From 229dddbc253885f7a1f62f2cdc038325d26eba26 Mon Sep 17 00:00:00 2001 From: LightCat Date: Sun, 30 Dec 2018 22:19:31 +0100 Subject: [PATCH] fix Auto Reflect FOV ring crash --- src/hacks/AutoReflect.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hacks/AutoReflect.cpp b/src/hacks/AutoReflect.cpp index 38e0bac0..ccb74e34 100644 --- a/src/hacks/AutoReflect.cpp +++ b/src/hacks/AutoReflect.cpp @@ -192,7 +192,7 @@ void Draw() if (*fov > 0.0f && *fov < 180) { // Dont show ring while player is dead - if (LOCAL_E->m_bAlivePlayer()) + if (CE_GOOD(LOCAL_E) && LOCAL_E->m_bAlivePlayer()) { rgba_t color = GUIColor(); color.a = float(fovcircle_opacity);