fixed aa
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parent
96c515a805
commit
29bba0f966
@ -298,6 +298,7 @@ void Aimbot::ProcessUserCmd(CUserCmd* cmd) {
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}
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if (charge >= v_fAutoShootHuntsmanCharge->GetFloat()) {
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cmd->buttons &= ~IN_ATTACK;
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g_phAntiAim->AddSafeTicks(3);
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}
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if (!(cmd->buttons & IN_ATTACK) && m_bSilentHuntsman) {
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Aim(target_highest, cmd);
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@ -21,13 +21,14 @@ AntiAim::AntiAim() {
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this->v_YawMode = new CatVar(CV_ENUM, "aa_yaw_mode", "3", "Yaw mode", new CatEnum({ "KEEP", "STATIC", "RANDOM", "SPIN" }), "Yaw mode");
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this->v_bNoClamping = new CatVar(CV_SWITCH, "aa_no_clamp", "0", "Don't clamp angles", NULL, "Use this with STATIC mode for unclamped manual angles");
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this->v_flRoll = new CatVar(CV_FLOAT, "aa_roll", "0", "Roll", NULL, "Roll angle. ???", true, -180, 180);
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AddSafeTicks(0);
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}
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float yaw = -180;
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float pitch = -89;
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void AntiAim::AddSafeTicks(int ticks) {
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m_iSafeTicks += ticks;
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m_iSafeTicks = ticks;
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}
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void AntiAim::ProcessUserCmd(CUserCmd* cmd) {
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@ -35,14 +36,21 @@ void AntiAim::ProcessUserCmd(CUserCmd* cmd) {
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if (cmd->buttons & IN_USE) {
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return;
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}
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if (cmd->buttons & IN_ATTACK) {
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if ((cmd->buttons & IN_ATTACK) && (LOCAL_W->m_iClassID != g_pClassID->CTFCompoundBow)) {
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if (CanShoot()) return;
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}
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if ((cmd->buttons & IN_ATTACK2) && g_pLocalPlayer->weapon()->m_iClassID == g_pClassID->CTFLunchBox) return;
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if (g_pLocalPlayer->bAttackLastTick) return;
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if (GetWeaponMode(g_pLocalPlayer->entity) == weaponmode::weapon_melee ||
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GetWeaponMode(g_pLocalPlayer->entity) == weaponmode::weapon_throwable) return;
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weaponmode mode = GetWeaponMode(g_pLocalPlayer->entity);
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if (mode == weapon_melee || mode == weapon_throwable || (mode == weapon_projectile && (LOCAL_W->m_iClassID != g_pClassID->CTFCompoundBow))) {
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if ((cmd->buttons & IN_ATTACK) || (cmd->buttons & IN_ATTACK2) || g_pLocalPlayer->bAttackLastTick) {
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AddSafeTicks(4);
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}
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}
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if ((LOCAL_W->m_iClassID == g_pClassID->CTFCompoundBow) && !(cmd->buttons & IN_ATTACK)) {
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if (g_pLocalPlayer->bAttackLastTick) AddSafeTicks(4);
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}
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float p = cmd->viewangles.x;
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float y = cmd->viewangles.y;
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@ -626,6 +626,7 @@ void Misc::Draw() {
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AddSideString(colors::white, "FrameCount: %i", interfaces::gvars->framecount);
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float speed, gravity;
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GetProjectileData(g_pLocalPlayer->weapon(), speed, gravity);
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AddSideString(colors::white, "ALT: %i", g_pLocalPlayer->bAttackLastTick);
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AddSideString(colors::white, "Speed: %f", speed);
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AddSideString(colors::white, "Gravity: %f", gravity);
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AddSideString(colors::white, "CIAC: %i", *(bool*)(RAW_ENT(LOCAL_W) + 2380));
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@ -169,6 +169,7 @@ bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
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// PROF_END("CreateMove");
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g_pLocalPlayer->bAttackLastTick = (cmd->buttons & IN_ATTACK);
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return ret;
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SEGV_END;
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