Shortest distance priority mode got removed somehow (#1706)
* shortest distance prio mode got removed somehow * Forgot break statement
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@ -801,6 +801,11 @@ CachedEntity *RetrieveBestTarget(bool aimkey_state)
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scr = 360.0f - calculated_data_array[ent->m_IDX].fov;
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break;
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}
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case 2:
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{
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scr = 4096.0f - calculated_data_array[i].aim_position.DistTo(g_pLocalPlayer->v_Eye);
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break;
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}
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case 3: // Health Priority (Lowest)
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{
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scr = 450.0f - ent->m_iHealth();
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