WIP: Pathfinding Nr. 2
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3aebbc1c4a
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@ -111,6 +111,8 @@ target_include_directories(cathook SYSTEM PRIVATE
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"external/source-sdk-2013-headers/mp/src")
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"external/source-sdk-2013-headers/mp/src")
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target_include_directories(cathook PRIVATE "external/ucccccp")
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target_include_directories(cathook PRIVATE "external/ucccccp")
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target_include_directories(cathook PRIVATE "external/TF2_NavFile_Reader")
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target_include_directories(cathook PRIVATE "external/PathFinder/src/")
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if(EnableWarnings)
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if(EnableWarnings)
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target_compile_options(cathook PRIVATE -Wall -Wextra)
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target_compile_options(cathook PRIVATE -Wall -Wextra)
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2
external/TF2_NavFile_Reader
vendored
2
external/TF2_NavFile_Reader
vendored
@ -1 +1 @@
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Subproject commit 3514e4821928dbdabe26ce324bf4f510380ad007
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Subproject commit cf0ac17c8b3a44d99cf746c981186ca00c93be3b
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@ -3,41 +3,70 @@
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#include "external/PathFinder/src/PathFinder.h"
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#include "external/PathFinder/src/PathFinder.h"
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#include "external/PathFinder/src/AStar.h"
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#include "external/PathFinder/src/AStar.h"
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struct navNode : public AStarNode
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namespace hacks::shared::pathfinder
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{
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{
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navNode()
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Vector loc;
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{
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//std::vector<Vector> findPath(Vector loc, Vector dest);
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}
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//bool initiatenavfile();
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~navNode()
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//CatCommand navset("nav_set", "Debug nav set",
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{
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// [](const CCommand &args) { loc = g_pLocalPlayer->v_Origin; });
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}
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//CatCommand navfind("nav_find", "Debug nav find", [](const CCommand &args) {
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// std::vector<Vector> path = findPath(g_pLocalPlayer->v_Origin, loc);
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// if (path.empty())
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// {
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// logging::Info("Pathing: No path found");
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// }
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// std::string output = "Pathing: Path found! Path: ";
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// for (int i = 0; i < path.size(); i++)
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// {
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// output.append(format(path.at(i).x, ",", format(path.at(i).y)));
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// }
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// logging::Info(output.c_str());
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//});
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//CatCommand navinit("nav_init", "Debug nav init",
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// [](const CCommand &args) { initiatenavfile(); });
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class navNode : public AStarNode
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{
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// navNode()
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// {
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// }
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// ~navNode()
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// {
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// }
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public:
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Vector vecLoc;
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Vector vecLoc;
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};
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};
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std::unique_ptr<CNavFile> navData = nullptr;
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std::vector<navNode *> nodes;
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std::vector<navNode *> nodes;
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Timer pathtimer{};
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//settings::Bool enabled{ "pathing.enabled", 0 };
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settings::Bool enabled{"pathing.enabled", 0};
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bool init()
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bool initiatenavfile()
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{
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{
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if(!enabled)
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//if (!enabled)
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return false;
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// return false;
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logging::Info("Pathing: Initiating path...");
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logging::Info("Pathing: Initiating path...");
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// This will not work, please fix
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// This will not work, please fix
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std::string dir =
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"/home/elite/.steam/steam/steamapps/common/Team Fortress 2/tf/maps/";
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std::string levelName = g_IEngine->GetLevelName();
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std::string levelName = g_IEngine->GetLevelName();
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navData = std::make_unique<CNavFile>(CNavFile(levelName.c_str()));
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int dotpos = levelName.find('.');
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if (!navData->m_isOK)
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levelName = levelName.substr(0, dotpos);
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{
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levelName.append(".nav");
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navData = nullptr;
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dir.append(levelName);
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logging::Info("Pathing: Failed to parse nav file!");
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CNavFile navData(dir.c_str());
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if (!navData.m_isOK)
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{
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logging::Info("Pathing: Failed to parse nav file!");
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return false;
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return false;
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}
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}
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std::vector<CNavArea> *areas = &navData->m_areas;
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std::vector<CNavArea> *areas = &navData.m_areas;
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int nodeCount = areas->size();
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int nodeCount = areas->size();
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nodes.clear();
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nodes.clear();
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@ -47,7 +76,7 @@ bool init()
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for (int i = 0; i < nodeCount; i++)
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for (int i = 0; i < nodeCount; i++)
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{
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{
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navNode *node{};
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navNode *node{};
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//node->setPosition(areas->at(i).m_center.x, areas->at(i).m_center.y);
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// node->setPosition(areas->at(i).m_center.x, areas->at(i).m_center.y);
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node->vecLoc = areas->at(i).m_center;
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node->vecLoc = areas->at(i).m_center;
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nodes.push_back(node);
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nodes.push_back(node);
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}
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}
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@ -73,9 +102,9 @@ int findClosestNavSquare(Vector vec)
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for (int i = 0; i < nodes.size(); i++)
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for (int i = 0; i < nodes.size(); i++)
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{
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{
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float dist = nodes.at(i)->vecLoc.DistTo(vec);
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float dist = nodes.at(i)->vecLoc.DistTo(vec);
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if(dist < bestDist)
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if (dist < bestDist)
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{
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{
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bestDist = dist;
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bestDist = dist;
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bestSquare = i;
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bestSquare = i;
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}
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}
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}
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}
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@ -85,17 +114,26 @@ int findClosestNavSquare(Vector vec)
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std::vector<Vector> findPath(Vector loc, Vector dest)
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std::vector<Vector> findPath(Vector loc, Vector dest)
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{
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{
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if (nodes.empty())
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if (nodes.empty())
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return {};
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return std::vector<Vector>(0);
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int node_loc = findClosestNavSquare(loc);
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int id_loc = findClosestNavSquare(loc);
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int node_dest = findClosestNavSquare(dest);
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int id_dest = findClosestNavSquare(dest);
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PathFinder<navNode> Finder;
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navNode &node_loc = *nodes.at(id_loc);
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Finder.setStart(*nodes.at(node_loc));
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navNode &node_dest = *nodes.at(id_dest);
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Finder.setGoal(*nodes.at(node_dest));
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PathFinder<navNode> p;
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std::vector<navNode*> pathNodes;
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p.setStart(node_loc);
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p.setGoal(node_dest);
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p.findPath<navNode>(pathNodes);
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std::vector<navNode> pathNodes;
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//bool result = Finder.findPath<AStar>(pathNodes);
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std::vector<Vector> path;
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std::vector<Vector> path;
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for (int i = 0; i < pathNodes.size(); i++)
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}
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{
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path.push_back(pathNodes.at(i)->vecLoc);
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}
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return path;
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}}
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