Merge remote-tracking branch 'nullworks/newui' into Pathfinder
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commit
29106eb8b9
@ -54,4 +54,13 @@
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<AutoVariable width="fill" target="follow-bot.corners" label="Corner activate"/>
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</List>
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</Box>
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</Tab>
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<Box name="NavBot" width="content" height="content" padding="12 6 6 6" x="210" y="233">
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<List width="200">
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<AutoVariable width="fill" target="misc.pathing" label="Enable Pathing"/>
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<AutoVariable width="fill" target="navbot.enable" label="Enable NavBot"/>
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<AutoVariable width="fill" target="navbot.spy-mode" label="Enable Spy Mode"/>
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<AutoVariable width="fill" target="navbot.heavy-mode" label="Enable Heavy Mode"/>
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<AutoVariable width="fill" target="navbot.primary-only" label="Best Weapon only"/>
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</List>
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</Box>
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</Tab>
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@ -15,7 +15,7 @@
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<AutoVariable width="fill" target="misc.no-homo" label="#nohomo"/>
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<AutoVariable width="fill" target="misc.no-lerp" label="nolerp"/>
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<AutoVariable width="fill" target="misc.no-push" label="nopush"/>
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<AutoVariable width="fill" target="misc.roll-speedhack" label="Rollspeedhack"/>
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<AutoVariable width="fill" target="misc.roll-speedhack" label="Moonwalk"/>
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<AutoVariable width="fill" target="misc.semi-auto" label="Semiauto Fire"/>
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<AutoVariable width="fill" target="misc.show-spectators" label="Show spectators"/>
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<LabeledObject width="fill" label="Skybox Override">
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1
external/CMakeLists.txt
vendored
Executable file → Normal file
1
external/CMakeLists.txt
vendored
Executable file → Normal file
@ -4,3 +4,4 @@ target_sources(cathook PRIVATE
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target_include_directories(cathook PRIVATE "${CMAKE_CURRENT_LIST_DIR}/MicroPather")
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target_include_directories(cathook PRIVATE "${CMAKE_CURRENT_LIST_DIR}/ucccccp")
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target_include_directories(cathook PRIVATE "${CMAKE_CURRENT_LIST_DIR}/TF2_NavFile_Reader")
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@ -162,7 +162,22 @@ void CreateMove()
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if (!g_pLocalPlayer->bZoomed && !(current_user_cmd->buttons & IN_ATTACK))
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return;
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}
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// Minigun spun up handler
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if (g_pLocalPlayer->weapon()->m_iClassID() == CL_CLASS(CTFMinigun))
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{
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int weapon_state =
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CE_INT(g_pLocalPlayer->weapon(), netvar.iWeaponState);
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// If user setting for autospin isnt true, then we check if minigun
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// is already zoomed
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if ((weapon_state == MinigunState_t::AC_STATE_IDLE ||
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weapon_state == MinigunState_t::AC_STATE_STARTFIRING) &&
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!auto_spin_up)
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return;
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if (auto_spin_up)
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current_user_cmd->buttons |= IN_ATTACK2;
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if (!(current_user_cmd->buttons & (IN_ATTACK2 | IN_ATTACK)))
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return;
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}
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if (!g_IEntityList->GetClientEntity(target_entity->m_IDX))
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return;
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if (!target_entity->hitboxes.GetHitbox(
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@ -307,29 +322,6 @@ bool ShouldAim()
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return false;
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}
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}
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// Minigun spun up handler
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if (g_pLocalPlayer->weapon()->m_iClassID() == CL_CLASS(CTFMinigun))
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{
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int weapon_state =
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CE_INT(g_pLocalPlayer->weapon(), netvar.iWeaponState);
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// If user setting for autospin isnt true, then we check if minigun
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// is already zoomed
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if ((weapon_state == MinigunState_t::AC_STATE_IDLE ||
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weapon_state == MinigunState_t::AC_STATE_STARTFIRING) &&
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!auto_spin_up)
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{
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return false;
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}
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if (auto_spin_up)
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{
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current_user_cmd->buttons |= IN_ATTACK2;
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}
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if (!(current_user_cmd->buttons & (IN_ATTACK2 | IN_ATTACK)))
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{
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return false;
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}
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}
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}
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return true;
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}
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@ -141,7 +141,7 @@ Timer cd2{};
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Timer cd3{};
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void CreateMove()
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{
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if ( !enable || !nav::Prepare())
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if (!enable || !nav::Prepare())
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return;
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if (CE_BAD(LOCAL_E) || !LOCAL_E->m_bAlivePlayer())
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return;
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@ -165,7 +165,7 @@ void CreateMove()
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return;
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}
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}
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if (!nav::ReadyForCommands && !spy_mode)
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if (!nav::ReadyForCommands && !spy_mode && !heavy_mode)
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cd3.update();
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bool isready = (spy_mode || heavy_mode) ? 1 : nav::ReadyForCommands;
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int waittime = (spy_mode || heavy_mode) ? 100 : 5000;
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@ -184,7 +184,7 @@ void CreateMove()
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int rng = rand() % sniper_spots.size();
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random_spot = sniper_spots.at(rng);
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if (random_spot.z)
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nav::NavTo(random_spot, false);
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nav::NavTo(random_spot, false, true);
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}
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else
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{
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