Merge pull request #296 from oneechanhax/master
Slight aimbot rework + Misc changes
This commit is contained in:
commit
29123bb4c9
@ -64,7 +64,7 @@ If you don't use Ubuntu or Arch (or if Arch script gets outdated), here's the li
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Cathook installation script:
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Cathook installation script:
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```bash
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```bash
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git clone --recursive https://github.com/nullifiedcat/cathook && cd cathook && bash build-tf2 && bash check-data /opt/cathook/data
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git clone --recursive https://github.com/nullifiedcat/cathook && cd cathook && bash build-tf2
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```
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```
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**Errors while installing?**
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**Errors while installing?**
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@ -52,22 +52,16 @@
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"aimbot_hitbox",
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"aimbot_hitbox",
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"aimbot_zoomed",
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"aimbot_zoomed",
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"aimbot_only_when_can_shoot",
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"aimbot_only_when_can_shoot",
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"aimbot_enable_attack_only",
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"aimbot_maxrange",
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"aimbot_maxrange",
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"aimbot_slow",
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"aimbot_slow",
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"aimbot_slow_smooth",
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"aimbot_slow_autoshoot",
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{
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{
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"type": "list",
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"type": "list",
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"name": "Projectile Aimbot Tweaks",
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"name": "Projectile Aimbot Tweaks",
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"list": [
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"list": [
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"aimbot_projectile",
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"aimbot_projectile",
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"aimbot_proj_fovpred",
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"aimbot_proj_vispred",
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"aimbot_proj_gravity",
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"aimbot_proj_gravity",
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"aimbot_proj_speed",
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"aimbot_proj_speed",
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"aimbot_huntsman_charge",
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"aimbot_huntsman_charge"
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"aimbot_full_auto_huntsman"
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]
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]
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}
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}
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]
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]
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@ -439,31 +433,30 @@
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"type": "list",
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"type": "list",
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"name": "Miscellaneous",
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"name": "Miscellaneous",
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"list": [
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"list": [
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"name",
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"disconnect_reason",
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"name_stealer",
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"bhop_enabled",
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"nopush_enabled",
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"noisemaker",
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"tauntslide_tf2",
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"anti_afk",
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"events",
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"airstuck",
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"fast_vischeck",
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"instant_weapon_switch",
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"fakelag",
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"skinchanger",
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"autoqueue",
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"autotaunt",
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"autotaunt",
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"autotaunt_chance",
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"autotaunt_chance",
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"autojoin_team",
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"autojoin_team",
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"autojoin_class",
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"autojoin_class",
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"autoqueue",
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"events",
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"airstuck",
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"instant_weapon_switch",
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"name",
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"fakelag",
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"disconnect_reason",
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"name_stealer",
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"minigun_jump",
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"minigun_jump",
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"spycrab",
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"skinchanger",
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"bhop_enabled",
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"noisemaker",
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"nopush_enabled",
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"fast_vischeck",
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"anti_afk",
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"rollspeedhack",
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"info",
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"tauntslide_tf2",
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"tauntslide",
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"tauntslide",
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"flashlight",
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"flashlight",
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"rollspeedhack",
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"info",
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"request_balance_spam",
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"request_balance_spam",
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{
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{
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"type": "list",
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"type": "list",
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@ -476,6 +469,7 @@
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"removecond_taunt",
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"removecond_taunt",
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"removecond_bleeding",
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"removecond_bleeding",
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"removecond_stun",
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"removecond_stun",
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"spycrab",
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"instant_decloak",
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"instant_decloak",
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"instant_rezoom",
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"instant_rezoom",
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"infinite_packs",
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"infinite_packs",
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@ -80,7 +80,7 @@ bool EntityHitboxCache::VisibilityCheck(int id) {
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}
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}
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static CatEnum setupbones_time_enum({ "ZERO", "CURTIME", "LP SERVERTIME", "SIMTIME" });
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static CatEnum setupbones_time_enum({ "ZERO", "CURTIME", "LP SERVERTIME", "SIMTIME" });
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static CatVar setupbones_time(setupbones_time_enum, "setupbones_time", "1", "Setupbones", "Defines setupbones 4th argument, change it if your aimbot misses, idk!!");
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static CatVar setupbones_time(setupbones_time_enum, "setupbones_time", "3", "Setupbones", "Defines setupbones 4th argument, change it if your aimbot misses, idk!!");
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matrix3x4_t* EntityHitboxCache::GetBones() {
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matrix3x4_t* EntityHitboxCache::GetBones() {
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static float bones_setup_time = 0.0f;
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static float bones_setup_time = 0.0f;
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File diff suppressed because it is too large
Load Diff
@ -50,12 +50,11 @@ bool ShouldAim();
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CachedEntity* RetrieveBestTarget(bool aimkey_state);
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CachedEntity* RetrieveBestTarget(bool aimkey_state);
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bool IsTargetStateGood(CachedEntity* entity);
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bool IsTargetStateGood(CachedEntity* entity);
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void Aim(CachedEntity* entity);
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void Aim(CachedEntity* entity);
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bool CanAutoShoot();
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void DoAutoshoot();
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int BestHitbox(CachedEntity* target);
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int BestHitbox(CachedEntity* target);
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int ClosestHitbox(CachedEntity* target);
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int ClosestHitbox(CachedEntity* target);
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void slowAim(Vector &inputAngle, Vector userAngle);
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void DoSlowAim(Vector &inputAngle);
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bool UpdateAimkey();
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bool UpdateAimkey();
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bool GetCanAim(int mode);
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float EffectiveTargetingRange();
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float EffectiveTargetingRange();
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}}}
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}}}
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@ -305,28 +305,24 @@ void CreateMove() {
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if (tauntslide_tf2) {
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if (tauntslide_tf2) {
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// Check to prevent crashing
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// Check to prevent crashing
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if (CE_GOOD(LOCAL_E)) {
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if (CE_GOOD(LOCAL_E)) {
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// If the local player is taunting
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if (HasCondition<TFCond_Taunting>(LOCAL_E)) {
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if (HasCondition<TFCond_Taunting>(LOCAL_E)) {
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// get directions
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float forward = 0;
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float forward = 0;
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float side = 0;
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float side = 0;
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// get directions
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if (g_pUserCmd->buttons & IN_FORWARD) forward += 450;
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if (g_pUserCmd->buttons & IN_FORWARD) forward += 450;
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if (g_pUserCmd->buttons & IN_BACK) forward -= 450;
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if (g_pUserCmd->buttons & IN_BACK) forward -= 450;
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if (g_pUserCmd->buttons & IN_MOVELEFT) side -= 450;
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if (g_pUserCmd->buttons & IN_MOVELEFT) side -= 450;
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if (g_pUserCmd->buttons & IN_MOVERIGHT) side += 450;
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if (g_pUserCmd->buttons & IN_MOVERIGHT) side += 450;
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// Push them to userCmd
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g_pUserCmd->forwardmove = forward;
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g_pUserCmd->forwardmove = forward;
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g_pUserCmd->sidemove = side;
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g_pUserCmd->sidemove = side;
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// Grab Camera angle
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static QAngle camera_angle;
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static QAngle cameraAngle;
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g_IEngine->GetViewAngles(camera_angle);
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g_IEngine->GetViewAngles(cameraAngle);
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// Set userAngle = camera angles
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// Doesnt work with anti-aim as well as I hoped... I guess this is as far as I can go with such a simple tauntslide
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g_pUserCmd->viewangles.y = cameraAngle[1];
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if (!(hacks::shared::antiaim::enabled && hacks::shared::antiaim::yaw_mode && !(side || forward)))
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g_pLocalPlayer->v_OrigViewangles.y = cameraAngle[1];
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g_pUserCmd->viewangles.y = camera_angle[1];
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g_pLocalPlayer->v_OrigViewangles.y = camera_angle[1];
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// Use silent since we dont want to prevent the player from looking around
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// Use silent since we dont want to prevent the player from looking around
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g_pLocalPlayer->bUseSilentAngles = true;
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g_pLocalPlayer->bUseSilentAngles = true;
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@ -337,16 +333,11 @@ void CreateMove() {
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// Spams infinite autobalance spam function
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// Spams infinite autobalance spam function
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if (auto_balance_spam) {
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if (auto_balance_spam) {
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// Time Last used
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static float auto_balance_time = 0;
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static float auto_balance_time = 0;
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// If the timer exceeds 1 minute, jump and reset the timer
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if (g_GlobalVars->curtime - 0.15 > auto_balance_time) {
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if (g_GlobalVars->curtime - 0.15 > auto_balance_time) {
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// Use the Inf Request func
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SendAutoBalanceRequest();
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SendAutoBalanceRequest();
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// Reset
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// Reset timer
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auto_balance_time = g_GlobalVars->curtime;
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auto_balance_time = g_GlobalVars->curtime;
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}
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}
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}
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}
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@ -420,6 +411,7 @@ void DrawText() {
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AddSideString(format("Velocity2: ", vel.Length2D()));
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AddSideString(format("Velocity2: ", vel.Length2D()));
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AddSideString(format("flSimTime: ", LOCAL_E->var<float>(netvar.m_flSimulationTime)));
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AddSideString(format("flSimTime: ", LOCAL_E->var<float>(netvar.m_flSimulationTime)));
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if (g_pUserCmd) AddSideString(format("command_number: ", last_cmd_number));
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if (g_pUserCmd) AddSideString(format("command_number: ", last_cmd_number));
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AddSideString(format("clip: ", CE_INT(g_pLocalPlayer->weapon(), netvar.m_iClip1)));
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/*AddSideString(colors::white, "Weapon: %s [%i]", RAW_ENT(g_pLocalPlayer->weapon())->GetClientClass()->GetName(), g_pLocalPlayer->weapon()->m_iClassID);
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/*AddSideString(colors::white, "Weapon: %s [%i]", RAW_ENT(g_pLocalPlayer->weapon())->GetClientClass()->GetName(), g_pLocalPlayer->weapon()->m_iClassID);
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//AddSideString(colors::white, "flNextPrimaryAttack: %f", CE_FLOAT(g_pLocalPlayer->weapon(), netvar.flNextPrimaryAttack));
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//AddSideString(colors::white, "flNextPrimaryAttack: %f", CE_FLOAT(g_pLocalPlayer->weapon(), netvar.flNextPrimaryAttack));
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//AddSideString(colors::white, "nTickBase: %f", (float)(CE_INT(g_pLocalPlayer->entity, netvar.nTickBase)) * gvars->interval_per_tick);
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//AddSideString(colors::white, "nTickBase: %f", (float)(CE_INT(g_pLocalPlayer->entity, netvar.nTickBase)) * gvars->interval_per_tick);
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@ -695,6 +695,7 @@ bool CanHeadshot() {
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}
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}
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bool CanShoot() {
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bool CanShoot() {
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float servertime, nextattack;
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float servertime, nextattack;
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servertime = (float)(CE_INT(g_pLocalPlayer->entity, netvar.nTickBase)) * g_GlobalVars->interval_per_tick;
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servertime = (float)(CE_INT(g_pLocalPlayer->entity, netvar.nTickBase)) * g_GlobalVars->interval_per_tick;
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@ -2,14 +2,4 @@
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git pull origin master
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git pull origin master
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git submodule update --remote --recursive
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git submodule update --remote --recursive
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make clean
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make clean
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./check-data /opt/cathook/data
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## Ask user if they would like to update the menu
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#read -r -p "Update menu? (Y/n) " key
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## If the user chose yes, then we run the script here
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#if [ $key == "y"* ] || [ $key == "Y"* ]; then
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# bash update-menu
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#fi
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