
if (active_recording and ShouldSpawnNode()) {
RecordNode();
}
} break;
case WB_EDITING: {
UpdateClosestNode();
} break;
case WB_REPLAYING: {
UpdateWalker();
} break;
}
}
}}}

16
src/hacks/Walkbot.hpp Normal file
View File

@ -0,0 +1,16 @@
/*
* Walkbot.hpp
*
* Created on: Jul 23, 2017
* Author: nullifiedcat
*/
#pragma once
namespace hacks { namespace shared { namespace walkbot {
void Initialize();
void Draw();
void Move();
}}}

View File

@ -18,6 +18,7 @@
#include "Bunnyhop.h"
#include "ESP.h"
#include "LagExploit.hpp"
#include "Walkbot.hpp"
#include "AntiBackstab.hpp"
#include "AutoBackstab.hpp"
#include "FollowBot.h"

View File

@ -73,6 +73,38 @@ ConVar* CreateConVar(std::string name, std::string value, std::string help) {
return ret;
}
// Function for when you want to goto a vector
void WalkTo(const Vector& vector) {
// Calculate how to get to a vector
auto result = ComputeMove(LOCAL_E->m_vecOrigin, vector);
// Push our move to usercmd
g_pUserCmd->forwardmove = result.first;
g_pUserCmd->sidemove = result.second;
}
std::string GetLevelName() {
std::string name(g_IEngine->GetLevelName());
size_t slash = name.find('/');
if (slash == std::string::npos) slash = 0;
else slash++;
return name.substr(slash, name.length() - 4);
}
std::pair<float, float> ComputeMove(const Vector& a, const Vector& b) {
Vector diff = (b - a);
if (diff.Length() == 0) return { 0, 0 };
const float x = diff.x;
const float y = diff.y;
Vector vsilent(x, y, 0);
float speed = sqrt(vsilent.x * vsilent.x + vsilent.y * vsilent.y);
Vector ang;
VectorAngles(vsilent, ang);
float yaw = DEG2RAD(ang.y - g_pUserCmd->viewangles.y);
return { cos(yaw) * 450, -sin(yaw) * 450 };
}
ConCommand* CreateConCommand(const char* name, FnCommandCallback_t callback, const char* help) {
ConCommand* ret = new ConCommand(name, callback, help);
g_ICvar->RegisterConCommand(ret);

View File

@ -139,6 +139,11 @@ float GetFov(Vector ang, Vector src, Vector dst);
void ReplaceString(std::string& input, const std::string& what, const std::string& with_what);
std::pair<float, float> ComputeMove(const Vector& a, const Vector& b);
void WalkTo(const Vector& vector);
std::string GetLevelName();
void format_internal(std::stringstream& stream);
template<typename T, typename... Targs>
void format_internal(std::stringstream& stream, T value, Targs... args) {

View File

@ -267,6 +267,10 @@ bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
SAFE_CALL(hacks::shared::esp::CreateMove());
}
if (!g_pLocalPlayer->life_state && CE_GOOD(g_pLocalPlayer->weapon())) {
{
PROF_SECTION(CM_walkbot);
SAFE_CALL(hacks::shared::walkbot::Move());
}
IF_GAME (IsTF()) {
PROF_SECTION(CM_uberspam);
SAFE_CALL(hacks::tf::uberspam::CreateMove());