fix target highlight
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e8c099dadf
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2948d762ef
@ -123,7 +123,7 @@ void CreateMove() {
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if (!enabled) return;
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// Check if player can aim
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if (!ShouldAim()) return;
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bool shouldAim = ShouldAim();
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// Refresh projectile info
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int huntsman_ticks = 0;
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@ -152,7 +152,7 @@ void CreateMove() {
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// Only allow aimbot to work with aimkey
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// We also preform a CanShoot check here per the old canshoot method
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if (UpdateAimkey() && ShouldAimLeg()) {
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if (shouldAim && UpdateAimkey() && ShouldAimLeg()) {
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// Check if player isnt using a huntsman
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if (g_pLocalPlayer->weapon()->m_iClassID != CL_CLASS(CTFCompoundBow)) {
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