FIX ipc auto-ignore
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b53a4b3432
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246fb7863d
@ -358,13 +358,16 @@ bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
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// TODO Auto Steam Friend
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if (g_GlobalVars->framecount % 1000 == 0) {
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#if IPC_ENABLED
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{
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PROF_SECTION(CM_playerlist);
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static Timer ipc_update_timer {};
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// playerlist::DoNotKillMe();
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#ifdef IPC_ENABLED
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if (ipc_update_timer.test_and_set(1000 * 10)) {
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ipc::UpdatePlayerlist();
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#endif
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}
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}
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#endif
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*bSendPackets = true;
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@ -170,13 +170,13 @@ void StoreClientData() {
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strncpy(data.name, g_ISteamFriends->GetPersonaName(), sizeof(data.name));
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}
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static CatVar fbPlayUpdate(CV_SWITCH, "fb_auto_playerlist", "1", "Assign State", "Automaticly assign playerstates for bots");
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static CatVar ipc_update_list(CV_SWITCH, "ipc_update_list", "1", "IPC Auto-Ignore", "Automaticly assign playerstates for bots");
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void UpdatePlayerlist() {
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if (peer && fbPlayUpdate) {
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if (peer && ipc_update_list) {
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for (unsigned i = 1; i < cat_ipc::max_peers; i++) {
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if (!peer->memory->peer_data[i].free) {
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playerlist::userdata& info = playerlist::AccessData(peer->memory->peer_user_data[i].friendid);
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if (info.state != playerlist::k_EState::DEFAULT)
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if (info.state == playerlist::k_EState::DEFAULT)
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info.state = playerlist::k_EState::IPC;
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}
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}
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