aimbot_full_auto_huntsman
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@ -15,6 +15,8 @@
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namespace hacks { namespace shared { namespace aimbot {
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CatVar huntsman_full_auto(CV_SWITCH, "aimbot_full_auto_huntsman", "1", "Auto Huntsman", "Autoshoot will pull huntsman's string");
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bool aimkey_switch { false };
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int minigun_fix_ticks { 0 };
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bool projectile_mode { false };
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@ -150,6 +152,8 @@ void CreateMove() {
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if (charge >= (float)huntsman_autoshoot) {
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cmd->buttons &= ~IN_ATTACK;
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hacks::shared::antiaim::SetSafeSpace(3);
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} else if (autoshoot && huntsman_full_auto) {
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cmd->buttons |= IN_ATTACK;
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}
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if (!(cmd->buttons & IN_ATTACK) && silent_huntsman) {
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Aim(target_highest, cmd);
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@ -306,7 +310,7 @@ bool Aim(CachedEntity* entity, CUserCmd* cmd) {
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if (zoomed_only && !CanHeadshot()) return true;
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}
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}
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if (g_pLocalPlayer->weapon()->m_iClassID != g_pClassID->CTFCompoundBow) {
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if ((g_pLocalPlayer->weapon()->m_iClassID != g_pClassID->CTFCompoundBow)) {
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cmd->buttons |= IN_ATTACK;
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}
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}
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